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No rush man we appreciate all the work you've doneThanks for the suggestions! I'll properly add them/respond to you when I have time.
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No rush man we appreciate all the work you've doneThanks for the suggestions! I'll properly add them/respond to you when I have time.
Removed the immunity from all the profilesGargantuar's profile rework + Gargantuar Prime's profile
Old New Changes: Added Quotes, added new keys, new scans, removed Gargantuar Prime from the profile, fused the PvZ1 and the PvZ2 key. ====== Gargantuar Primevsbattles.com
Noted.nah, the zombies from pvz die if they lose their heads, they just stay alive a bit longer but removing the head is straight up how they die., What you could say trough is that is heavely implied that they straight up don't have brains sinse in the manual It's implied that the you become a zombie after your brain is eaten
I think this would just give ghost pepper resistance to NPIshould we expecifie that they only have elemental non phisical interaction? sinse zombies can't interact with the likes of ghost pepper.... trough Ghost Pepper description implies she isn't a ghost... meh
Seems legit. I'm not familiar with Heroes or GWI think zombies can have resistence to pain, after all they don't even realise they lost their heads before they die, can be pierced trough spikes and much more, in the FPS games they only take recoil from the attacks but have no expression change to indicate pain and on pvz heroes I don't think there is one zombie death animation that show them having pain, just being hitted really and the manual implies that you may not even realize your brain was eaten by the zombies what is probable the pain inibition of the infection taking place(Trough the more sentient zombies would not have that... so idk)
iirc the manual does imply they crack people's skullsZombies also can aparently eat people brains without opening their heads soo... maybe biological manipulation?
NotedZombies mainly use their mouths to attack so their teeth count as natural weaponary
You forgot super human phisical characteristics on the zombies, and ironically plants like sunflower would not have super human phisical characteristics(maybe only durability) so they shouldn't have It
I don't think it's neededPlants should have "plant manipulation" sinse they are plants then selfs, anything they do is plant manipulation(this may be not needed)
Not sure if ice and fire plants have enough for a subclass, idk. Organic manip is common enough but i dont think its ubiquitousMost plants have organic manipulation sinse they can generate their projectiles that are organic in nature
Plants probable should have sub classes here... ice plants have enchanted resistent to ice manipulation(can't be frozen by the cold wind or hunter snow balls), Fire plants are also resistence to ice and generate heat, thouse are almost universal traits among the plants on thouse categories, zombies do have something simillar with the ice age zombies being immune to being frozen by the plants, trough they can still be incased in ice blocks
Noted.everyone should have Acasuality type 1 as their time travel literally changed the evolution of the world and no zombies or plants where affected in the present(like, the comics show Pre historic plants found in the past and not a creation of dave, they made a mess with the time line)
I think that only applies to wall plants. I'm adding a subsection for them (although i guess you could argue starburst and bowling bulb could help qualify for immo type 2)Plants probable should have immo type 2 thanks to the nuts and punpking that can have multiple chunks removed of them and still live, pumpking is the best exemple sinse It is alive even trough It1s literaly just the skin of the fruit there, maybe should only apply to wall plants trough...
Noted. Also, maybe Empowerment is a better power/term? Given the zombies get more powerful via music in Neon Mixtape Tour? idk tho.Zombies also have rage power with newspaper zombie becoming faster when enraged, Pharaoh being described as having the speed of a "hungry zombie" when the sarchopagos breaks, basically zombies get faster when hungry or angry but only some actually use It in combat
I don't think so.There is a lot of plants that have multiple selfs... do you think they all have the potential of gaining multiple selfs?
I agree but idk if you can put weaknesses on a verse-specific power though.Now for weaknesses, plants are over all unable to swin needing the ones with that especific power to be able to stay on deeper water, even a puddle can make then unable to stand there as seen in the new pvz 2 update that brought the sea shroon back
Zombies seen to overall be lacking on common human emotions or inteligence with some exeptions being more aware then others
It's common enough, but not really ubiquitous (see: Tall-Nut, Guard-Shroom)also, most plants have small size type 0 being around the size of a averge dog in the comics.
Noted.IDK why put on a diferent section but all plants become stronger when on sunlight so this should just be in the normal plant powers as well
I agree. I'm not familiar with GW or Heroes though.We should also have classes for plants and zombies, like "Regular" and "Heroes" I might explain later
NAH, there are 3 types of intangibility, you can resist one but not resist the other, if you can punch someone made of sand like he isn't this don't mean you can punch a ghostI think this would just give ghost pepper resistance to NPI
Correct but there is no "open head" zombie tooiirc the manual does imply they crack people's skulls
I have no idea, but I think the music in Neon mixtape is a power exclusive to thouse zombies, especially sinse the piano music also affect the cowboy zombies but don't really make them more powerfullNoted. Also, maybe Empowerment is a better power/term? Given the zombies get more powerful via music in Neon Mixtape Tour? idk tho.
Good question, I will make a post asking about this laterI agree but idk if you can put weaknesses on a verse-specific power though.
The biggest problem is that there is a lot of almost universal habilities that have some exeptions, this make things kinda hard...It's common enough, but not really ubiquitous (see: Tall-Nut, Guard-Shroom)
Maybe just make a "heroes" power profile on It's own?Never mind adding that would further complicate things
True lolThe biggest problem is that there is a lot of almost universal habilities that have some exeptions, this make things kinda hard.
Makes sense.NAH, there are 3 types of intangibility, you can resist one but not resist the other, if you can punch someone made of sand like he isn't this don't mean you can punch a ghost
[...]
I have no idea, but I think the music in Neon mixtape is a power exclusive to thouse zombies, especially sinse the piano music also affect the cowboy zombies but don't really make them more powpowerfull
I mean, can't we just put "pvz plants phisiology exept: (list here habilities the plant lacks)" for the eceptions sinse there are so much almost universal powers?True lol
I agree. I'll add the second thing laterI mean, can't we just put "pvz plants phisiology exept: (list here habilities the plant lacks)" for the eceptions sinse there are so much almost universal powers?
also, just remenberd that plants don't need plant food to use their plant food hability, the garden zen let them use their plant food ability the moment they are placed down(meaning ever pvz 2 plant can start with their ultimate attack the moment the battle start, imagine fighting a peashooter just to be desintegrated by peas the moment the fight start, or instantly getting poisoned by a shadow shroon, or desintegrated by a fire pea, this is funny
That's fine, we can just discuss what they should have and then you can just add it to the page.I agree. I'm not familiar with GW or Heroes though
Nah the Zombies and plants have different resistances, we can just have there be "Basic" and "Heroes" rankings, and types like "Regular" and "Sun Producers" for Plants.Maybe just make a "heroes" power profile on It's own?
I think that's good enough... but wouldn't chomper still have enchanced senses for being able to know where the oponents are even trough they are underground? and even trough they lack eyes... what is reforced by chomper being stuned longer by the engenier zombie stun attack in GW1 and 2That's fine, we can just discuss what they should have and then you can just add it to the page.
Nah the Zombies and plants have different resistances, we can just have there be "Basic" and "Heroes" rankings, and types like "Regular" and "Sun Producers" for Plants.
Abilities for Plant Heroes:
All previous abilities from Basic Plants.
Abilities for Zombie Heroes:
- Regeneration (Mid-Low; Can regenerate from getting hit by explosions and bullet wounds)
- Resurrection (Plants can revive fallen allies)
- Further Enhanced Senses (Can "zoom in" to see far distances and to more easily land shots)
- Summoning (Can either summon Potted Plants, Weeds, and/or Playing Cards)
- Resistance to:
- Death Manipulation (Can survive getting hit by Deadly Zombies, who instantly destroy normal plants when hit)
- Ice Manipulation (Can't be frozen by the Freeze effect)
All previous abilities from Basic Zombies.
There are also bosses so I'll include those too
- Regeneration (Mid-Low; Can regenerate from getting hit by explosions and bullet wounds)
- Resurrection (Zombies can revive fallen allies)
- Further Enhanced Senses (Can "zoom in" to see far distances and to more easily land shots)
- Summoning (Can either summon Zombies, Build-a-Bots, and/or Playing Cards)
- Resistance to:
- Ice Manipulation (Can't be frozen by the Freeze effect)
Abilities for Plant Bosses:
All previous abilities from Basic Plants.
Abilities for Zombie Bosses:
- Summoning (Can summon various Basic Plants, and Plant Heroes in their Super Waves)
- Resistance to:
- Gravity Manipulation (Bosses are unaffected by Imp's Gravity Grenade)
- Status Effect Inducement (Bosses are unaffected by Engineer's Bullhorn Swarm)
All previous abilities from Basic Zombies.
Notes/Explanation Section:
- Summoning (Can summon various Basic Zombies, and Zombies Heroes in their Super Waves)
- Resistance to:
- Transmutation (Bosses are unaffected by Rose's Goatify)
- Status Effect Inducement (Bosses are unaffected by Citron's EMPeach)
- All of the playable Plants and Zombies in PvZ Heroes/Garden Warfare/Battle for Neighborville are categorized as "Heroes" and have shared abilities across all characters. The Bosses are also categorized.
- Variants of Chomper do not have Further Enhanced Sense as they are unable to "zoom in" to distances.
Yeah that makes senseI think that's good enough... but wouldn't chomper still have enchanced senses for being able to know where the oponents are even trough they are underground? and even trough they lack eyes... what is reforced by chomper being stuned longer by the engenier zombie stun attack in GW1 and 2
Are there any consistent weaknesses with Plants and Zombies?Can you put weaknesses on a verse-specific power profile?
If having this power comes with a also universal weakness should It be on that especific power page? Kinda like if we made a Symbiote phisiology power page, should It mention their almosst universal weakness against fire and sound based attacks?vsbattles.com
You can put weaknesses on power pages
Plants get whean they can't get sunlightAre there any consistent weaknesses with Plants and Zombies?
Defensive plants get immo type 2 too, so they can enter tooThe only other types I can think of adding is aquatic, fire, ice and shadow
Yeah we already got thoseDefensive plants get immo type 2 too, so they can enter too
And yes that's all I think
Another thing we can addI just notice, the same scan I took of the manual for torchwood also say that zombies don't need to breath when talking about tangle kelp
Ye, that probable would be a nive way to put ItYeah we already got those
Another thing we can add
Also just to get this out of the way, would you guys like it if the types section was sorted into tabbers? Maybe also the "Basic/Heroes/Bosses"? (Imo I think it's only necessary for types section)
Fire plants can re ignite then selfs at will too
Both the Standard abilities and types or just the types?Ye, that probable would be a nive way to put It
bothBoth the Standard abilities and types or just the types?
I would.Yeah we already got those
Another thing we can add
Also just to get this out of the way, would you guys like it if the types section was sorted into tabbers? Maybe also the "Basic/Heroes/Bosses"? (Imo I think it's only necessary for types section)
you forgot the enchanced resistence to ice manipulation fire plants have(For some reason It's kinda random witch ice plants are resistent to the freezing wind from ice age)I finished adding everything for the types
both
I'll do that. Also I forgot three types: Mushroom, Electric and Toxic, I'll add those laterI would.
I'll add thatyou forgot the enchanced resistence to ice manipulation fire plants have(For some reason It's kinda random witch ice plants are resistent to the freezing wind from ice age)
idk too be honest, but I'm leading to saying yesShould ice age zombies get a especial mention too? sinse they are not frozen by the likes of iceberg lettuce
I think Zombies that have an effect with their music should have a type, Disco Zombie can use music to summon Zombie, Piano Zombie can do the same, etc. I disagree with medival it only applies to one Zombie type.If so then I guess music zombies from neo mixtape can get a section for them too, also just remenberd, isn't only the "especial zombies" from that world that get affected
Punk jam for exemple makes all zombies go 1.5 times faster then normal and pop jam makes then go with only 80% of their normal speed, trough I have no idea if only neo mixtape zombies are affected, like only cowboy zombies are the only ones affected by the piano or how only medieval zombies can be "knighted" by zombie king, or notNeon Mixtape Tour
For other uses, see Neon Mixtape Tour (disambiguation). Neon Mixtape Tour is the 8th world (9th world released chronologically) in Plants vs. Zombies 2 released with the 3.9.1 update. It was soft released on August 20, 2015, and officially released on August 25. Cactus and Electric Blueberry are...plantsvszombies.fandom.com
Meh, I wasn't really sugestsugestinng a separated one for medieval zombies was most usig as a esemple of "only affect one kind of zombie" effects, and I think the music powers are too diferent from one another to count here, some vreate music that affect other zombies and others are affected by the musicI'll do that. Also I forgot three types: Mushroom, Electric and Toxic, I'll add those later
I'll add that
idk too be honest, but I'm leading to saying yes
I think Zombies that have an effect with their music should have a type, Disco Zombie can use music to summon Zombie, Piano Zombie can do the same, etc. I disagree with medival it only applies to one Zombie type.
Another type I think could be added for Zombies is a machine one for Zombies like Gargantuar Prime, Robo-Zombie etc.
I'll add Small Size and remove electric plantsSame thing with eletric plants, the only thing they have extra is eletricity manipulation, to get a section of their own I think there should be at least one resistence or 2 new abilities, otherwise we could put explosive plants sinse they have explosion manipulation and poison plants having poison manipulation
Also, the plants still lack small size type 0 for the "base" tabber
that's just because the bosses don't eat the hypnoshroomPvz 2 bosses also resist mind control(can be hipinotize)
that's just because the bosses don't eat the hypnoshroom
1-thanksI'll add Small Size and remove electric plants
I'll add specific weaknesses for some plants but not all of them, idk about zombie weaknesses so someone else would have to add that. In general I'm not an expert on Zombies if you wanna add types go ahead
Also, Poison Plants actually have this ability:
We see this with Goop Pea, Goop shroom and GW Chomper's goop, so we can add poison since that's +2 abilitiesAdhesive Manipulation
Adhesive Manipulation is the ability to manipulate and use sticky substances such as glue, webs, or gel. This ability is often used as a means to slow down or restrain opponents, making it extremely difficult, if not impossible for them to make any form of movement. Generally, this ability can...vsbattles.fandom.com
I also think Mushroom/Aquatic Plants can still stay due to their additional but minor weaknesses
A poison effect being able to affect characters who have resistance to poisons is either:Undeads are normaly resistent to poison for simply... not having functional organs, but thinking here this might just be a thing that poison plants haave sinse their poison also can damage robots and the 8-bit zombies, both who shouldn't even be able to be damaged by poison, and... will zombies have immo type 2 or not?
They operate on another unknown poison so no, this can also be renamed to "Goop Plants" which imo is more fittingThat's fair actually, but how do we considere the likes of puffshroon, fume shroon, scared shroon and sea shooron? All are considered poison plants in pvz 2 even trough they don't apply poison
Yeah underwater breathing would be better. That weakness for Mushrooms can still be canon, that just means later on that no longer became an issue, it's just the accelerated development that we normally see in the serieswhat is the weakness of mushroons? Sleep on day light? This is only a thing on pvz 1 so I don't think It is considered cannon anymore. Also agree aquatic plants should stay but their ability should just be underwater breathig instead of self sustenance :V also I'm sure we still missing things, probable from pvz heroes
Are those two used in any boss fights tho?
Magic mint and caulipower say hello
Hypnoshroom is used in the Wild east's Zomboss's battles, and the other 2 can be used in the Zomboss's battles in the Penny missionAre those two used in any boss fights tho?
I was mostly talking about thouse bosses.... I guess they are considered mini bosses trough....Hypnoshroom is used in the Wild east's Zomboss's battles, and the other 2 can be used in the Zomboss's battles in the Penny mission
It's poison capable of affecting things that should just be unable to be affect thanks to not being organic, a robot can't be poisoned, but the bulls(they are robots) and the mechs can for some reason, this is just greater poison that can somehow affect inorganic things and alread dead things, Dragonite007 has worked on some verses that this is the caseA poison effect being able to affect characters who have resistance to poisons is either:
1. A far greater poison
2. Resistance negation, which is way more plausible
sureThey operate on another unknown poison so no, this can also be renamed to "Goop Plants" which imo is more fitting
Yeah underwater breathing would be better. That weakness for Mushrooms can still be canon, that just means later on that no longer became an issue, it's just the accelerated development that we normally see in the series