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Iirc she chants and the barrier gets voided. She doesn't need knowledge on the barrier she dispels as she didn't have knowledge on how elf barriers work in FoZ
State of mind: In character, but willing to kill. The characters will employ their usual battle strategies, including flaws such as being casual, however, must be willing to kill the opponent even if they usually won't.
Furthermore characters will not give up of their own accord. That means a character that is uninterested or sees no chance of winning won't simply leave and characters wouldn't simply become friends with each other. This doesn't prevent a character being made to give up, because the other character manipulates them via things like, for example, mind control, fear inducement, psychological tricks or superhuman charisma.