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Here are a few abilities that I believe Minecraft profiles are either currently lacking or would have due to the 1.17 update.
Disease Resistance: Zombies turn villagers into Zombie Villagers upon killing them via infection, which is already accepted. However despite being able to be killed, Steve never turns into a zombified version of himself by zombies. This could also apply to other mobs that Zombies could kill, like Wolves, but this may be due to a difference in physiology.
Heat Resistance: Using the Nether heat for durability has been debunked for a long time, but it should be fine for heat resistance. Water immediately evaporates in the Nether, Snow Golems (made from two cubic metres of snow) die almost instantly, etc. This would apply to the Player and any native Nether mob at least (notably Piglins, Skeletons, Endermen and Hoglins, who don't already resist fire).
Explosion Manipulation: The Player has access to explosives like TNT and Fireworks, already on his profile but the ability isn't.
Statistics Reduction: The Player can reduce opponents' statistics with weakness and slowness potions.
Preparation: Self-explanatory, The Player can create powerful tools, armour, weapons, etc in short spans of time.
Damage Reduction: Beacons, Notch Apples and Turtle Master potions provide resistance which reduce the damage that Steve takes.
Protection Resistances: The protection enchantment provides somewhat of a resistance to the following means of attack:
Fire Manipulation, Poison Manipulation, Magic (potions), Explosion Manipulation, Death Manipulation (wither effect), Electricity Manipulation (lightning), Acid Manipulation (dragon breath), Ice Manipulation (freezing)
It can also be noted that Blast Protection and Fire Protection provide superior resistances to explosion and fire manipulation respectively, but these cannot be stacked with protection. Dunno how to cover projectile protection without it being game mechanics-y.
Ice Resistance: Snow Golems, Strays, Polar Bears and Withers are immune to the freezing effect from Powder Snow. Same applies to any mob + The Player wearing Leather Armour (could be notable for Horses, Zombies + Skeletons)
Immortality Type 7: This pretty much covers the typical perks of being undead, and should replace stuff like self-sustenance. Consistent with stuff like undead mobs being able to breathe underwater.
Summoning: Zombies can spawn other zombies in hard mode. Hard to prove outright, but you can read about it here.
Enhanced Senses: Brightness is a fairly major mechanic in Minecraft, yet several mobs can track and attack you even in pitch black darkness. I believe any mobs native to caves should get Enhanced Senses (includes Zombies, Skeletons, Slimes, Cave/Spiders, Endermen, Witches, Creepers, Silverfish)
Sense Manipulation: The Player has Sense Manipulation via blindness and nausea potions. Yet I'm pretty sure neither of these things actually exist, and the minecraft wiki seems to think so too. So this + the mention of "luck potions" should be removed (as while this is a thing, it has been removed from survival mode).
Construction: The Player is the poster boy for the newly added construction ability, I think this is self-explanatory.
Disease Resistance: Zombies turn villagers into Zombie Villagers upon killing them via infection, which is already accepted. However despite being able to be killed, Steve never turns into a zombified version of himself by zombies. This could also apply to other mobs that Zombies could kill, like Wolves, but this may be due to a difference in physiology.
Heat Resistance: Using the Nether heat for durability has been debunked for a long time, but it should be fine for heat resistance. Water immediately evaporates in the Nether, Snow Golems (made from two cubic metres of snow) die almost instantly, etc. This would apply to the Player and any native Nether mob at least (notably Piglins, Skeletons, Endermen and Hoglins, who don't already resist fire).
Explosion Manipulation: The Player has access to explosives like TNT and Fireworks, already on his profile but the ability isn't.
Statistics Reduction: The Player can reduce opponents' statistics with weakness and slowness potions.
Preparation: Self-explanatory, The Player can create powerful tools, armour, weapons, etc in short spans of time.
Damage Reduction: Beacons, Notch Apples and Turtle Master potions provide resistance which reduce the damage that Steve takes.
Protection Resistances: The protection enchantment provides somewhat of a resistance to the following means of attack:
Fire Manipulation, Poison Manipulation, Magic (potions), Explosion Manipulation, Death Manipulation (wither effect), Electricity Manipulation (lightning), Acid Manipulation (dragon breath), Ice Manipulation (freezing)
It can also be noted that Blast Protection and Fire Protection provide superior resistances to explosion and fire manipulation respectively, but these cannot be stacked with protection. Dunno how to cover projectile protection without it being game mechanics-y.
Ice Resistance: Snow Golems, Strays, Polar Bears and Withers are immune to the freezing effect from Powder Snow. Same applies to any mob + The Player wearing Leather Armour (could be notable for Horses, Zombies + Skeletons)
Immortality Type 7: This pretty much covers the typical perks of being undead, and should replace stuff like self-sustenance. Consistent with stuff like undead mobs being able to breathe underwater.
Summoning: Zombies can spawn other zombies in hard mode. Hard to prove outright, but you can read about it here.
Enhanced Senses: Brightness is a fairly major mechanic in Minecraft, yet several mobs can track and attack you even in pitch black darkness. I believe any mobs native to caves should get Enhanced Senses (includes Zombies, Skeletons, Slimes, Cave/Spiders, Endermen, Witches, Creepers, Silverfish)
Sense Manipulation: The Player has Sense Manipulation via blindness and nausea potions. Yet I'm pretty sure neither of these things actually exist, and the minecraft wiki seems to think so too. So this + the mention of "luck potions" should be removed (as while this is a thing, it has been removed from survival mode).
Construction: The Player is the poster boy for the newly added construction ability, I think this is self-explanatory.
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