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This page is missing a lot of information, so I'm going to fill in the blanks.
Summary: The sizes of each slime are 0.6 cubic meters/blocks for small slimes, 1.2 cubic meters/blocks for medium slimes, and 2.4 cubic meters/blocks for large slimes. Source: https://minecraft.gamepedia.com/Slime#Gallery.
Tier: Small slimes are 10-C, as they are harmless three-dimensional beings. Source: https://minecraft.gamepedia.com/Slime.
Age: Should be Varies like other Minecraft mobs instead of Unknown.
Attack Potency: Small slimes are 10-C / Below Average, since they're harmless.
Speed: They aren't Below Average Human, but they don't have Subsonic combat/reaction speed either. In fact, I'm not even sure they have a reaction speed to speak of. My source says they go 17.2 m/s, which puts them in Superhuman. However, they hop instead of running, so this speed probably could be reduced to Peak Human or Athletic Human. Source: https://minecraft.gamepedia.com/Attribute#Attributes_available_on_all_living_entities
Striking Strength: Small slimes are Below Average class for aforementioned reasons.
Durability: I wouldn't put small slimes at Wall Level just because they can tank a snowball. You can kill them in one hit just by punching them, slapping them with a feather, they die instantly when lit on fire, so on and so forth. Tanking snowballs is an exception, not the norm.
Range: Their range is a little higher than melee range. Slimes can hop a little more than twice their body length. This puts small slimes at Extended Melee Range (1 - 2 m) and medium and large slimes at Several Meters (2 - 10 m). https://minecraft.gamepedia.com/Slime#Behavior
Intelligence: Slimes aren't Below Average, they're Animalistic. They're smart enough to seek out players and attack, but aren't smart enough to avoid hazards such as lava, water, lethal heights, etc. Source: Spawned some slimes in-game and tested it out.
Weaknesses: Small slimes are physically defenseless. Slimes are animalistic and possess no capability for higher thinking, which leaves them vulnerable to traps. Their behavior is predictable.
Summary: The sizes of each slime are 0.6 cubic meters/blocks for small slimes, 1.2 cubic meters/blocks for medium slimes, and 2.4 cubic meters/blocks for large slimes. Source: https://minecraft.gamepedia.com/Slime#Gallery.
Tier: Small slimes are 10-C, as they are harmless three-dimensional beings. Source: https://minecraft.gamepedia.com/Slime.
Age: Should be Varies like other Minecraft mobs instead of Unknown.
Attack Potency: Small slimes are 10-C / Below Average, since they're harmless.
Speed: They aren't Below Average Human, but they don't have Subsonic combat/reaction speed either. In fact, I'm not even sure they have a reaction speed to speak of. My source says they go 17.2 m/s, which puts them in Superhuman. However, they hop instead of running, so this speed probably could be reduced to Peak Human or Athletic Human. Source: https://minecraft.gamepedia.com/Attribute#Attributes_available_on_all_living_entities
Striking Strength: Small slimes are Below Average class for aforementioned reasons.
Durability: I wouldn't put small slimes at Wall Level just because they can tank a snowball. You can kill them in one hit just by punching them, slapping them with a feather, they die instantly when lit on fire, so on and so forth. Tanking snowballs is an exception, not the norm.
Range: Their range is a little higher than melee range. Slimes can hop a little more than twice their body length. This puts small slimes at Extended Melee Range (1 - 2 m) and medium and large slimes at Several Meters (2 - 10 m). https://minecraft.gamepedia.com/Slime#Behavior
Intelligence: Slimes aren't Below Average, they're Animalistic. They're smart enough to seek out players and attack, but aren't smart enough to avoid hazards such as lava, water, lethal heights, etc. Source: Spawned some slimes in-game and tested it out.
Weaknesses: Small slimes are physically defenseless. Slimes are animalistic and possess no capability for higher thinking, which leaves them vulnerable to traps. Their behavior is predictable.