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Thank you for responding! Here is the summary of all the major information.
In the final battle against Nyx, Empowerment of Durability does not explain how he survived Nyx's attacks for several reasons.
1: Due to this not having any reason for contradicting the law of action and reaction, his durability should scale to his AP, which we know is not possible since that would mean Makoto is far above Nyx.
2: Makoto get's the Durability boost well before actually recieving the motivation and willpower from his teammates.
So, looking through the the game in more detail (through the PCSX2 emulator), I discovered that the reason Makoto is able to survive Nyx's attacks is because of a passive skill called Infinite Endure. This skill, like the name suggests, gives Makoto the effect of Endure (so, surviving with 1 HP) infinitely, rather than once. After some discussion, it was agreed that this should be considered Invulnerability. It activates when he's on the brink of death or beyond, and it prevents him from being killed by any conventional means.
Reactive Evolution was also brought up, due to him being able to nullify Death after being hit twice with it, so essentially, he'd have the ability to gain resistances to attacks he's dealt with before. Pretty clear cut, compared to the last point.
We've also agreed that the slight tweaks in conditions when this was replicated in Persona 4 would mean that Narukami would get a High Resistance to Izanami's attack (though we haven't quite agreed what it would be a resistance to).
So, all of the suggested changes:
Makoto Yuki:
- Invulnerability (Infinite Endure prevents him from dying by conventional means)
- Reactive Evolution (Nullifes attacks he's been hit with after a few attempts)
Yu Narukami:
- High Resistance to *insert ability here* (Drastically reduced the effect of Izanami's attacks)
In the final battle against Nyx, Empowerment of Durability does not explain how he survived Nyx's attacks for several reasons.
1: Due to this not having any reason for contradicting the law of action and reaction, his durability should scale to his AP, which we know is not possible since that would mean Makoto is far above Nyx.
2: Makoto get's the Durability boost well before actually recieving the motivation and willpower from his teammates.
So, looking through the the game in more detail (through the PCSX2 emulator), I discovered that the reason Makoto is able to survive Nyx's attacks is because of a passive skill called Infinite Endure. This skill, like the name suggests, gives Makoto the effect of Endure (so, surviving with 1 HP) infinitely, rather than once. After some discussion, it was agreed that this should be considered Invulnerability. It activates when he's on the brink of death or beyond, and it prevents him from being killed by any conventional means.
Reactive Evolution was also brought up, due to him being able to nullify Death after being hit twice with it, so essentially, he'd have the ability to gain resistances to attacks he's dealt with before. Pretty clear cut, compared to the last point.
We've also agreed that the slight tweaks in conditions when this was replicated in Persona 4 would mean that Narukami would get a High Resistance to Izanami's attack (though we haven't quite agreed what it would be a resistance to).
So, all of the suggested changes:
Makoto Yuki:
- Invulnerability (Infinite Endure prevents him from dying by conventional means)
- Reactive Evolution (Nullifes attacks he's been hit with after a few attempts)
Yu Narukami:
- High Resistance to *insert ability here* (Drastically reduced the effect of Izanami's attacks)