• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Misunderstanding feats dodging projectiles

Messages
3
Reaction score
0
Improvements to the projectile dodge blog, as there's a common misconception that a character's ability to avoid projectiles is limited to reaction speed! It's hilarious that someone said that, so I'll address it. Although it's generally known that when avoiding a projectile, the calculation results in speed proportional to movement, including reaction:

— Projectile dodge is a character's ability to avoid a projectile with a specific movement ≈ essentially avoiding a projectile. A common misconception is:

'It's only the character's reaction speed to avoid the projectile!!'

^ Dodge or avoidance involves character movement. If a character's movement can avoid a projectile ≈ for example, a projectile with ftl speed, then the character's movement is also ftl (this is just an example). If the character's movement is ftl >, it can certainly be comparable to combat movement, travel. As for reaction? Of course, it's also comparable, because it's impossible for a character to avoid a projectile without first reacting.

— In conclusion: The speed formula resulting from the projectile dodge calculation can be compared to combat and travel ~ including reaction.

It is also necessary to differentiate: projectile dodge and aim dodge are 2 different things, don't misunderstand and equate the 2 things!!
(I'm still a novice in English, I rely on translation, so please forgive me if there are any misinterpretations)
 
I don't understand the purpose of this thread.

We already don't conflate aim-dodging and projectile dodging together.

You might be confusing Reaction Speeds with Perception Timeframes (Totally different metric of measurement). Reaction Speeds and Combat Speed are due to be merged together in the future when time permits.
 
I don't understand the purpose of this thread.

We already don't conflate aim-dodging and projectile dodging together.

You might be confusing Reaction Speeds with Perception Timeframes (Totally different metric of measurement). Reaction Speeds and Combat Speed are due to be merged together in the future when time permits.
oh, You misunderstood, I am not mixing the 2 threads, I am just explaining to people who misunderstand or still think that aim dodge and dodge projectile are the same thing.
 
Back
Top