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Lookism gets calc mogged

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honestly theres too many calcs so im just finna debunk the main ones for scalin then ill do the others later


Holy calc holy calc

The px scaling of the characters is bunk cause they're further away from the pov makin the crater thing look massively larger than how big it is.
angle is pointing upwards making the crater thing look massive

the calc is bad, remove it

using yield strength as if ts is a dent is wank as fuh, so change it to frag and also use steel cause shiny dont = stainless steel

so u gotta find a new angle or drop it, if u find a new angle change the values


fragments come out so its not pulv

u also assumed every line has the same depth makin the thing have a massively higher volume


Holy width assumption, u pixel scaled wrong, ur px scaling assumes u pixel scaled exactly what you did in the first image, theres another way bro 😭 Pick any other object you can see

worst of all is you assumed its the height of the whole panel because those line effects as if that was correct when thats just an effect, jst scale where the debris is cause thats the only quantifiable method to find it


the assumption of the distance moved is unfound, u'd use the minimum distance, he used some made up distance

also the angle which its at makes it impossible to quantify, so use another angle

this one shows it to be further

finally a calc whos scans i dont have to rely on memory or search up the chapters for

he'd only need to move the width of the gun to chop it, not his arm length x 90 deg

tags: lookism
 
honestly theres too many calcs so im just finna debunk the main ones for scalin then ill do the others later


Holy calc holy calc

The px scaling of the characters is bunk cause they're further away from the pov makin the crater thing look massively larger than how big it is.
angle is pointing upwards making the crater thing look massive

the calc is bad, remove it

using yield strength as if ts is a dent is wank as fuh, so change it to frag and also use steel cause shiny dont = stainless steel

so u gotta find a new angle or drop it, if u find a new angle change the values
Gapryong's feat certainly seems strange to me from the angle in which it is applied, and yet it is nothing that cannot be fixed.

fragments come out so its not pulv

u also assumed every line has the same depth makin the thing have a massively higher volume
Johan's feat would prefer to wait for a response from Viott who can substantiate the calculation or say if it is wrong.
finally a calc whos scans i dont have to rely on memory or search up the chapters for

he'd only need to move the width of the gun to chop it, not his arm length x 90 deg

tags: lookism
I don't see much point in reducing it to the length of the weapon if, before cutting, it needs to travel a certain distance; otherwise, it would just be accelerating the clock until the weapon breaks. Could you explain this in more detail, please?
 
I don't see much point in reducing it to the length of the weapon if, before cutting, it needs to travel a certain distance; otherwise, it would just be accelerating the clock until the weapon breaks. Could you explain this in more detail, please?
the length of the weapon is the minimum goo needs to move to cut it
 
By the way, since you're reviewing the calculations, could you let us know in advance which calculations you'll be checking? The verse is currently under review, and any changes need to be reported to maintain order and avoid conflicts, you know.
 

The px scaling of the characters is bunk cause they're further away from the pov makin the crater thing look massively larger than how big it is.
You’re exaggerating. The guy isn’t very far from the door. This doesn’t really change the result much. In fact, I even saw that when I used Baekho Kwon as a reference who is closer to the door, the results came out slightly higher.
angle is pointing upwards making the crater thing look massive
What are you talking about? The angle is perfectly fine.
the calc is bad, remove it

using yield strength as if ts is a dent is wank as fuh, so change it to frag
Most of the steel is bent. Therefore, yield strength should be used.
and also use steel cause shiny dont = stainless steel
Stainless steel is shiny. But normal steel looks relatively dull, having a matte gray surface.
so u gotta find a new angle or drop it, if u find a new angle change the values
I’m saying it again: the angle isn’t bad. Don’t exaggerate.

fragments come out so its not pulv
The crater is being compressed inward. Therefore, Pulv / compressive strength should be used. Only a few fragments are ejected toward the screen.

And there are no fragments from the crater on the ground. The ground becomes clearer in subsequent panels. And as I said, there are no fragments from the crater.
u also assumed every line has the same depth makin the thing have a massively higher volume
That really isn’t important. The total depth should be used to find the total volume. It’s as simple as that.

Holy width assumption, u pixel scaled wrong, ur px scaling assumes u pixel scaled exactly what you did in the first image, theres another way bro 😭 Pick any other object you can see
Here, for reference purposes, I agree. But that’s all.
worst of all is you assumed its the height of the whole panel because those line effects as if that was correct when thats just an effect, jst scale where the debris is cause thats the only quantifiable method to find it
That’s not an effect. It’s quite clear that this is a shockwave. I guess you don’t know what a shockwave looks like.
 
You’re exaggerating. The guy isn’t very far from the door. This doesn’t really change the result much. In fact, I even saw that when I used Baekho Kwon as a reference who is closer to the door, the results came out slightly higher.
that isn't a debunk, use another panel
What are you talking about? The angle is perfectly fine.
it's tilted upwards
Most of the steel is bent. Therefore, yield strength should be used.
that goes against a rule, aint there a bending feat rule now?
Stainless steel is shiny. But normal steel looks relatively dull, having a matte gray surface.
so is like, 80 percent of metals
Im saying it again: the angle isn’t bad. Don’t exaggerate.
I'm not plus ts aint a debunk
The crater is being compressed inward. Therefore, Pulv / compressive strength should be used. Only a few fragments are ejected toward the screen.
since when does that matter, its fragmentation, violent frag, and pulv, it's clearly frag
And there are no fragments from the crater on the ground. The ground becomes clearer in subsequent panels. And as I said, there are no fragments from the crater.
idk mate isn't that maybe contradicted by the fact we see several fragments being sent flying away
That really isn’t important. The total depth should be used to find the total volume. It’s as simple as that.
no it isn't, ur not debunking anythin
That’s not an effect. It’s quite clear that this is a shockwave. I guess you don’t know what a shockwave looks like.
i guess you dont know distances
 
The px scaling of the characters is bunk cause they're further away from the pov makin the crater thing look massively larger than how big it is.
angle is pointing upwards making the crater thing look massive
Just measure the tiles on the ground to get a more accurate size value for the depth.
 
that isn't a debunk, use another panel
The character doesn’t appear very far from the door. Also, you’re ignoring my argument. When I take the character standing next to the bent steel as a reference, the result comes out slightly higher. That debunks your argument that I inflated the result by using a character farther away. So the calculation is perfectly fine.

Also, another panel? There’s no need for another panel when I can just use another character as a reference.
it's tilted upwards
It’s only slightly slanted, and that doesn’t change the result.
that goes against a rule, aint there a bending feat rule now?
If you're claiming this is against the rules, send me a link as proof.

And since the steel is bent, the yield strength is used. Because in this case, the material has already exceeded its elastic limit.
so is like, 80 percent of metals
What? Did you read the link I sent? It clearly states that stainless steel is shiny, while carbon steel has a dull gray appearance.
I'm not plus ts aint a debunk
Really? There is something called perspective. Being tilted upward does not inflate the result; on the contrary, it reduces it.
since when does that matter, its fragmentation, violent frag, and pulv, it's clearly frag
This always matters. In many similar feats, the pulverization value is used, because the pulverization value comes from compressive strength.
idk mate isn't that maybe contradicted by the fact we see several fragments being sent flying away
No, because it means that much of this volume is being compressed inward.
no it isn't, ur not debunking anythin
This is exactly a debunk. I’m not assuming each line is at the same depth. What? I’m finding the total depth to calculate the total volume of the crater.

Also, you should know that since the entire crater isn’t visible and due to perspective, the actual result is much higher.
i guess you dont know distances
I don’t understand what you mean by "distance." Don’t you see the shockwave in the panel?
 
Just measure the tiles on the ground to get a more accurate size value for the depth.
jst use anotha panel, prolly looks better

The character doesn’t appear very far from the door. Also, you’re ignoring my argument. When I take the character standing next to the bent steel as a reference, the result comes out slightly higher. That debunks your argument that I inflated the result by using a character farther away. So the calculation is perfectly fine.
aint ptj the same dude who made duke like 0.5 meters tall in comparison to 2 meter tall kitae, like, he contradicts his own official heights lol. so that's not other worldly that u got a higher result using a person closer to the pov when that directly contradicts how pov works
lso, another panel? There’s no need for another panel when I can just use another character as a reference.
Nah cause they all further away from the crater
It’s only slightly slanted, and that doesn’t change the result.
it does, stop acting like it dnt
if you're claiming this is against the rules, send me a link as proof.

What? Did you read the link I sent? It clearly states that stainless steel is shiny, while carbon steel has a dull gray appearance.
Other metals are also shiny so why r we using steel
Really? There is something called perspective. Being tilted upward does not inflate the result; on the contrary, it reduces it.
false, thats not how perspective works
This always matters. In many similar feats, the pulverization value is used, because the pulverization value comes from compressive strength.
not when theres fragments coming out mate
This is exactly a debunk. I’m not assuming each line is at the same depth. What? I’m finding the total depth to calculate the total volume of the crater.
ur assuming the craters depth is at the max for each line, thats wrong
 
Holy calc holy calc

The px scaling of the characters is bunk cause they're further away from the pov makin the crater thing look massively larger than how big it is.
angle is pointing upwards making the crater thing look massive
Maybe the calc changed since you commented on this, but this is completely wrong. Just doing some basic line work to see which is further from the foreground, and it can be seen that the door is actually further than the people are. Which would cause the results to be smaller than they actually should be. This is perfectly fine as is tbh. At worst the thickness measured is what's closer, but the width and height are perfectly fine. And they're basically level with the thickness of the steel door. The wiki allows this. But if someone wanted to be slightly more accurate, they could just measure the thickness of the rock part of the door destroyed and used that for the thickness of the steel too.

That said, I'm unsure if the steel part even has thickness. It just looks like the steel is bent back from the force but only looks thick towards the bottom because it's bent inwards towards the pov. Measurinng the thickness of the rock (Which honestly seems a fair bit thicker than the steel portion anyways) and v frag seems reasonable.
using yield strength as if ts is a dent is wank as fuh, so change it to frag and also use steel cause shiny dont = stainless steel
Frag can't be used because there's no big chunks broken off after the fact. At worst it looks like violent fragmentation because there's at least a few small rocks lying around.
fragments come out so its not pulv
Hardly any fragments given the amount of matter destroyed in the feat. Plus the way the feat was done and how the wall craters, using pulv has merits. Only thing I'd suggest is making a percentage of it frag.
u also assumed every line has the same depth makin the thing have a massively higher volume
They also don't account for the biggest crater having larger depth which would increase the volume a lot too. I agree this should be accounted for, but it prolly just cancels eachother out (Somehow they calculated the bigger crater as having less depth which lowballs the volume).
worst of all is you assumed its the height of the whole panel because those line effects as if that was correct when thats just an effect, jst scale where the debris is cause thats the only quantifiable method to find it
Nowhere in this blog do they use the height of a whole panel. You'd have to point it out. All I see is them using the edge of the shockwave as the diameter.

Other than those things, the other points are alright probably? I didn't really look into them. I know nothing about this verse and have very little interest in manhwa in general.
 
Maybe the calc changed since you commented on this, but this is completely wrong. Just doing some basic line work to see which is further from the foreground, and it can be seen that the door is actually further than the people are. Which would cause the results to be smaller than they actually should be. This is perfectly fine as is tbh. At worst the thickness measured is what's closer, but the width and height are perfectly fine. And they're basically level with the thickness of the steel door. The wiki allows this. But if someone wanted to be slightly more accurate, they could just measure the thickness of the rock part of the door destroyed and used that for the thickness of the steel too.
ur pretty much assuming without evidence

if u stare at it u'd realise the line work is wrong

ptj is literally majorly inconsitent wit his heights so ur line work is wrong double



ur lines wont work imo, just use the self evident, look of it
That said, I'm unsure if the steel part even has thickness. It just looks like the steel is bent back from the force but only looks thick towards the bottom because it's bent inwards towards the pov. Measurinng the thickness of the rock (Which honestly seems a fair bit thicker than the steel portion anyways) and v frag seems reasonable.
why would u use v frag like the fragments are visible
Frag can't be used because there's no big chunks broken off after the fact. At worst it looks like violent fragmentation because there's at least a few small rocks lying around.
its clearly frag, the only panel we see of the destruction has large fragments coming out and being sent like 10 meters away, so, frag
Hardly any fragments given the amount of matter destroyed in the feat. Plus the way the feat was done and how the wall craters, using pulv has merits. Only thing I'd suggest is making a percentage of it frag.
what reasoning is ts, i dont get it
They also don't account for the biggest crater having larger depth which would increase the volume a lot too. I agree this should be accounted for, but it prolly just cancels eachother out (Somehow they calculated the bigger crater as having less depth which lowballs the volume).
aight
Nowhere in this blog do they use the height of a whole panel. You'd have to point it out. All I see is them using the edge of the shockwave as the diameter.
the red line assumes a arbitary height when u could just use the length of where the fragments are

ptj does ts line thing with every "cool" feat, it aint a indicator of the shockwave
 
ur pretty much assuming without evidence
I told you I looked at line work. This isn't hard to confirm. I'm not assuming, it takes a few seconds to do.

if u stare at it u'd realise the line work is wrong
That doesn't make any sense. Your evidence is "just trust me bro, it is" without substantiating it. All you have to do is draw a line from the wall to directly beneath their feet to see where they are level. And it's level with the hole in the wall.

ptj is literally majorly inconsitent wit his heights so ur line work is wrong double
That doesn't make the line work wrong. The line work is only wrong if you are evidently measuring it wrong and misplacing them. Also so what? Heights are inconsistent all across fiction. And the link you sent doesn't even prove their heights are inconsistent, it shows that there are people comically tall and comically short in the manhwa. Inconsistent would be if the same character appears vastly different in height across different scenes. And what you'd do in that case is just used a stated height, or the height of an average person (If a height isn't given).
ur lines wont work imo, just use the self evident, look of it
If you think heights are heavily inconsistent, this substitution makes even less sense, because you couldn't even agree on a "self evident look". Also the wiki doesn't allow that for destruction. You can't just go "This is the size of the crater imo, just trust me."

We have calcs for a reason. The alternative if the feat is incalculable is dropping the feat and not using it at all. Just how wiki standards work.
why would u use v frag like the fragments are visible
Uhm, because v frag means there are visible fragments?
its clearly frag, the only panel we see of the destruction has large fragments coming out and being sent like 10 meters away, so, frag
Dawg, I see zero large fragments anywhere in the blog or linked in the imgur album in the blog. Unless there's some excluded scans that's v frag.
what reasoning is ts, i dont get it
I'm saying the type of destruction is too clean and smooth to be ordinary frag, and lines up more accurately to destruction through pulverization in real life. The amount of rubble on the ground is also way too little to have made up the crater in the wall. So it's arguable the fragments either:
1. Aren't from the crater and fell from the surface of the hill/mountain (wherever the feat occurs) due to the force of the attack as rubble falling from structures is quite common in fiction
2. Most of the volume was pulverized, and a small portion of it was fragmented. Hence why some calcs on the wiki will say a certain percentage of a volume was pulverized, and the other percentage was fragged or v fragged. Case by case basis thing.
the red line assumes a arbitary height when u could just use the length of where the fragments are

ptj does ts line thing with every "cool" feat, it aint a indicator of the shockwave
That's how MOST media (Comics, Manga, Anime, Cartoons, etc.) depict shockwaves. I don't read the series but if you can prove that's just an effect I can agree. But unless you have solid proof that's not the frontier of the shockwave, it seems perfectly valid.

Also, shockwaves are supposed to go further than the rubble they launch. Rubble has more mass than the air in a shockwave, thus the shockwave travels faster and leaves the solid matter behind. That's just the physics of shockwaves for any explosion irl. The only way the object flung would go further than the shockwave is if it had less mass than the molecules shockwaves are constituted of.
 
jst use anotha panel, prolly looks better
This is not even an argument. GG
aint ptj the same dude who made duke like 0.5 meters tall in comparison to 2 meter tall kitae, like, he contradicts his own official heights lol.

That's not how things work. Drawing their heights inconsistently a few times doesn't mean their heights will always be drawn inconsistently.

And the man I'm using as a reference is not far from the door. He's standing in the same spot as the hole.
so that's not other worldly that u got a higher result using a person closer to the pov when that directly contradicts how pov works

Characters whose heights are stated are mostly drawn consistently. I repeat: just because a character's height has been drawn inconsistently a few times doesn't mean it will always be drawn inconsistently.

Also, Baekho Kwon's height is taller than Gapryong Kim and the other guy, so his height wasn't drawn inconsistently.

The height of the man I used as a reference is just an assumption. I can find Baekho Kwon's height using pixels. Therefore, the fact that the result of the calculation comes out higher doesn't mean the character's height is inconsistent . it just means that the height of the character I used as a reference is only an assumption.

Nah cause they all further away from the crater
You're exaggerating. The man I used as a reference is exactly where the hole is, while Baekho Kwon is closer to where the steel is bent. It's very clear how desperate you are while trying to debunk the calculation.
it does, stop acting like it dnt
It seems like you don't know what perspective is.

Haven't you read Dmua's comment?

do keep in mind that's been deemed a little less than reliable, though in this case I think it's fine given it's way more than a simple dent
I mean, a Thread Moderator who is also a CGM member thinks it's not a problem because they are much more than just a simple dent. Therefore, I don't think it's against the rules.
Other metals are also shiny so why r we using steel

Most metals are not shiny. And metals aren't used just because they're shiny. Lol.

The most commonly used steel, carbon steel, has a relatively dull gray appearance.


I don't want to keep sending you this link. Read it properly and write a sensible answer.


false, thats not how perspective works
Since the screen is tilted upward, the door measurement usually comes out smaller than it actually is.
As the angle increases, the door appears even smaller.
not when theres fragments coming out mate
This doesn't mean the entire volume has been fragmented. In later chapters, the ground becomes more clearly visible. And there isn't a single piece belonging to the crater.

If you're claiming that the entire volume has been fragmented, you need to prove it.
ur assuming the craters depth is at the max for each line, thats wrong
What are you talking about? I'm calculating the total depth of the crater for the total volume.

To get the total volume of all the lines there, you need to find the total depth.

The lines are already inside the crater. The sum of the volume of each line equals the total volume of the crater.
 
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I told you I looked at line work. This isn't hard to confirm. I'm not assuming, it takes a few seconds to do.
ur line work is contradicted by eye sight
That doesn't make any sense. Your evidence is "just trust me bro, it is" without substantiating it. All you have to do is draw a line from the wall to directly beneath their feet to see where they are level. And it's level with the hole in the wall.
that dont even prove that they're at the same level as the hole in the wall lol

also ur measuring to the concrete which is like not the steel being calced


That doesn't make the line work wrong. The line work is only wrong if you are evidently measuring it wrong and misplacing them. Also so what? Heights are inconsistent all across fiction. And the link you sent doesn't even prove their heights are inconsistent, it shows that there are people comically tall and comically short in the manhwa. Inconsistent would be if the same character appears vastly different in height across different scenes. And what you'd do in that case is just used a stated height, or the height of an average person (If a height isn't given).
no but in lookism its to a point where its tough to even px scale anything

in 549 the wall is obv much smaller because the distance between the circles in the walls is like max 50 cm, making the wall actually way smaller then the pov being tilted upward
We have calcs for a reason. The alternative if the feat is incalculable is dropping the feat and not using it at all. Just how wiki standards work.
sure
Uhm, because v frag means there are visible fragments?
never said anything diff
Dawg, I see zero large fragments anywhere in the blog or linked in the imgur album in the blog. Unless there's some excluded scans that's v frag.
idk mate maybe because the fragments were sent out of the panel as implied by the literal several fragments coming out when gun is first sent into the wall?
I'm saying the type of destruction is too clean and smooth to be ordinary frag, and lines up more accurately to destruction through pulverization in real life. The amount of rubble on the ground is also way too little to have made up the crater in the wall. So it's arguable the fragments either:
1. Aren't from the crater and fell from the surface of the hill/mountain (wherever the feat occurs) due to the force of the attack as rubble falling from structures is quite common in fiction
2. Most of the volume was pulverized, and a small portion of it was fragmented. Hence why some calcs on the wiki will say a certain percentage of a volume was pulverized, and the other percentage was fragged or v fragged. Case by case basis thing.
if thats tru then would be pulv (im pre sure ts is soichiros feat)
Also, shockwaves are supposed to go further than the rubble they launch. Rubble has more mass than the air in a shockwave, thus the shockwave travels faster and leaves the solid matter behind. That's just the physics of shockwaves for any explosion irl. The only way the object flung would go further than the shockwave is if it had less mass than the molecules shockwaves are constituted of.
ye and? just cause a buncha lines are shown dont mean thats how big the shockwave is, the shockwaves size should just be whats visible
 
ur line work is contradicted by eye sight
Dawg, even from eyeing it I can tell they're standing in the middle of the hole. What are we even talking about. ANYONE here on the wiki can see that. Both my eyes, and doing simple line work shows they are in the hole. Do you want to see it?
that dont even prove that they're at the same level as the hole in the wall lol

also ur measuring to the concrete which is like not the steel being calced
They do, what are we talking about? Ask anyone on the wiki dude, they are evidently level with the wall.

Uh, I SPECIFICALLY said in my first comment the rock is what should be measured, not the steel:
But if someone wanted to be slightly more accurate, they could just measure the thickness of the rock part of the door destroyed and used that for the thickness of the steel too.

That said, I'm unsure if the steel part even has thickness. It just looks like the steel is bent back from the force but only looks thick towards the bottom because it's bent inwards towards the pov. Measurinng the thickness of the rock (Which honestly seems a fair bit thicker than the steel portion anyways) and v frag seems reasonable.
Why are you talking about the steel?
no but in lookism its to a point where its tough to even px scale anything

in 549 the wall is obv much smaller because the distance between the circles in the walls is like max 50 cm, making the wall actually way smaller then the pov being tilted upward
I'm ngl to you man, these doors look super consistent with each other. But if you're that concerned about the math, someone can just measure a part of the door from chapter 549 and us that same part of the door to measure the hole in the feat. That way we know it's in the exact same plane. I don't think it's going to change the results that much tho tbh. It looks like a very small margin of error.
idk mate maybe because the fragments were sent out of the panel as implied by the literal several fragments coming out when gun is first sent into the wall?
Can you just show me for the sake of saving time.

if thats tru then would be pulv (im pre sure ts is soichiros feat)
That crater looks different, but even so, okay? If someone used pulv for that I wouldn't care. Because pulv uses compressive strength of materials irl. Which is the strength to compress materials which is what is happening in that feat. Even leaves a crater in the wall (albeit a very small one by comparison).
ye and? just cause a buncha lines are shown dont mean thats how big the shockwave is, the shockwaves size should just be whats visible
Yeah, and I'm saying shockwaves ARE visible. Did you not read what you just responded to? Almost all fictional media depicts shockwaves as visible. And you know why? Because shockwaves from explosions are visible irl. That's not a fictional thing. Those "effects" look like real shockwaves. So I'm saying prove it's just an effect with proof that doesn't hinge on "Trust me, this manhwa never actually shows shockwaves, they're all actually special effects and aren't actually there."

I can't just trust you just because.
 
in 549 the wall is obv much smaller because the distance between the circles in the walls is like max 50 cm, making the wall actually way smaller then the pov being tilted upward
When I use the character as a reference, the door height looks much larger.

The door doesn't look small at all.

idk mate maybe because the fragments were sent out of the panel as implied by the literal several fragments coming out when gun is first sent into the wall?
Even when gun moves away from the crater, no rock fragments are visible.

ye and? just cause a buncha lines are shown dont mean thats how big the shockwave is, the shockwaves size should just be whats visible
What are you talking about? Can't you see the shockwave in the panel? I drew the red line exactly up to the shockwave.
 
this? what are you using for Baek Sang’s height? Zack’s height or that 174cm? This one is also angled upwards and he is standing closer to the POV than the wall so this gives a much lower value for the height of the wall than true, but it still isn’t as small as 50cm between the circles with either of them.
in 549 the wall is obv much smaller because the distance between the circles in the walls is like max 50 cm, making the wall actually way smaller then the pov being tilted upward
 
honestly theres too many calcs so im just finna debunk the main ones for scalin then ill do the others later


Holy calc holy calc

The px scaling of the characters is bunk cause they're further away from the pov makin the crater thing look massively larger than how big it is.
angle is pointing upwards making the crater thing look massive

the calc is bad, remove it

using yield strength as if ts is a dent is wank as fuh, so change it to frag and also use steel cause shiny dont = stainless steel

so u gotta find a new angle or drop it, if u find a new angle change the values


fragments come out so its not pulv

u also assumed every line has the same depth makin the thing have a massively higher volume


Holy width assumption, u pixel scaled wrong, ur px scaling assumes u pixel scaled exactly what you did in the first image, theres another way bro 😭 Pick any other object you can see

worst of all is you assumed its the height of the whole panel because those line effects as if that was correct when thats just an effect, jst scale where the debris is cause thats the only quantifiable method to find it


the assumption of the distance moved is unfound, u'd use the minimum distance, he used some made up distance

also the angle which its at makes it impossible to quantify, so use another angle

this one shows it to be further

finally a calc whos scans i dont have to rely on memory or search up the chapters for

he'd only need to move the width of the gun to chop it, not his arm length x 90 deg

tags: lookism
The only one I can kind of see is the Gun shockwave one but otherwise I disagree for all the others
 
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