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Firstly, I'd like to congradulate the LBP Community for making it thus far. Your levels rock, keep up the good work!
Now for the reasons why...
Firstly, Sackboy as of LBP3 (My guilty Pleasure.), is partially capable of turning a level into Create Mode with the Popit Powerup; allowing for mild time manipulation, & is even capable of Popit features not normally seen in gameplay.
He is also capable of the Sackpocket, which has 5 Default powerups he can use on the fly, but he can create his own Sackpocket items for whatever reason; let it be a Lightsaber, a gun that shoots explosives at a fast rate, etc.
The organizatron though, is merely useless, so I'll refrain from it.
The Scuba Gear allows for Sackboy to practically thrive underwater, allowing for Oxygen Manipulation. Dunno if the sackpocket can be used if the Scuba Gear can't be removed...
Also, "Weaponator"? What kind of name is that? I don't remember any powerup with that name. That should be revised to conform to current standards. Creatinator, Grappling Hook, the Superhero Cape of the DC Pack even would be better revising ideas in case anyone should update... With that said, this could add for more abilities for Sackboy. One other Idea of note is that as of LBP3, Logic exists to encase Sackboy of many of the primary hazards: Electricity, Fire, Plasma, etc.
This is going to be a big revision, stats would probably remain the same, unless someone can provide a feat for Sackboy that makes him BEYOND Planet Level. Aside from that, if anyone wishes to research this further, the page is here: Sackboy
One more thing, It should be noted that Sackboy can be female as well. So maybe Sackperson would be a better name? If not, someone should supply a Sackgirl image as well.
Later...
Now for the reasons why...
Firstly, Sackboy as of LBP3 (My guilty Pleasure.), is partially capable of turning a level into Create Mode with the Popit Powerup; allowing for mild time manipulation, & is even capable of Popit features not normally seen in gameplay.
He is also capable of the Sackpocket, which has 5 Default powerups he can use on the fly, but he can create his own Sackpocket items for whatever reason; let it be a Lightsaber, a gun that shoots explosives at a fast rate, etc.
The organizatron though, is merely useless, so I'll refrain from it.
The Scuba Gear allows for Sackboy to practically thrive underwater, allowing for Oxygen Manipulation. Dunno if the sackpocket can be used if the Scuba Gear can't be removed...
Also, "Weaponator"? What kind of name is that? I don't remember any powerup with that name. That should be revised to conform to current standards. Creatinator, Grappling Hook, the Superhero Cape of the DC Pack even would be better revising ideas in case anyone should update... With that said, this could add for more abilities for Sackboy. One other Idea of note is that as of LBP3, Logic exists to encase Sackboy of many of the primary hazards: Electricity, Fire, Plasma, etc.
This is going to be a big revision, stats would probably remain the same, unless someone can provide a feat for Sackboy that makes him BEYOND Planet Level. Aside from that, if anyone wishes to research this further, the page is here: Sackboy
One more thing, It should be noted that Sackboy can be female as well. So maybe Sackperson would be a better name? If not, someone should supply a Sackgirl image as well.
Later...