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My take too.Azathoth the Abyssal Idiot said:I disagree with 1-A Nagilum, if that's the thing I was needed for. Just "this area has no dimensions" is not enough to go on for a 1-A rating. All we really know is that it didn't understand a "limited existence" (as in one of birth, life, and death), and that it was outside the universe.
I would like to see Mannheim's statement of infinite temporal dimensions, though.
I'm pretty sure that vaporizing 30% of a planet's entire crust would obliterate everything on the surface through the utterly massive shockwaves and earthquakes following.XING06 said:@Aeyu
It wasn't destroying the planet's surface it was vaporizing 30% of the crust. That calcs out to be ~4.3 petatons per ship and that's with more advanced ships than the original Enterprise. It's closer to Enterprise D.
We're good for the omega molecule though right?
https://www.youtube.com/watch?v=Du4k-Gl9aBY - This is the scene in question. Notice the massive shockwaves. You saw this scene, didn't you? Or did you just read the script and make an assumption?XING06 said:@Idazmi
Not really. Star Trek vaporization with phasers has the wierd effect of not having any of the other effects of vaporization. Actually, the only reason we say they vaporize is b/c it's stated in the script.
Then you are referring to conservation of energy: energy disperses upon impact and transfers into any nearby medium. Well, the scene in question matches that fact of thermodynamics by showing a total lack of shockwaves in space in the battle immediately afterwards: the fact remains that they are the same weapons that did the damage to the planet in the earlier scene, and all of that energy - shockwaves included - came directly from the energy output of those weapons, not as a product of any unrelated AoE effect. That's easily firepower between High 6-B and 6-A for both phasers and photon torpedoes, and armor durability of High 6-A for the Warbirds, absolute minimum.XING06 said:Also, even if it did have the massive shockwaves and earthquakes that wouldn't be included in the AP b/c that's a range/side effect factor instead. It's like how nukes aren't as effective in space b/c there's no atmosphere. The energy is the same but b/c there's no atmosphere there's no shockwave. The energy directly from the phasers is the actual AP, which is the amount it can vaporize.
From the script of Legacy:XING06 said:Honestly speaking its the fact that the phaser has an AOE effect in the way of shockwaves that bothers me at all. Hand phasers have never generated that sort of effect even at yields where they should. Even ship grade phasers don't do that most of the time (see when the Enterprise-D tunnels through the rock surface in Legacy, easily a 7B feat if we go by vaporization but the effects are entirely contained to the shaft with no side effects or steam). This is why I believe in the diruption theory which we know is a setting on phasers.
Seriously though I admit that that's conjecture (no canon source directly states it - just implies it a lot and it can be supported by a lot of what we see), so I actually have no issues with scaling at High 6-B to 6-A for phasers and torpedoes based on site rules. I'm just bringing up consistency and detail issues, which I believe imply otherwise, in a devil's advocate role b/c most everyone seems to be in agreement.
Since you know those are the highest kill settings, I want you to look at this: https://www.youtube.com/watch?v=8VsRvLpQpFc <- Notice: in the same exchange of fire, the Klingon gets both explosive effects and "disappearance in a flash of light" from the same phaser, and the explosive effect is far bigger than the "disappearance". I would suggest that the effect we're seeing is direct energy transfer: a more powerful blast - sufficient to obliterate the target entirely - but confined to a single area to prevent splash damage from accidentally killing the user. Logically, that would cost more energy to fire, since it destroys the entire target while expending even more energy to contain the blast. The usual explanation of some "perpetuating chain reaction" doesn't explain how the attack stays contained to a single target without spreading any farther, which it never does.XING06 said:Phasers have seperate settings, and the most commonly demonstrated type is where matter literally disappears in a flash (not direct energy transfer). There's also the heating settings and the one where rocks can be fragmented, which now that I actually think about it is probably what happens in the Die is Cast. I'm not saying they never generate AOE damage, I'm saying it's strange b/c the highest kill settings demonstrated by hand phasers generally don't. Still, I suppose they could simply set it for AOE so yeah you're right it makes sense. My bad. Thanks for the references though.
This is not some off quote. Whenever Q is on screen what is said and done has deep meaning to the story. The quote is repeated in the official Star Trek database about Q .Azathoth the Abyssal Idiot said:Except, again, going to another, drastically different universe does not mean it is higher-dimensional. You need better evidence he's referring to higher-dimensional time, which is in itself not a plane of existence, and not a "place" Manheim would go, which is what he repeatedly mentions doing throughout the episode..
"The limitless dimensions of the galaxy in which we exist."
Comparable to the dime-a-dozen "infinite dimensions" 40k quotes we got before more explicit confirmation, which was what was needed to actually perform any upgrades. We cannot perform massive updates based on one-off quotes that the character refuses to elaborate on.
I think you mean Outerverse level with that last part, unless for whatever reason you are suggesting a sort of Low 1-A tier named Innerverse level.Crzer07 said:doesnt the q also have type 8 immortality (dependent on and supported by the continuum) but yea when are we gonna conclude this
not to mention the context behind the galactic barrier elaborated in the books which was there to keep 0 out. nonetheless, q on here should be Innerverse level (transcends time and space)