Okay, but the only time ARMS fighters have ever used other people's arms (When they have a default setting), is in the non-canon 1v1 matches. Its a game mechanic made solely for the versatility factor in the fighting game, nothing canon in lore or story shows a fighter being able to wield the other ARMS, or having the concept of prep.
'I can't prove its canon', yet you're arguing for it to be part of their moveset, even when you note you aren't sure. The Lore is scarce but it there sadly, so we have to follow it. Why would default ARMS be set in place for each fighter if they could just use any outside of player choice? Also, for something to be canon, it needs to be set within the story or mentioned within lore, outside of the gameplay elements. The mixing of ARMs is a gameplay element.
?, i don't get your point. I mean't the main premise being that they all fight eachother within this tournament canonically, so therefore thats the reason for their scaling, if not that, their ability to defeat Hedlok.
They are, whats not to say the abilities and the default ARMS don't work hand-in-hand? They can both be existent as the fighters gimmicks at the same time. Unlocking things in a game is another gameplay mechanic. It just shows that these fighter can't use these other ARMs right off the bat, so whats the substitute for having them off the bat canonically to use on the profiles?
I'd imagine you do in order to prove your point. But the fact is, there isn't. Lore is scarce i agree, but its still there and still gives us things.
Again, i meant the main premise of the game is the fighting tournament, since its a fighting game. Hedlok is the final boss of it, and the substitute we can definitely use to say the fighters can all be scaled to eachother
Player choice makes it unreliable to use as canon. Player choice in games, like Pokemon, can't be used to suit the actual canon of the character based on individual variable playthroughs. Its why they have to use the artwork. In ARMS case, its unreliable to use how others play the game and what ARMS combinations they use, within the gameplay elements that change. It should be somewhere in the lore with ARMS doesn't helpfully provide.
What's the problem not using SF as a comparison? They're both fighting 1v1 games. Why can't they way we sort this verse be inspired by the way we sort the SF verse? Because this is the same way for every 1v1 Fighting game verse on this wiki. ARMS shouldn't be exempt.
To unlock the rest, but whats the alternative to unlocking in canon? Unlocking things is a game mechanic.
The part they do share in similar is the choice factors. Pokemon with your party teams, and ARMS with ARM combinations. They aren't similar in mostly any other regard, but i would say this comparison still fits as an example. You can't deny they both have a degree of player choice to them, in the same way of selecting an arsenal.
I am. Theres nothing wrong with using how other verses are made to inspire others. What reason is there to say we can't use this factor in similar. Other than the reason you wan't ARMS characters with an overly diverse Abilities list based upon the player choice mechanics?
Prep is an ability itself. On the wiki, its given to characters who mainly have had to use prep time, gathering materials, etc due to perhaps intelligence or tactical capabilities being a core part of the character. Like Batman. Springman, meanwhile, eats pizza.
The premise of the game is a fighting game, correct? All these ARMs fighters in a tournament. Now, theres an ending for each of them winning, and defeating the bosses like Coyle and Hedlok. These are things we can be sure about. Abilities wise, we can use their special abilities, and we can either use the set of ARMs specifically given to each fighter (Notice how the default ARMs for each character are also, at least one, related to the characters concept or fighting style, like Min-Min's dragon canon, or Twintelle's elegant Parasol. This further shows the ARMS are designed based on the character.), or we can say each fighter can obtain all of these ARM sets based on the choice mechanics and unlocking features of the game. Unlike the set out story and lore, these are the game mechanics. Game mechanics are a term used for the things in games we can't necessariily used since they are only implemented for the gameplay.
I oppose this. Your opinion is no greater than mine to use. We will have to get more opinions yes and put it to the majority. And this is as the person who made the ARMS profiles and did the research, so there isn't a hint of this being done as bias as if im only opposing for spite.
I use the structure of the text to pinpoint what you're talking about. Its personally not difficult for me. You don't need to do it for me for my benefit, though i appreciate it. If you're doing it for yourself, then you're only copying the point from elsewhere its already written. It just makes the thread far too lengthy than it needs to be, which is playing a hand at the nauseum.
Fine by me, but we haven't exactly left a light load for someone to review. I'll be leaving a TL

R in a separate post.