Lilybitdun
She/Her- 2,400
- 1,410
oh alright
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Games are scalable in that way though. Plus games are loaded with players hitting weirdly in comparison to enemies. Like in dark souls bosses obliterate massive stone structures via walking but the chosen undead can’t even with their explosions. The Enderman can always survive the creeper explosion, it was given the hp to even survive at the most point blank of point blank range.The thing is, what you’re arguing for is entirely dependent on how much HP an enderman has and the damage a creeper can deal. There’s no direct statement saying endermen can survive such a thing, there’s no reason for us to assume they are in anyway comparable to one another, they can survive it simply because they can AND THATS IT.
Compare this to the fireball feat, it doesn’t scale to Steve because it’s survivable in-game, it’s because it makes sense given what else we know:
It makes sense in more ways than just “he can survive it in-game” THAT’S why it is a legit feat.
- Fireballs can’t break through large amounts of stone, Steve needs tools to break through stone
- Fireballs are stated to be dangerous, but not lethal
So, it’s either a) the feat doesn’t scale because it relies solely on in-game stats rather than evidence from other sources, or b) the feat is legit, but due to in-game stats, it doesn’t upgrade them at all
Unless you provide some other evidence here, the feat just doesn’t seem to actually work out
First off, I’m 99% sure they aren’t (ask any staff member regarding HP and stuff and they’ll say it isn’t allowed), and if it is allowed under the site’s rules, it really shouldn’t be.Games are scalable in that way though.
Yes, and that’s why in-game stats shouldn’t be taken seriously, they’re just plain inconsistent with what is intended lore-wise and cause issues like this, where a character who is meant to be on-par with another, can only produce a fraction of the damage or vise versa.Plus games are loaded with players hitting weirdly in comparison to enemies. Like in dark souls bosses obliterate massive stone structures via walking but the chosen undead can’t even with their explosions.
Sorry to mention this again, but regular ass zombies were given enough HP to take hits from the Ender Dragon, should they scale to her? No, so why are we assuming this is any different?The Enderman can always survive the creeper explosion, it was given the hp to even survive at the most point blank of point blank range.
I’m not against the LS stuff.Also when it comes to lifting strength Steve can wear full golden armor and break his fall in it, so he would be above athletic via that alone.
Well, the reason why most characters in games scale that way is because there’s typically a clear progression from one step to another that shows what items the player can potentially have at the moment they fight a certain thing, allowing them to scale.Hp with combined explosives isn’t, just having the hp to survive an attack has been. Many games get their scaling that way, like terraria’s first bosses scale to the tnt because they take it. Though I personally do want to upgrade some bosses to scale away from that, but terraria is in crt hell where no revision will ever go through ever
Also I am glad you agree with the lifting strength part. Good to know.
I can get how the Enderman is a bit finicky but like it’s durability versus attack and both equally happen. The attack is lower but the defense is higher. Usually I have seen in games the defense tends to take priority like characters surviving meteors and stuff. I lean towards it to because damage in a lot of games work off dps. Ghast hit slow and hard, versus zombies hitting weak but continuous in range, it’s a pinicial of game design
I mean, yes, Minecraft clearly has progression in what you are meant to fight and what is the intended way of going through the game, but that isn’t exactly clear in the same way a more linear game is. Just because something CAN fight something doesn’t mean it SHOULD.What Minecraft very clearly has that luxury, there is progression in the ores and what you can fight. You can’t fight an Enderman with your fist without cheeseing the game, it will kill you nigh instantly. It is specifically superior to other enemies in every way and they have it the stats to survive creeper explosions. Should the bosses scale to base Steve if there is apparently no progression. The game has official guides that specially lay out the progression.
The armor progression makes sense for things like bosses, as they are explicitly meant to challenge and be a significant threat to the player. Regular ass enemies though are way less clear in how they compare to other characters, that’s why you never see anyone claim Badnicks should scale to Sonic, because regardless of what they can do in-game, they are expressly weaker than him in lore.The guides make it pretty clear on what you do when. Like diamond armor for the nether and enchanted diamonds / Netherite for the bosses (which I would argue some nether enemies should be stronger like brutes). Warden is a no fight and Enderman are on the higher end for enemies both states and shown. You are saying can and should, the Enderman can, that’s the important part. It will always survive, no matter what it’ll always live and is meant to be higher in the progression. Maybe it could be 2 times zombie ap wise, large building level durability wise, that would be the compromise I would go with. But purely from the mobestiary statement. In game I think it’s pretty consistently a mid tier enemy that can easily kill a Steve with equipment that lets you comfortably survive ghast.
I mean the calc is almost fundamentally wrong but I also brought up disagreement to the wall of flesh's moon feat so the crt I made about it died also they tank explosions way better.terraria’s first bosses scale to the tnt because they take it
Do they deal as much damage as a point blank creeper explosion tho?Yes but they just objectively hit harder, faster, and with more durability.
That's cool but besides my point.As I was saying earlier do you use the attack or defense. Enderman quickly shred you with armor that allows you to survive the explosion. Dps is a big thing in games.
Where?Enderman is directly stated to be as strong as it is durable in story
Well, it isn’t directly stated, but given how Endermen are twice as strong and durable as Zombies, and Zombies can harm Steve who has equal dura, logic dictates the Endermen’s AP = DuraWhere?
The problem isn’t it being consistent gameplay-wise, the problem is if what we see in gameplay aligns with what we see in lore.I’m not, the Enderman always survives the explosion.
I’ll be honest, I don’t really understand what you’re trying to say here, if you can explain it with a little more clarity, I’d appreciate it.If the numbers don’t matter then the Enderman hurts the player that survives the explosion too and they survive it, if it does then both equally happen,
Personally, I feel that doesn’t fit as well, as it clashes with the 2x statement (unless you mean that Zombies should be 8-C+)but the Enderman is directly stated to be as strong as it is durable in story, so which one should used is up to which one you think fits more, and I think the Enderman being large 8-C fits with zombies being 8-C especially since the high 8-C feat isn’t causal
Firstly, source?I’m trying to say enderman’s as enemies are stated to fight armored players and players with armor can survive the creeper explosion.
HereBut can you show me the exact wording on the ghast explosion in the book
Surviving ≠ tankingI’m trying to say enderman’s as enemies are stated to fight armored players and players with armor can survive the creeper explosion.
You also can't be left in a near death state either lol.You don’t need to fully face tank something to scale,
Well, ghasts can’t destroy cobblestone, let alone diamonds (though, I do disagree with using diamond for explosions due to it not fully pulverizing, but I digress)If ghast can’t blow up diamond and creepers can (I think that is the case) then that would completely change the conversation. So I’ll wait to see how that ends up before I continue here
After doing some math, the creeper explosion would apparently be Low 7-C, so uh, yeahIt can pulverize some of it though, just calc which gets fragmented and what gets pulverized. Though yes if ghast can’t destroy diamond then the difference between the creeper and ghast explosion will be absolutely gigantic after we calc that (probably 8-C versus 8-B). In which case will be a very different revision (I would argue for brutes ap, iron golems, and either: vindicators ap, evokers ap, and ravengers to scale, or just ravengers since something canonically kills the iron golems in raids since raids are designed around the player being the only line of defense that can actually stop a raid at all).
Yeah, I have seen some really busted stuff from Dungeons that currently isn’t on the profiles for some reason. Also, in Legends, the Orb of Dominance was used to completely blot out the sun, and was keeping the whole world in night, returning to normal after it got destroyed. Considering the Heart of Ender is the true form of the Orb, it should probably scale to this.Talking about high tiers, I remember that in Minecraft Dungeons (which is canon to the Minecraft's universe and probably a sequel to Minecraft) the second boss of the DLC (Wretched Wraith) was planning in creating a super storm to freeze the entire world, or at least the continent where Minecraft Dungeons takes place, of course it was never able to do it because the heroes stopped it, but it was still able to create a storm that freeze an entire island, and the Heart of Ender should scale to it as the creature was made with a fragment of it, of course there's also the ridiculous statement of the final boss that the Heart of Ender was planning in merged all dimensions in the Minecraft's cosmology to make them collapse into each other and murder all life across the worlds, of course again it was never able to gain enough power to do it
I have thought that last part forever but had no clue if people would agree or not. Do we count the “keeping the world night” as hold space in place or the world? I assume space since the stars stop moving too. So that’s high 3-A since Minecraft is infinite right?Yeah, I have seen some really busted stuff from Dungeons that currently isn’t on the profiles for some reason. Also, in Legends, the Orb of Dominance was used to completely blot out the sun, and was keeping the whole world in night, returning to normal after it got destroyed. Considering the Heart of Ender is the true form of the Orb, it should probably scale to this.
I mean, it could easily only be the stars we see get moved (4-A)I have thought that last part forever but had no clue if people would agree or not. Do we count the “keeping the world night” as hold space in place or the world? I assume space since the stars stop moving too. So that’s high 3-A since Minecraft is infinite right?
While that is the case for the universe in general, it’s also weird cause the sun, moon, and stars are seemingly able to go below the Overworld (as in, the ground that we are physically at in game, not the universe as a whole), implying that it must have an edge to it somewhere, which should at a minimum be the farthest point we can access in-gameBut the overworld is specifically stated to be infinite