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We're Malachite now. | ||
~ Malachite |
Malachite is the fusion of Jasper and Lapis Lazuli, who first appeared in the episode "Jail Break". After being fused for several months, she was finally defeated by Alexandrite during their battle in "Super Watermelon Island". Due to being a fusion, Malachite's personality is a twisted combination of both Jasper and Lapis' character traits. However, due to her being a very unstable fusion held together with anger, their personalities are present rather than merging into a new one. Once formed, she was shown as having Jasper's disdain for the Crystal Gems and wishing to see them destroyed, but Lapis' consciousness was later shown to be the most dominant, as she was able to overpower Jasper's.
Powers and Stats
Tier: At least High 6-A, likely higher
Name: Malachite
Origin: Steven Universe
Gender: Genderless (Though appears as and commonly referred to as female)
Age: Over 6000 years old
Classification: Gem Fusion, Homeworld Gem
Powers and Abilities:Superhuman Physical Characteristics, Regenerationn (Low-High), Immortality (Types 1 and 3), Shapeshifting, Can fuse with other gems to become more powerful, Can contain physical matter in bubbles of energy, Automatic-adjustment to different strengths of gravity, Does not need oxygen to survive, Hydrokinesis, Able to supercool water into ice, Flight, Immunity to extreme pressure
Attack Potency: At least Multi-Continent level (Vastly superior to Jasper and Lapis, the former being a very powerful gem that was nearly as powerful as Garnet and the latter of whom could control Earth's ocean and form it into a giant tower even while she was weakened with a cracked gem; While communicating with Steve through his dreams, Lapis stated that Malachite would be a threat to all life on the planet if she escaped), likely higher
Speed: Relativistic+ in Combat Speed, Reactions, and Short Burst Speed. Transonic flight speed (can create wings like Lapis)
Lifting Strength: Class Z (Capable of withstanding and pushing back against the force of the entire ocean)
Striking Strength: Class NJ (Nearly Defused Alexandrite)
Durability: At least Multi-Continent level (Lapis stated that it takes the weight of the entire ocean to keep Malachite imprisoned, and this weight was held on her for at the very least weeks on end), likely higher
Stamina: Limitless so long as her gems aren't damaged or destroyed
Range: Planetary
Standard Equipment: Crash Helmet
Intelligence: Presumably High (Composite of both Lapis and Jasper), though clouded by her conflicting personalities
Weaknesses: Sufficient damage to her physical form can revert her back to her vulnerable gem form which can be broken and destroyed, The conflicting personalities of Jasper and Lapis Lazuli deep inside her
Notable Attacks/Techniques:
- Crash Helmet Proficiency: Being a fusion of Jasper, Malachite can summon her weapon: a tangerine, crystalline helmet. The helmet acts both as a weapon and armor; a hammer-like protrusion in the front of the helmet allows her to use it to charge, slam, and headbutt her opponent while a clear orange-tinted visor extends down, covering the upper part of her face. The sturdiness of the helmet rivals that of Garnet's gauntlets, as Jasper was shown continuously countering her attacks.
- Hydrokinesis: Malachite inherits Lapis' power to manipulate water and liquid material. She has demonstrated she can form water into various constructs that she can control. She is shown to form hands out of water that she can use to smite enemies. She is also able to form chains to entangle or trap enemies with.
- Water State Manipulation: Malachite can change the state of water using her hydrokinetic abilities, causing it to turn into ice.
- Flight: Malachite can use Lapis Lazuli's water-wings to propel herself at high velocities as an evasive maneuver or as a method of transportation.
- Spin Dash: Malachite can roll herself into a ball-like shape and propel herself at foes at great speeds. She has inherited this ability from Jasper.
- Comet Charge: While airborne, Malachite can lunge at enemies with alarming speed and power. This attack is very powerful as shown when it knocks Alexandrite to the ground.
When lost in utter darkness, there is nothing left but forward. |
Once, Nautilus was a sailor commissioned by the Institute of War to explore the uncharted reaches of the Guardian's Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of the ocean's rich blue waves were replaced by a black, oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver's suit and climbed over the ship's rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pled for help, they wrenched his grip free of the rail. He tumbled to the ink, grabbing the anchor in futile desperation. As he sank, he could do nothing but watch as the dark outline of his ship faded away. Then everything went black.
When Nautilus awoke, he was something different. The great iron suit was now somehow part of him, he could not tell where it ended and he began. All the details of his memory were fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run ― in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return. Terrified sailors who'd heard his tale directed Nautilus back to the Institute, but the summoners refused to relinquish the names of the others they commissioned. By then Nautilus had learned about the League of Legends and there he saw an opportunity to discover and punish those responsible for the time and life he lost.
Powers and Stats
Tier: At least High 6-A
Name: Nautilus, the Titan of the Depths
Origin: League of Legends
Gender: Male
Age: Unknown (Likely in his 40s or 50s)
Classification: Magically Altered Human, Wanderer, Former Sailor and Ocean Diver
Powers and Abilities: Superhuman Physical Characteristics, Can survive without oxygen, Very skilled with an anchor, Regenerationn (Mid-Low), Forcefield creation, Limited Water Manipulation, Can create large shockwaves in the ground, Can fire depth charges from his body
Attack Potency: At least Multi-Continent level (Comparable to Worldbreaker Trundle, who froze all of the oceans of Runeterra solid)
Speed: Hypersonic+ with Massively Hypersonic+ reactions and combat speed (Can keep up with champions like Kled and Gare, as well as close range lightning/light-based attacks)
Lifting Strength: Class G (His sheer size alone warrants this, he dwarfs pyramids)
Striking Strength: Class NJ
Durability: At least Multi-Continent level
Stamina: Superhuman
Range: Hundreds of meters via size, likely planetary
Standard Equipment: Anchor, Starting/Essential Items (Face of the Mountain, Health Potions, Ruby Sightstone, Boots of Mobility, Cinderhulk Tracker's Knife, Frozen Heart, Warding Totem)
Intelligence: Average
Weaknesses: Has a limited supply of mana with which to cast spells, his spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic)
Notable Attacks/Techniques:
- Basic Attack: Nautilus slams the opponent with his anchor. Augmented by Staggering Blow and Titan's Wrath.
- Staggering Blow: Nautilus's basic attacks deal bonus physical damage and root his target. This effect cannot occur on the same target more than once every few seconds.
- Dredge Line: Nautilus hurls his anchor forward in a line. If it hits an enemy, Nautilus drags them to him and simultaneously dashes to them, dealing them magic damage and briefly stunning them. If the anchor hits terrain, Nautilus dashes to the very end of its path and halves Dredge Line's cooldown.
- Titan's Wrath: Nautilus shields himself for up to 10 seconds, causing his basic attacks to deal bonus magic damage over 2 seconds to his target and all enemies around them while the shield holds.
- Riptide: Nautilus creates 3 waves of explosions that radiate from him, each dealing magic damage to all enemies hit and slowing them by an amount decaying over 1.5 seconds. Enemies can be hit by multiple waves, with each wave beyond the first dealing half damage.
- Depth Charge: Nautilus sends out a depth charge that chases a target enemy champion, knocking them up for 1 second and stunning them on arrival. Any enemies hit along the way are also dealt magic damage and knocked up for 0.5 seconds.
Nautilus - 0
Malachite - 2