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Possible Added Resistances (Mystery Dungeon)

The ones that this applies to would be Ho-Oh, Lugia, Reshiram, Zekrom, and Kyurem (and its additional forms of Kyurem-Black and Kyurem-White). Anyways, I was doing some searching on Bulbapedia and it said that any Legendaries under the mission board as "Legend of the Mysterious Ruins" is not affected by Status Orbs and Seeds. This would apply to them actually getting a decent amount of resistances rather obviously.

NOTE: These resistances ONLY come from Mystery Dungeon: Gates to Infinity. Other Orbs/Seeds with effects not listed were either of usage on the Player and their Rescue Team or simply don't appear in MDGTI. Confirmation of them coming from MDGTI is in the links to the orbs and seeds when it shows the abbreviations of what games they come from.

- Resistance to Fear Manipulation (Unaffected by the effect of the Foe-Fear Orb which can make someone terrified if used)

- Resistance to Immobilization (Unaffected by the effect of the Foe-Hold Orb which can immobilize targets that it is used on)

- Resistance to Power Nullification (Unaffected by the effect of the Nullify Orb which nullifies the abilities of present Pokemon on the floor of the dungeon)

- Resistance to One Hit Kill (Unaffected by the effect of the One-Shot Orb which would normally kill the opponent immediately upon contact)

- Resistance to Statistics Reduction (Unaffected by the effect of the Slow Orb which reduces one's speed)

- Resistance to Sleep Manipulation (Unaffected by the effect of the Slumber Orb which puts one to sleep)

- Resistance to BFR (Unaffected by the effect of the Spurn Orb which removes one from a certain area of the map and puts them somewhere else)

- Resistance to Status Effect Inducement (Unaffected by the effect of the Totter Orb which confuses those who it is used on)

- Resistance to Perception Manipulation (Unaffected by the effect of the Blinker Seed which blinds an opponent (the seed can be thrown to force this effect despite what the description says about eating it which is still true))

Conclusion: They all get resistances to Fear Manipulation, Immobilization, Power Nullification, One Hit Kill? (Maybe Death Manipulation in turn), Statistics Reduction (In the form of Speed), Sleep Manipulation, BFR, Status Effect Inducement (In the form of confusion), and Perception Manipulation.

I think most of them are okay. I don't know if Resistance to One Hit Kill is an actual thing though.
 
I recall this being brought up to an extent before, but it was considered game mechanics due to that "mysterious force" thing. Then again, I brought it up for Explorers, not GtF.
 
Well, that's right, It would be Game mechanics If they resisted for no reason, but i think It should be valid vía being protected by that force.
 
"Also, legendary bosses, such as Lugia and Ho-oh found in the left bulletin board under "Legend of the Mysterious Ruins", cannot be affected by seeds or orbs that cause effects such as paralysis."

It's not all the effects for what the wiki said.
 
Talking of Pokemon immune to orb and seed, Primal Dialga is immune to all of this.
 
YuriAkuto said:
Talking of Pokemon immune to orb and seed, Primal Dialga is immune to all of this.
Also luxray vespiquen poliwratg . Pokemon of which are bos pokemon are imune because of and only because of being a bos and gimping a boss would be bad for gameplay .
 
YuriAkuto said:
Talking of Pokemon immune to orb and seed, Primal Dialga is immune to all of this.
No, some of the orbs and seeds are exclusive to certain games or don't appear simply in prior games. Primal Dialga would have resistance to maybe some of this, but it wouldn't be resistance to all of the above.
 
I mean only the orbs and seeds in PDM Explorer of Time/Darkness/Sky when I talk about Primal Dialga.

But if what J-man said is true, I think it's game mechanic.
 
This should be game mechanic in this case.


But we can still add orbs and seed capacity (gen III and IV) to our profile of PMD Grovyle and PMD Dusknoir.
 
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