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honestly theres too many calcs so im just finna debunk the main ones for scalin then ill do the others later
vsbattles.fandom.com
Holy calc holy calc
The px scaling of the characters is bunk cause they're further away from the pov makin the crater thing look massively larger than how big it is.
angle is pointing upwards making the crater thing look massive
the calc is bad, remove it
using yield strength as if ts is a dent is wank as fuh, so change it to frag and also use steel cause shiny dont = stainless steel
so u gotta find a new angle or drop it, if u find a new angle change the values
vsbattles.fandom.com
fragments come out so its not pulv
u also assumed every line has the same depth makin the thing have a massively higher volume
Holy width assumption, u pixel scaled wrong, ur px scaling assumes u pixel scaled exactly what you did in the first image, theres another way bro
Pick any other object you can see
worst of all is you assumed its the height of the whole panel because those line effects as if that was correct when thats just an effect, jst scale where the debris is cause thats the only quantifiable method to find it
the assumption of the distance moved is unfound, u'd use the minimum distance, he used some made up distance
also the angle which its at makes it impossible to quantify, so use another angle
this one shows it to be further
finally a calc whos scans i dont have to rely on memory or search up the chapters for
he'd only need to move the width of the gun to chop it, not his arm length x 90 deg
tags: lookism
Lookism: Gapyrong Kim throws a powerful punch
Holy calc holy calc
The px scaling of the characters is bunk cause they're further away from the pov makin the crater thing look massively larger than how big it is.
angle is pointing upwards making the crater thing look massive
the calc is bad, remove it
using yield strength as if ts is a dent is wank as fuh, so change it to frag and also use steel cause shiny dont = stainless steel
so u gotta find a new angle or drop it, if u find a new angle change the values
Lookism : Johan is opening a big crater
fragments come out so its not pulv
u also assumed every line has the same depth makin the thing have a massively higher volume
Holy width assumption, u pixel scaled wrong, ur px scaling assumes u pixel scaled exactly what you did in the first image, theres another way bro
worst of all is you assumed its the height of the whole panel because those line effects as if that was correct when thats just an effect, jst scale where the debris is cause thats the only quantifiable method to find it
the assumption of the distance moved is unfound, u'd use the minimum distance, he used some made up distance
also the angle which its at makes it impossible to quantify, so use another angle
this one shows it to be further
finally a calc whos scans i dont have to rely on memory or search up the chapters for
he'd only need to move the width of the gun to chop it, not his arm length x 90 deg
tags: lookism