Peppersalt43
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Switched to cryo versionYah so regular Hydra at the highest only goes 8-A, when I revised the page I likely forgot to edit the tier properly
You can switch to either Cryo, Pridmorial or Pyro Hydras
Fixed itCryohydra has all the optional abilities built in so you can’t remove those
Magnitude 7 | 1.995262e+15 | 476.879063098 Kilotons | Large Town level |
WHAT SIZE IS THE CRIMSON TYPHOON? Because either it's a little more than twice the size of the Hydra, or nearly 16 times the size of the hydra, & considering the Hydra's mere "several meters via Breath Attack", every bit of range helps.
After all, sufficient cold may be able to freeze or lock up the mech's joints, or affect the pilots, assuming the Crimson Typhoon doesn't have insulation against its pilots; The mech they pilot apparently only has its Stamina limited by its pilots. (Dunno what that means about its power supply. What if the power core gets too cold or something?)
The Hydra can't climb, nor fly nor jump good, right? Could it damage the Crimson Typhoon's limbs enough to knock it over, or make it stumble or lose its balance?
Oh & curiously, the Crimson Typhoon has Energy Projection, but the profile doesn't detail it, nor does the Range section specify if that's for the Energy Projection, or for Melee as a result of its size or what.
Its Standard Equipment section isn't very informative either:
Is the Plasma Caster what does the Energy Projection?? How does it work? Descriptions for any of these, please?
- 28-Go/Cockpit
- 34R0111/STERNO Piston
- OSIH Achilles Shock Absorber
- 11X///Triples Control Device
- IB22 Plasma caster
Jaegers are fitted with tracking mechanisms similar to other marine vehicles so sonar, night vision, and regular cameras are probably part of their feedThe size difference, is kind of a problem for the Crimson Typhoon, too: Even if it's the bare minimum of 13 meters vs 20 feet long (& sadly, I'm not sure how tall that means the hydra is. If it's 20 feet tall, that's only 6.09600 meters.), that's less than CT's height. Awkward to try & hit something. Do its pilots use kicks in character? Can it do so without losing balance?
Not to mention having to keep track of it.
& the summary states that the CT has a "signature attack": The "Thundercloud" formation, where they activate all three of Crimson's rotating claws, & when they used it against Otachi, they sliced Otachi's head and chest. (Otachi survived, though. IDK the details, & either way, this sounds awkward to use on something that is maybe half your height, if not smaller.)
At least they'll be able to fling it off if it can cling to their ankle, considering it's (unjustified) Class M vs the Cryohydra's Class 25 (Its own Class 25 is unjustified, but I presume it shares the "(Specimens can push anywhere from 11 to 16 metric tons)" justification the regular Hydra has.) Lifting Strength.
Meaning even in the most favorable LS circumstances for the Cryohydra (Baseline Class M (1,000 tonnes) vs Pushing 16 Metric tons.), the Crimson Typhoon outlifts by 62.5 times, if not more!
Lol, what a gap.
Look at the 1:20 mark. All Pacific Rim characters should be comparable to Tresspasser who is around the size of the Golden Gate Bridge
At the 1:31 mark. All Jaegers have a form of plasma cannon similar to the one Gypsy Danger is using. However Crimson Typhoon died before getting a chance to use it (It has 3 arms. It would have been awesome)
Should be helpful if the hydra gets submerged, just have to hope it doesn't dodge. Speed Equalized & all, plus, that charge-up time. (& the Hydra having the AP/Durability advantage.)Jaegers are fitted with tracking mechanisms similar to other marine vehicles so sonar, night vision, and regular cameras are probably part of their feed
On one hand, the idea of a Hydra being like a tiny, ankle-biting lizard that the Crimson Typhoon sends flying with a punt is hilarious to me.Kicking should be fully possible. After all, they are designed to be controlled by the movement of the pilots' bodies, not just specific commands.
Well, it in large part depends on the Crimson Typhoon's behaviour.Ah, alright then. So you vote Hydra?
Well, it in large part depends on the Crimson Typhoon's behaviour.
You're actually kinda right with that last parts. Most of the fights in Pacific Rim were melee and ranged combat was almost non-existent. In fact I'm pretty sure the only true ranged attack I've seen is Striker Eureka's missile barrageThe problem with this is, AFAIK, the CT's IC strategy is going into melee, & AFAIK, even their projectile was only used up close, & their signature move, which aims for the chest & head, if they did use it on such a small target, would probably just cause it to regenerate even more heads than it had before, & whether they did that or not, the hydra's many heads with their superior AP would tear apart their mech in close combat; If they don't realize this before the CT's feet are too torn up to walk -Or worse, get torn up & the seawater fries their circuits.- they may end up with a mech that's suddenly much less mobile against an opponent who's small range is suddenly not a big problem anymore.
True, but they still have to constantly be tracking it. Also, grabbing may not work too well; What if the hydra just uses its many heads to bite the mechs's fingers or palm off? Or the crushing causes some of its heads to regen in it?You're actually kinda right with that last parts. Most of the fights in Pacific Rim were melee and ranged combat was almost non-existent. In fact I'm pretty sure the only true ranged attack I've seen is Striker Eureka's missile barrage
But anyways one way CT can utilize its higher LS is actually to grab the hydra and obliterate it in its palm. Remember, it's supposed to move like a giant human. It can probably also bend down and grab things. And speed is equalized so The Hydra won't be dodging so easily
If what I read is right, to regenerate from being completely blown up, you need High Mid regen. Hydra only has MidTrue, but they still have to constantly be tracking it. Also, grabbing may not work too well; What if the hydra just uses its many heads to bite the mechs's fingers or palm off? Or the crushing causes some of its heads to regen in it?
I meant in the event that crushing the Hydra would involve crushing the heads; If they were crushed before the main body (& they are much thinner than the main body.) their might be a window before more Regenerate into existence before the crushing finishes.If what I read is right, to regenerate from being completely blown up, you need High Mid regen. Hydra only has Mid
That would just mean that in the event of it happening, it wouldn't be a guaranteed winI meant in the event that crushing the Hydra would involve crushing the heads; If they were crushed before the main body (& they are much thinner than the main body.) their might be a window before more Regenerate into existence before the crushing finishes.
If a person stubs their toe or steps on a bear trap, their first reaction is to bend down and touch their feet, right? It's probably still possible to touch your leg if it's damaged and probably in-characterAnyway, would the CT go for bending down & grabbing. (Assuming they could; Their mech's "feet" might be very damaged/frozen soon into the match.)
Or kick at it. Or shoot at it. Plus, it's unclear how much it'll be damaged, especially since the Hydra has 3 heads to attack with.That would just mean that in the event of it happening, it wouldn't be a guaranteed win
If a person stubs their toe or steps on a bear trap, their first reaction is to bend down and touch their feet, right? It's probably still possible to touch your leg if it's damaged and probably in-character
If the way to beat a Jaeger is as simple as attacking its legs and knocking it down, the precursors wouldn't need to create Kaiju as advanced as Otachi and Leatherback.Or kick at it. Or shoot at it. Plus, it's unclear how much it'll be damaged, especially since the Hydra has 3 heads to attack with.
& a giant mech is less suited for bending over like a human, lest it fall over & spend time & such lifting its huge mass back up. (I assume it's waterproofed normally.)
I mean, IDK if the Kaiju have tried that. Have they tried destroying the legs?If the way to beat a Jaeger is as simple as attacking its legs and knocking it down, the precursors wouldn't need to create Kaiju as advanced as Otachi and Leatherback.
I would presume so. Because during the movie, the Kaiju have already learned to go for where the pilots are, essentially trying to go for an insta-kill. Plus unlike the Kaiju, the hydra is much smallerI mean, IDK if the Kaiju have tried that. Have they tried destroying the legs?
& either way, multiple much stronger attacks is useful if the hydra gets grabbed & needs to like, tear off the CT's fingers.
I have looked into stuff about the Hydra off-site, on a Discord Server.I would presume so. Because during the movie, the Kaiju have already learned to go for where the pilots are, essentially trying to go for an insta-kill. Plus unlike the Kaiju, the hydra is much smaller
Alright so @Apex_PredatorX has answered your question here. All Pacific Rim Characters are 80 to 90 meters tall
What? The Kaiju went for where the pilots are so they attacked the legs...?? The pilots are in the legs?I would presume so. Because during the movie, the Kaiju have already learned to go for where the pilots are, essentially trying to go for an insta-kill. Plus unlike the Kaiju, the hydra is much smaller
Sorry what I meant to say was they went for an insta-kill attack that requires a lot more precision instead of an easy leg sweep meaning they've probably already tried that before and failedWhat? The Kaiju went for where the pilots are so they attacked the legs...?? The pilots are in the legs?
Well, they can but can't CT just smash them onto the ground? Or at least pin them there before hitting them with the energy cannon?Or maybe freeze the fingers in place to prevent it clenching them?
& why did that fail?Sorry what I meant to say was they went for an insta-kill attack that requires a lot more precision instead of an easy leg sweep meaning they've probably already tried that before and failed
Speed is Equalized, can't the Hydra just run from it trying to stomp them?Well, they can but can't CT just smash them onto the ground? Or at least pin them there before hitting them with the energy cannon?
I assume it's the body control I mentioned previously& why did that fail?
Your explanation was about how the hydra can avoid getting held by CT by freezing its fingers. So no, this isn't about stomping, it's about what CT will do upon grabbing its opponentSpeed is Equalized, can't the Hydra just run from it trying to stomp them?
Ironically being smaller works on the hydra's advantage, being able to duck from any straightforward attack done towards it so the thundercloud formation is mostly useless here (Also regen).Honestly, even given the Hydra's surprising strength, I'm having a hard time thinking it could destroy Crimson Typhoon. CT could win via head removal with Thundercloud followed by plasma blasts to keep the heads from growing back
I appreciate this info, but source?Hey, so just wanted to chime in.
Officially, CrimsonTypgon is 250 feet/76.2 meters tall and weighs 1722 tons. It has the Thundercloud Formation and a plasma gun directly comparable to Gipsy Danger's, meaning it should scale to Small City Level or higher (Gipsy Danger's killed Leatherback, who was far stronger and more durable than Trespasser or Knifehead)
The goal would probably be more tear apart the feet so it falls over/can't stomp on the hydra, &/or bite off the robot's hands/fingers.Honestly, even given the Hydra's surprising strength, I'm having a hard time thinking it could destroy Crimson Typhoon.
I'm not sure that'd work, given the plasma plasts have a charge-up time. Plus, any living Hydra heads have higher AP, so they might be able to block plasma with ice breath.CT could win via head removal with Thundercloud followed by plasma blasts to keep the heads from growing back.
Do they do it in-character?Or, more likely, CT wins via BFR by kicking or yeeting the Hydra, possibly into orbit,
Isn't the Hydra is too high tiered to be notably damaged by fall damage?or at least high enough to cause terminal falling damage.
Speed is equalized, & the hydra has multiple heads to tear apart multiple parts at once.The Hydra could theoretically dismantle parts of CT, I just don't see that happening with the size, range, and speed advantages CT has.
Would the hydra be able to duck or dodge super effectively given how big CT's area of attack is? Thundercloud is not sticking an arm out with a spinning blade at the end, it's a frenzied, spinning, slashing combo. But I really don't see the Hydra beating the BFR potential. Freezing or attaching itself via biting onto a part of CT might work if the Jaeger just went to pick up the Hydra, but it's more likely that CT would punch or kick the Hydra given its small size, and the brief contact and high energy involved would make latching on sufficiently very difficult.Ironically being smaller works on the hydra's advantage, being able to duck from any straightforward attack done towards it so the thundercloud formation is mostly useless here (Also regen).
The plasma blast is more of a finisher for when CT finally restrains its opponent and with the LS advantage, it's fully possible. However the hydra can simply break free by freezing the fingers or feet that are holding it down
The kicking into orbit part can work though seeing as to how it's smaller and can freeze itself onto the mech, they can probably avoid getting punted too far away at the cost of a head or something
Source: Official Book and the wiki for double-checking.I appreciate this info, but source?
The goal would probably be more tear apart the feet so it falls over/can't stomp on the hydra, &/or bite off the robot's hands/fingers.
I'm not sure that'd work, given the plasma plasts have a charge-up time. Plus, any living Hydra heads have higher AP, so they might be able to block plasma with ice breath.
Do they do it in-character?
Isn't the Hydra is too high tiered to be notably damaged by fall damage?
Speed is equalized, & the hydra has multiple heads to tear apart multiple parts at once.
Well, Speed is Equalized, & the Hydra has very long necks that it moves around regularly, so it could at least duck effectively, & it's a small target with equal travel speed.Would the hydra be able to duck or dodge super effectively given how big CT's area of attack is?
Yes, but it's a slashing attack against something that grows new heads at 2 to 1 seconds later, & they might not realize it the first time it happens, after which the hydra may be more aggressive, & could have as many as twice the heads to attack the CT.Thundercloud is not sticking an arm out with a spinning blade at the end, it's a frenzied, spinning, slashing combo.
Do they do that IC, especially against small targets?But I really don't see the Hydra beating the BFR potential.
High energy despite that the hydra is the more durable of the two?Freezing or attaching itself via biting onto a part of CT might work if the Jaeger just went to pick up the Hydra, but it's more likely that CT would punch or kick the Hydra given its small size, and the brief contact and high energy involved would make latching on sufficiently very difficult.
Source: Official Book and the wiki for double-checking.
Speed equalizing seems to hurt the Hydra here, as it's listed at Hypersonic while CT is only Subsonic, so not sure how that would work.
Short range, but multiple heads should be enough to block a blast aimed from above at their severed heads, especially since the Hydra has greater attacks.
What did they do against the smaller monsters?
I'm skeptical they would do it if they have no precedent of doing it before. (Plus it might be difficult to punt the hydra if one or both of the mech's feet are already torn up, or have been frozen to the ground.)
I'm not sure you realize how much bigger CT is. It's 12 times as tall as the Hydra is long and weighs more than 100 times as much. This is like a 6ft man fighting a 6in rodent. Granted a rodent with comparable strength, but the physics are not in the Hydra's favor. Any attack CT will fling the Hydra around like a ragdoll. A full-power strike would definitely yeet the Hydra out of the battlefield. Biting or freezing itself to a part of CT to avoid this would just cause it to lose parts that were attached (unless there's so much water around that the Hydra could create a small iceberg around itself).Well, Speed is Equalized, & the Hydra has very long necks that it moves around regularly, so it could at least duck effectively, & it's a small target with equal travel speed.
& AFAIK, if we're accounting for optional abilities, the hydra should be skilled with its heads, at least, due to these: Martial Arts (Via Weapon Focus[3]; Explained here[4])
Yes, but it's a slashing attack against something that grows new heads at 2 to 1 seconds later, & they might not realize it the first time it happens, after which the hydra may be more aggressive, & could have as many as twice the heads to attack the CT.
Also, checking the profile again, I'm not sure plasma to seal the necks might work:
Body Control (When their head is chopped of their neck seals itself[1])
Do they do that IC, especially against small targets?
High energy despite that the hydra is the more durable of the two?
Short range, but multiple heads should be enough to block a blast aimed from above at their severed heads, especially since the Hydra has greater attacks.
Plus, as mentioned earlier, Hydras can & do seal their severed heads, preventing bleeding. Unsure if this would prevent Plasma negating Regeneration.
What did they do against the smaller monsters?
& yes, fighting to win, but they still have in-character opening moves, right?
I'm skeptical they would do it if they have no precedent of doing it before. (Plus it might be difficult to punt the hydra if one or both of the mech's feet are already torn up, or have been frozen to the ground.)
A rodent with several times the strength with multiple heads that all attack equally strongly; If each of those individual heads is as multiplicatively strong compared to CT is, that's dangerous.I'm not sure you realize how much bigger CT is. It's 12 times as tall as the Hydra is long and weighs more than 100 times as much. This is like a 6ft man fighting a 6in rodent. Granted a rodent with comparable strength, but the physics are not in the Hydra's favor.
True but the fall damage is negligible at the tiers of these characters & if I understand the travel speed & Stamina correctly, so long as the hydra lands on Earth -The CT's pilots may not initially realize they need to punt it to space- travelling back to the battlefield is not difficult.Any attack CT will fling the Hydra around like a ragdoll. A full-power strike would definitely yeet the Hydra out of the battlefield.
What of freezing the CT to the ground, though? Wouldn't the ice breath significantly damage the metal, if not make it dangerous to pull apart from the groundBiting or freezing itself to a part of CT to avoid this would just cause it to lose parts that were attached (unless there's so much water around that the Hydra could create a small iceberg around itself).
Does simply kicking a foe launch it, when they have much higher durability than you?The Hydra would have to cripple, not inconvenience but actually cripple, something 100 times its size before it got hit once.
In a speed equalized match, I'm skeptical a hydra couldn't simply move to avoid these.As for "in character," dude the smallest monster in PR is ten times as tall and more than ten times heavier. There is literally nothing to indicate the mech pilots response to something so much smaller. So you'd treat it like you would something a tiny fraction of your size that you have to defeat: step on it, kick it, grab something to hit it with.
Yes, the hydra is very strong, but it's limited by range. Neither its heads nor breath weapon appear to have a range exceeding the length of the Hydra. The heads are small, very small compared to CT, and they'd be biting at fast moving limbs. Yes, like a mouse, they might be a little hard to hit, but one good hit would send it flying. If it came back from that, they'd just hit it harder or shoot it full of plasma, which liquified a kaiju with similar durability to the Hydra, and Cryo-hydras are weak to fire attacks which the plasma gun basically is (by which I mean it damages through heat). And keep in mind that CT is a Mark IV Jaeger, a generation more advanced than Gipsy Danger, so it's plasma gun would likely be even more powerful if anything.A rodent with several times the strength with multiple heads that all attack equally strongly; If each of those individual heads is as multiplicatively strong compared to CT is, that's dangerous.
& I'm quite aware of the size difference.
How tall is the CT again? 80 meters tall / 20 ft (The hydra is statedly 20 feet long.) = a little over 13 times.
& due to being listed as a Huge size creature, the hydra's height can be as much as 32 ft. Not even 10 meters, yes. Assuming the CT is 80 meters, that's the CT being about 8.2 times larger.
& yes, the CT's total weight as a whole is far heavier than what the hydra can lift.
True but the fall damage is negligible at the tiers of these characters & if I understand the travel speed & Stamina correctly, so long as the hydra lands on Earth -The CT's pilots may not initially realize they need to punt it to space- travelling back to the battlefield is not difficult.
& by the time they've tried the first punt, they're probably walking on broken or exposed feet, or frozen to the ground.
What of freezing the CT to the ground, though? Wouldn't the ice breath significantly damage the metal, if not make it dangerous to pull apart from the ground
& according to the OP, they are at the Shoreline of Crete, though
Does simply kicking a foe launch it, when they have much higher durability than you?
In a speed equalized match, I'm skeptical a hydra couldn't simply move to avoid these.
Yes, but its necks are very long, it's going to be sticking them out, & I doubt the CT is going to be too far.Yes, the hydra is very strong, but it's limited by range. Neither its heads nor breath weapon appear to have a range exceeding the length of the Hydra.
& the CT needs to move its legs to attack the hydra. The hydra has multiple heads to reach in multiple angles, & it's not easy to kick or stomp if you're constantly trying to back away or side step.The heads are small, very small compared to CT, and they'd be biting at fast moving limbs.
Again, what stops it just moving to avoid the plasma fires, or countering with multiple higher AP breath attacks?Yes, like a mouse, they might be a little hard to hit, but one good hit would send it flying. If it came back from that, they'd just hit it harder or shoot it full of plasma,
Similar durability?which liquified a kaiju with similar durability to the Hydra,
Quoting myself from earlier:and Cryo-hydras are weak to fire attacks which the plasma gun basically is (by which I mean it damages through heat). And keep in mind that CT is a Mark IV Jaeger, a generation more advanced than Gipsy Danger, so it's plasma gun would likely be even more powerful if anything.
Noted.As for whether or not a kick would launch something with durability: yes, it absolutely would. Durability would protect from damaging effects, like skin tearing and bones breaking, it does nothing to stop the laws of physics. The hydra would be hit by several times its own mass moving at very high speed; nothing is going to stop that thing from going flying for miles (look at how far Leatherback threw Gipsy Danger, who is much heavier than CT. Plus CT could grab the Hydra and spin its torso to increase throwing speed and throw it so hard that if the hydra was biting the metal, the metal would just shear as the hydra left the hand at insane velocity.
Unsure, though, D&D does allowedly scale Heat & Freezing to physicals (Most are done via magic. Universal energy source or such, IIRC?) & the version of the Hydra being used here is Low 7-B.With the freezing CT...again, the size difference makes that hard. If the Hydra is capable of instantly freezing at least its own mass of water, and CT is standing in said water, then it might be able to freeze one of its feet. Granted, I don't know exactly how its cone of cold-style breath works, whether it freezes what's already there or creates ice from the breath itself, but the Hydra is only about as big as CT's foot, and the range of its breath is only "several meters."
I would say the multiple attacks, the higher durability against everything but the Plasma Cannons, & the self-sealing, 2-to-1 regenerating heads that are a liability to hit despite that they're the topmost part of the hydra & the CT is very high up help the Cryohydra here.The Hydra is tough, but there's such a disparity in size involving a being of similar strength and durability that I can't see the Hydra have any advantages beyond maybe being hard to hit.
It seems to me that using the max stats for this Hydra doesn't feel right, considering that it has a range of power and this isn't the biggest, 32 ft version of the Hydra. So it probably scales to Small Town Level or lower, not SMTL+. Similarly, you keep bringing up the necks being long, but they're still a part of the 20 ft full length of the animal. Yes, they're long for the creature's size, but they don't add any extra range. They wouldn't give it much in the way of angles of attack, either; its movement would give it some attack angles, but the distances between heads are minuscule compared to the scale of CT's parts. Also, according to the cone of cold explanation page, it only freezes living things solid if the blast kills them, and the attack is rated building level. I understand it would be stronger coming from multiple Hydra heads at once, but I'm not sure it would be able to stop a plasma blast, let alone several, from hitting the Hydra.Yes, but its necks are very long, it's going to be sticking them out, & I doubt the CT is going to be too far.
& stopping a plasma blast just short is still stopping it.
& the CT needs to move its legs to attack the hydra. The hydra has multiple heads to reach in multiple angles, & it's not easy to kick or stomp if you're constantly trying to back away or side step.
Again, what stops it just moving to avoid the plasma fires, or countering with multiple higher AP breath attacks?
Similar durability?
Quoting myself from earlier:
"So yeah. The Cryohydra is comparable to either 2.57 or 4.86 Megatons of TNT.... & the Crimson Typhoon scales as Massively Superior to 0.476879063 Megatons.
Meaning the Cryohydra scales as comparable to a value roughly 5.389 times higher than the value that the Crimson Typhoon scales as "vastly superior" to.
Though, really, the gap is probably smaller, because the Crimson Typhoon got into Small City Level by being above a Large Town Level. If it's baseline, then the Hydra is at least 2.57 times stronger, if not 4.86 times stronger, seeing as Small City Level's baseline is 1 Megaton."
Blocking plasma gun fire with ice breath from multiple heads should be fasible, given the statistics gap.
Noted.
Unsure, though, D&D does allowedly scale Heat & Freezing to physicals (Most are done via magic. Universal energy source or such, IIRC?) & the version of the Hydra being used here is Low 7-B.
For what it's worth, Cone of Cold freezes about 15.574 cubic meters of water. https://vsbattles.fandom.com/wiki/User_blog:Mr._Bambu/D&D_Calc:_Freezing_Sphere & is used for scaling of Building Level D&D Characters.
Presumably, the Cryohydra might be able to freeze over at least the CT's feet.
I would say the multiple attacks, the higher durability against everything but the Plasma Cannons, & the self-sealing, 2-to-1 regenerating heads that are a liability to hit despite that they're the topmost part of the hydra & the CT is very high up help the Cryohydra here.
Attack Potency: Varies from at least Wall level, likely Small Building level (As a CR 4[3] the weakest Hydras are superior to animals like the Rothé) up to at least Large Building level (The strongest regular Hydras, those being a 12 headed one are a CR 11[6] monster in 3.5e they should be on par with casters who can use Freezing Sphere), likely City Block level (Some comparable casters have managed such levels of power via the Control Water spell), possibly Multi-City Block level (Comparable to casters of Disintegrate, which can destroy a large temple) | Varies from Small Building level+ (The weakest Pyrohydras are a CR 6[3] which makes them comparable to casters capable of using Conjure Barrage) to Small City level+ (At their peak with 12 heads they're a CR 13[6] monster in 3.5e which makes them comparable to legendary dragons) | Varies from Small Building level+ to Small City level+ (Cryohydras are on par with Pyrohydras) | Building level (As a level 18[5] monster in 4e they're on par with casters who can cast Cone of Cold) | At least Small City level+ (As a level 25[7] monster in 4e they are on par with legendary dragons)It seems to me that using the max stats for this Hydra doesn't feel right, considering that it has a range of power and this isn't the biggest, 32 ft version of the Hydra. So it probably scales to Small Town Level or lower, not SMTL+.
How do we know it isn't from shoulder to tail?Similarly, you keep bringing up the necks being long, but they're still a part of the 20 ft full length of the animal.
What do you mean several? I've only seen the CT fire a few at a time, & considering the CT is overpowered by at least 2 & a half times, stopping multiple plasma blasts, especially if they come 1 at a time, seems quite doable.Yes, they're long for the creature's size, but they don't add any extra range. They wouldn't give it much in the way of angles of attack, either; its movement would give it some attack angles, but the distances between heads are minuscule compared to the scale of CT's parts. Also, according to the cone of cold explanation page, it only freezes living things solid if the blast kills them, and the attack is rated building level. I understand it would be stronger coming from multiple Hydra heads at once, but I'm not sure it would be able to stop a plasma blast, let alone several, from hitting the Hydra.
I do feel like we're at somewhat of an impasse.At this point, I don't know that there's much more to say, at least on my part. We're just repeating the same arguments again and again. If anyone else wants to contribute new ideas, that's great, but I don't know what else to say besides my vote goes to Crimson Typhoon for the reasons I've given.