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MegaMan Battle Network Additions

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I've been going through the six Battle Network games recently and I found some abilities that should be added.

Roll.EXE should get Forcefield Creation: She created a barrier to shield MegaMan

LaserMan.EXE should have Soul Manipulation: He removed MegaMan's Dark Soul from his body

Duo.EXE should have:
Extrasensory Perception: He could sense MegaMan's evil energy.
Soul Manipulation: He did the same thing that LaserMan did to MegaMan.

Bass.EXE should have:
Afterimage Creation: Displayed here.

Nebula Grey should get Resistance to Sealing: Hub Form MegaMan sealed away Grey but Grey broke out.

Alpha should have Resistance Negation: Absorbed Bass(a character with an absorption resistance)

Lan should have :
Weapon Mastery: He defeated 100 robots with his sword
Lan's radiation manip justification should be adjusted. Lan needed a special suit to survive the radiation and once the amount of radiation surpassed the Suit's limit Lan fainted. Lan's profile should say resistance to radiation with Magsuit.

MegaMan.EXE should have:
Berserk Mode: If Hub uses Dark Inivis or activates Beast Over he gets put into an uncontrollable state where he randomly moves throughout the board and fires battle chips.

Invulnerability: The aforementioned Beast Over and Dark Invis make him completely invulnerable. A lot of program advances and the Fanfare chip also make him invulnerable.

Natural Weaponry:With Beast Out. In Both forms MegaMan has sharp claws he attacks with .

Limited Ractive Evolution: Netnavis evolve and gain new abilities based on how their operator fights. It’s the basis of MegaMan’s style change system.
Some examples : if MegaMan has multiple battles with a bugged Navi Customizer MegaMan will evolve and gain Bug Style(a style change that makes him immune to the effects of bugs).

If Lan uses a lot of chips that terraform the battlefield then MegaMan’s body will evolve and gain Ground Style(A style that allows him to terraform the battle field without the help of battle chips)

Weather manipulation: He can create small rain clouds with the Med Cloud Chip

Damage Boost: After using the Attack + chips, MegaMan’s next battle chip attack will be boosted damage wise.

Holy Manipulation:Solar Boy Django is a character who manipulates sunlight and uses it for different purposes such as exorcism. He used it to purify and nullify the dark powers of ShadeMan.EXE. Hub should have the same abilities since he has access to the same piece of equipment that was used to purify ShadeMan(it’s a program advance) and he has a transformation that gives him access to Django’s powers.

Elemental Manipulation: he does already have elemental manip on his profile but it never says which elements so those should be specified. Mega Man should have fire, ice, electricity, water, air, plant, metal, magnetism, sand, and magma manipulation, because all of those abilities are granted by battle chips/transformations

Stealth Mastery:He snuck by a large number of mafia navis without being spotted.

Extrasensory Perception: Mega Man has shown multiple instances of this. He can sense malice. He was able to sense Bass’s power. He also sensed Bass’s Life Aura and was able to sense it's function

Automatic Translation: He has a translation program that allows him to translate other languages into a language that he understands.

Size Manipulation: The compress program allows MegaMan to shrink himself.

Sealing: With Hub Form MegaMan sealed away Nebula Grey with a wave of a hand.

Resistance to Corruption(type 2): He broke out of the Dark Chip's influence which corrupts the soul and mind of the user. Soul unisons also allow MegaMan to use the power of the Dark Chips without being corrupted.

Resistance to Extreme Heat while using a Fire element transformation: Fire navis are able to stand on lava panels without being harmed.

Resistance to Ice Manipulation: Can break out of being frozen

Resistance to Radiation Manipulation: MegaMan could survive the Gospel Server’s Radiation which is nearly 30000 times the amount of lethal radiation.

Resistance to Time Manipulation and Sealing: due to being a chosen one, He was able to hold the Giga Freeze program without freezing. Bass was able to resist the effects of Giga Freeze due to being a chosen one(Since MegaMan is the other chosen one he should be able to resist it's effects)

That is all.
 
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I agree with all this, also, shouldn't Alpha have resistance negation? since he was able to absorb Bass who is resistant to that
 
Also, when editing the profiles, could you add scans for their abilities as well? since it makes research and evidence far easier
 
Shit. How did I miss this?

Upon a glance, iffy on Soul Manip.

Everything else looks okay.
 
I don't think Nebula Grey actually resisted Hub's sealing; but rather his Hub form wore off and he lost the power to seal. Which it would have been a stomp if his Hub form stayed.

Also, Invis sounds more like intangibility rather than Invulnerability; makes you invisible and attacks go right through you. We have made very specific rules about invulnerability; which is the ability to passively null all attacks that don't negate durability and/or have special ways to bypass it.

I also agree with the things Crimson and Migue said.

But I agree with the rest.
 
Also, Invis sounds more like intangibility rather than Invulnerability; makes you invisible and attacks go right through you. We have made very specific rules about invulnerability; which is the ability to passively null all attacks that don't negate durability and/or have special ways to bypass it.
Would EXE still get invulnerability through Beast Over?
 
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