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A possible standard issue: speed from swinging swords

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I have noticed that many calculation have a character's speed fully scaled from the swing of their sword as if the latter is a genuine part of their arm, so their full combat speed is scaled to it despite the fact that the physical part of their body that is moving is just their arm. Some examples:
I could go on but it's clear that there is a pattern here. My main concern with these feats was always why are we scaling a character's combat speed by a value that is obtained from a distance that is clearly amplified from an object that extends their reach, but it's independent from the actual physical movement in question.

I wonder if there's an explanation for this, or there is an actual concern that has to be addressed, as this calc does take in account that the character's arm is the only thing that has actually moved here.
 
I agree, it's been an issue weighing on my mind for a while but wasn't sure how best to approach it. If a character (A) swings a sword in an arc then each part of what is being swung is moving a different distance. The furthest tip of the weapon is moving the greatest distance, so it has the highest speed.

If they fight another character (B) who blocks their sword swing, then Character B isn't necessarily reacting to and moving as fast as the very tip of their sword; just their overall movement. That makes scaling a bit tricky.
 
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