Tapkmiz
He/Him- 61
- 60
I have been eyeing a Mega Man X revision for a while now, but only now have I sat down and properly written it. I don't have a lot to preface this with; I'd rather get to the meat of the argument at once.
PART 1: Canon questions
I'd like to first lay the ground for things to come. The current understanding of Classic and X series’ relationship to each other present in this wiki is wrong. What can be inferred from looking at the profiles is quite simple: that there is a degree of ‘continuity’ between the two, or at least, as far as X is concerned, that there is enough continuity between X and Classic for scaling purposes. I don't believe this to be appropriate; I bring light to the Mega Man X4 developer interview, with a direct quote from Mr. Okohara about this exact topic:
“Okohara: The world of Mega Man X is not the strictly determined future world of the original series. It’s merely one possible future, or parallel world. There’s a character that resembles Dr. Light in the X series, but whether they’re the same person or not, we leave ambiguous.”
This quote states the very uncontroversial fact of the X series non canocity to the Classic series very clearly, but there is something much more important for us here. That being that the X series only follows Classic vaguely, i.e. it doesn't follow it to a T, and this is shown in how Classic can add new gadgets and mechanics that X does not have to concern itself with in any way, such as the Double Gear system. This means that there isn't a reason to scale X to any Classic feats; after all, why would we? We don't know if those feats were performed in the X series' continuity, we don't even know if that's really the Dr. Light.
The other game that links Classic and X together is the arcade game Mega Man: The Power Fighters. The problem is, this game is also explicitly stated by the developers to take place in an alternate universe. Another direct quote:
“How did we come up with the ideas for “Ultimate Justice! Rockman 2 The Power Fighters”? We started with establishing that the arcade series of Rockman would be in a parallel world so to speak, so we could be free to make changes to the main characters, enemies, settings and so on that you normally see in the home consumer version of the series. (How all this actually appears to the fans, however, I’m not so sure.) This time we made a small connection with Rockman 8, but even so there are still some things, like with Rockman and Duo, that are at odds with the main series portrayal…”
…it's not even canon to Classic, and there's no reason to make a link between this game and X; that'd be up to the X series to prove.
With all I’ve said in mind I find it appropriate to believe that the X series can only be judged on its own merit to avoid ambiguity, so only feats that happened on the X series and series related to MMX should be used to justify the ratings in their profiles. And this brought me to different conclusions concerning those feats themselves, for the X series.
PART 2: What Now?
Speed, due to MMX having MFTL and MFTL+ feats of its own is mostly unchanged, though the justification would have to be edited. Class T Lifting Strength has no justification apart from scaling to MM and PM, and that isn't viable now, so unless there's any feats for X alone we're kinda at a loss there. The thing that mainly concerns me however is AP.
The current AP rating for X characters is Solar System level based on Lumine’s star busting feat. I have no issues with the feat itself; it appears, at a glance, to be perfectly usable. My problem lies on how this feat fits into the bigger picture; I noticed that it is way higher than anything else in the series. Below are seven feats; the General's durability, the Magnet Mine (both creation and KE), Gravity Beetle's black holes (also both creation and KE), the Squeeze Bomb (also creation and KE), and Lumine's Paradise Lost. For (mainly my) ease I have put the respective yields in yottatons, since most feats share that unit anyway.
0.0573, 2.814, 14.38, 17.57, 18.234, 19000795.521670625, 25143403441682.883
I believe the reader will notice a peculiarity with these numbers. The upper two feats by themselves are larger than all the preceding ones put together and the five lower feats fit very nicely with each other. This is a very neat demonstration of what outliers look like; and precisely why they shouldn’t be counted.
With this in mind I see no justification for keeping X’s 4-B (or even a Low 4-C) rating. The most consistent AP feats by far are in the lower end of 5-A, (with two feats even lower, at 5-B) and that's the tier I believe MMX characters should have.
I'm unsure if this downgrades MMZ characters, but for now I'm interested only in MMX characters, so that'd be discussion for another thread.
I appreciate any corrections.
—
Agree:
Disagree:
Neutral:
PART 1: Canon questions
I'd like to first lay the ground for things to come. The current understanding of Classic and X series’ relationship to each other present in this wiki is wrong. What can be inferred from looking at the profiles is quite simple: that there is a degree of ‘continuity’ between the two, or at least, as far as X is concerned, that there is enough continuity between X and Classic for scaling purposes. I don't believe this to be appropriate; I bring light to the Mega Man X4 developer interview, with a direct quote from Mr. Okohara about this exact topic:
“Okohara: The world of Mega Man X is not the strictly determined future world of the original series. It’s merely one possible future, or parallel world. There’s a character that resembles Dr. Light in the X series, but whether they’re the same person or not, we leave ambiguous.”
This quote states the very uncontroversial fact of the X series non canocity to the Classic series very clearly, but there is something much more important for us here. That being that the X series only follows Classic vaguely, i.e. it doesn't follow it to a T, and this is shown in how Classic can add new gadgets and mechanics that X does not have to concern itself with in any way, such as the Double Gear system. This means that there isn't a reason to scale X to any Classic feats; after all, why would we? We don't know if those feats were performed in the X series' continuity, we don't even know if that's really the Dr. Light.
The other game that links Classic and X together is the arcade game Mega Man: The Power Fighters. The problem is, this game is also explicitly stated by the developers to take place in an alternate universe. Another direct quote:
“How did we come up with the ideas for “Ultimate Justice! Rockman 2 The Power Fighters”? We started with establishing that the arcade series of Rockman would be in a parallel world so to speak, so we could be free to make changes to the main characters, enemies, settings and so on that you normally see in the home consumer version of the series. (How all this actually appears to the fans, however, I’m not so sure.) This time we made a small connection with Rockman 8, but even so there are still some things, like with Rockman and Duo, that are at odds with the main series portrayal…”
…it's not even canon to Classic, and there's no reason to make a link between this game and X; that'd be up to the X series to prove.
With all I’ve said in mind I find it appropriate to believe that the X series can only be judged on its own merit to avoid ambiguity, so only feats that happened on the X series and series related to MMX should be used to justify the ratings in their profiles. And this brought me to different conclusions concerning those feats themselves, for the X series.
PART 2: What Now?
Speed, due to MMX having MFTL and MFTL+ feats of its own is mostly unchanged, though the justification would have to be edited. Class T Lifting Strength has no justification apart from scaling to MM and PM, and that isn't viable now, so unless there's any feats for X alone we're kinda at a loss there. The thing that mainly concerns me however is AP.
The current AP rating for X characters is Solar System level based on Lumine’s star busting feat. I have no issues with the feat itself; it appears, at a glance, to be perfectly usable. My problem lies on how this feat fits into the bigger picture; I noticed that it is way higher than anything else in the series. Below are seven feats; the General's durability, the Magnet Mine (both creation and KE), Gravity Beetle's black holes (also both creation and KE), the Squeeze Bomb (also creation and KE), and Lumine's Paradise Lost. For (mainly my) ease I have put the respective yields in yottatons, since most feats share that unit anyway.
0.0573, 2.814, 14.38, 17.57, 18.234, 19000795.521670625, 25143403441682.883
I believe the reader will notice a peculiarity with these numbers. The upper two feats by themselves are larger than all the preceding ones put together and the five lower feats fit very nicely with each other. This is a very neat demonstration of what outliers look like; and precisely why they shouldn’t be counted.
With this in mind I see no justification for keeping X’s 4-B (or even a Low 4-C) rating. The most consistent AP feats by far are in the lower end of 5-A, (with two feats even lower, at 5-B) and that's the tier I believe MMX characters should have.
I'm unsure if this downgrades MMZ characters, but for now I'm interested only in MMX characters, so that'd be discussion for another thread.
I appreciate any corrections.
—
Agree:
Disagree:
Neutral: