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Yes, they can dodge Nexus' laser gunsWhich lasers are they dodging? as far as im aware they scale to the photon lasers from the pistols to their base speed due to Nexus Soldats
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Yes, they can dodge Nexus' laser gunsWhich lasers are they dodging? as far as im aware they scale to the photon lasers from the pistols to their base speed due to Nexus Soldats
Yeah that already scales to their base speed, wouldn't apply to their higher speed with the TAC-BAR unless i'm missing something.Yes, they can dodge Nexus' laser guns
I think I have a match for Hank, Deimos, and Sanford... at the same time...Yeah that already scales to their base speed, wouldn't apply to their higher speed with the TAC-BAR unless i'm missing something.
Do you think pre MC 9 or post MC 9 version of the squad would work better?I think I have a match for Hank, Deimos, and Sanford... at the same time...
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Strife (Darksiders)
Strife is the co-protagonist of Darksiders Genesis, and a member of the Four Horsemen of the Apocalypse. Witty and sharp-eyed, Strife is the long ranged expert of his brethren, capable of mowing down armies of enemies with his pistols, Mercy and Redemption.[1] Strife often plays the comedian of...vsbattles.fandom.com
When it comes to Strife, go as hard as you can. This guy has blitz dodges that can leave shadow clones and infinite ammo guns, so whichever you think would be more difficult.Do you think pre MC 9 or post MC 9 version of the squad would work better?
I don't know which is worse;When it comes to Strife, go as hard as you can. This guy has blitz dodges that can leave shadow clones and infinite ammo guns, so whichever you think would be more difficult.
Ok ig it's High 8-C+. 7 tons is kinda wild. If i ended up doing this wrong and it's actually far lower i will riot.![]()
Madness Combat: Mag Bandit destroys a ceiling
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I probably did something wrong, buuuuut... Possibly. Just possibly i did something right and High 8-C Madness is real and i was right this entire time.
It's way better than just "0.26 tons"![]()
Madness Combat: Mag Bandit destroys a ceiling
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I probably did something wrong, buuuuut... Possibly. Just possibly i did something right and High 8-C Madness is real and i was right this entire time.
It's way better than "0.26 tons to possibly 600 tons"
I think you should try calcing Dissonance destroying enemies on a atomic level, since it is accepted on the Dissonance page that it destroys things on that levelCalc was accepted. We got ourselves High 8-C madness. Chat we win these.
I’ll do that when I go into making weapon profiles. Definitely something I’ll look into.I think you should try calcing Dissonance destroying enemies on a atomic level, since it is accepted on the Dissonance page that it destroys things on that level
MY GOAT'S HERE GRAAAAAAAAH![]()
General vs Director (Star Wars vs Madness Combat)
Rules: -Speed is Equalized -"Base" Phobos is used -Battle takes place on Mustafar -Distance between opponents is 4.5 Meters General Grievous: Downscales from 491.07 Tons of TNT Scales to 12.669 Metric Tons Metric Tons Director Phobos: Scales to 637.54 Tons of TNT Atleast scales to 29.9 Metric Tonsvsbattles.com
He speaks in such a vague manner and even outright calls Retainer's powers "random" that it really doesn't tell much to usA bit of info about Retainers' regeneration
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which is why he sometimes comes up with the most valid scaling ever.He speaks in such a vague manner and even outright calls Retainer's powers "random" that it really doesn't tell much to us
By calling them "random" he just means he feels he needs to make their aesthetic more definite & integrated since psykers aren't yet an archetype fleshed out much in Madness Combat. I think the Retainers are cool from even their brief screentime thus far, though, and as far as the regen goes his quote simply and tastefully affirms what we see in 9.5 itself: that Retainers heal extremely quickly from even brain injury but can't regenerate so much as to survive being sliced, diced, and cleaved apart, which Tricky does after about a full 20 seconds of constant chainsawing.He speaks in such a vague manner and even outright calls Retainer's powers "random" that it really doesn't tell much to us
I think he means that with what screen time they got, Retainers and their power just feel like it's randomly doing shitBy calling them "random" he just means he feels he needs to make their aesthetic more definite & integrated since psykers aren't yet an archetype fleshed out much in Madness Combat. I think the Retainers are cool from even their brief screentime thus far, though, and as far as the regen goes his quote simply and tastefully affirms what we see in 9.5 itself: that Retainers heal extremely quickly from even brain injury but can't regenerate so much as to survive being sliced, diced, and cleaved apart, which Tricky does after about a full 20 seconds of constant chainsawing.
The point that Krinkels doesn't explain there anything what we could not have collected from the animationsBy calling them "random" he just means he feels he needs to make their aesthetic more definite & integrated since psykers aren't yet an archetype fleshed out much in Madness Combat. I think the Retainers are cool from even their brief screentime thus far, though, and as far as the regen goes his quote simply and tastefully affirms what we see in 9.5 itself: that Retainers heal extremely quickly from even brain injury but can't regenerate so much as to survive being sliced, diced, and cleaved apart, which Tricky does after about a full 20 seconds of constant chainsawing.
What I like is how layered MC universe is: you have magic, some supernatural powers that might be not neccessarily related to magic, futuristic things, modern elements, ancient elements, vampires, different colours and aesthetics/cultures, comedic elements, serious elements, horror elements and etc.Yeah, lotta different things going on there. I think their aesthetic works nicely already and Krinkels was being a bit modest calling it "random," though; Retainers are clearly a take on the psyker archetype and feel like they belong even if their roles aren't fleshed out yet. The creeping threat of their spikes and telekinetic lifts is complemented so viscerally by when they teleport and actually launch their attacks with instant ferocity, it's great. Krinkels is really good at selling the world by sheer physicality like that; it's crazy how many disparate elements are present in Madness Combat yet cohere thanks to good art direction and audiovisual design. That's been very accommodating to how fanworks can be comedic or macabre in equal effectiveness with a huge range of styles under the same umbrella, too.
Only complaint is that their masks and Doc's mask resemble each other so much that I was initially confusing and conflating them unnecessarily, although there may be a story connection between Doc and the Retainers to uncover someday.
i would not be surprised, although i think the skulls aren't meant to be specifically dissonance. could be wrong though.Poltergeists likely shoot dissonant reality, since their projectiles vaporize targets with the same effects as dissonat bolts and they strongly resemble Ghost Phobos' skull projectiles (who uses dissonant energy), which I suppose makes sense, considering how souls usually get stored in The Other Place which is filled with dissonance
link? i kinda doubt it'd be as high as the mag bandit calc but could look into it.Replaying the game, I have found some interesting things. For example Yellow Tower Guard very casually destroyed a solid chunk of the wall, and while he did so armored, it is still pretty notable, especially since the characters can damage his armor (save for the helmet)
link? i kinda doubt it'd be as high as the mag bandit calc but could look into it.
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was there? i never saw anything like that.Wasn't there a 8-B calc from Grand Steward's explosion?
Vividly recall someone doing this, will try to findwas there? i never saw anything like that.