- 228
- 220
To be fair, using tempered glass end as PSI for the destruction bumps it up to 2. something tons of TNT. Still not nearly as much as the church feat, but it's a decent jump (Tempered Glass = Reinforced Structure and Asphalt Road
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To be fair, using tempered glass end as PSI for the destruction bumps it up to 2. something tons of TNT. Still not nearly as much as the church feat, but it's a decent jump (Tempered Glass = Reinforced Structure and Asphalt Road
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This is purely on UI vs Kill-ModeI will admit I am biased in this regard since I do more in depth lookism analysis, but I am also aware that Dowan's BIQ goes up with every training arc, and we saw how well he performed against a master swordsmaster so he could maybe BIQ + hax diff Daniel
But I do mainly see Daniel being able to use his arsenal better as he has been fighting for way longer, has way more experience due to having 2 bodies, and also has experience fighting uphill battles
Yeah, also saw all over tiktok, where James (before HFG arc) was scaled to Multi-City Block and MHS+ speed lmao.(Granted lookism also has its "Yeah I think 1A Vasco is city block level with hypersonic speed" MFs)
The melee aspects of his abilities aren’t broken that’s true but the actual broken stuff are his passive abilities. I’m pretty sure the broken watch just completely screws Daniel up. Your interpretation may vary but if it’s activated I’m pretty sure Daniel from there is just incapitated and is susceptible to damage. It’s kind of a deadly combination followed with durability negation considering he has no means of evasion. But yeah I do agree PB Daniel can copy some of his skills just not the actual effects some of them may bring since that’s just NLF.versa,
Looking at them CURRENTLY with the same rules applied most of Dowan's skills aren't that broken (stun smash, his spam attack, falcon revolve, blind spot hit is pretty good) as we have seen from the last chapter that they ARE copyable apparently which means PB Daniel should be capable of copying them (I mean his multi strike of destruction is literally just punching multiple times very fast)
Yeah the stun hax is busted. Been using it offsite and it’s just too strong of a hack and I don’t think Daniel has anything around it. It’s not even as if Dowan can’t spam it either, he can since it’s unresisted and whether or not Daniel is in UI he’d just be in a state of confusion seeing how he can’t tell if his perception is real or not. Combine KM passives with his own unique passives due to having no “drawbacks” and it’s just a massacre.KM Automode, which is an advanced version of said combat mode specifically geared towards abusing killing intent stun hax and bleeding the opponent to death, on top of Automode base augments (Seen how it was actively aiming at the opponent's vital spots with extreme proficiency).
Theres also LS stuff. Again, interpretative but going based on this site I’m pretty sure Dowan could LS diff due to having a 15x LS advantage but my maths could be wrong.
I always thought UI could have such an outrageous skill level because it's considered a 'fighting machine' or to have 'perfect technique,' but the truth is those statements are far from the level of prowess they claim to be and are more like exaggerations. I mean, yeah, UI Daniel is really impressive in skill, but the guy can't even make the most of his abilities because he has a weakness that magically makes a Gun on the brink of death able to take him out of the fight.This is purely on UI vs Kill-Mode
KM Automode, which is an advanced version of said combat mode specifically geared towards abusing killing intent stun hax and bleeding the opponent to death, on top of Automode base augments (Seen how it was actively aiming at the opponent's vital spots with extreme proficiency).
Automode BIQ execution of actual skill diff is shown more blatantly. It's a more realistic AI-like approach to a state in which the user isn't necessarily outright perfect, but it perfects itself through the battle. Seen as how Dowan needed 35+ bottles of complete healing worth of arsenal to take on one Automode version of himself, which he still almost lost to in the end.
UI showcase of "perfected martial arts" always felt a bit lacklustre. Sure, he did defeat TUI Gun... when he was barely hanging onto life, with 1 broken arm and was actively slowing down due to the constant damage it piled up. But everyone going on about how his moves are "perfect" maintains the narrative, so it needs to be taken into account regardless.
Daniel has the stats down (AP/Speed/Dura), by a very large amount too, but everything else IMO is pretty one-sided for Automode
My maths was horribly wrong but even assuming it was 15x it still would’ve overpowered PBD but that just makes it a lot worse. Definitely a major LS diff.171.012 metric tons vs 113061.44 metric tons
661,1316164947 times difference in RQ favor
Wait RQ has any accepted AP multiplier? Like I only know about RQ's speed multiplierTo be fair, using tempered glass end as PSI for the destruction bumps it up to 2. something tons of TNT. Still not nearly as much as the church feat, but it's a decent jump (then you factor in multiplier galore and gg)
171.012 metric tons vs 113061.44 metric tons
661,1316164947 times difference in RQ favor
Even if they accepted the Class M achievements we have, the gap would be much widerMy maths was horribly wrong but even assuming it was 15x it still would’ve overpowered PBD but that just makes it a lot worse. Definitely a major LS diff.
A 3x gap can still use up quite a bit of the LS, at least enough to treat him like a rag doll most of the time by dislocating or choking him.But is this usable like? Like the AP difference is almost 3x between them, so I don't think dowan can rip his limbs. But I do think chocking can work
And I think Dowan can catch him, cause in the end Daniel will try to reduce his stats to match Dowan's level then Dowan can just grab him and boom Charge ShotA 3x gap can still use up quite a bit of the LS, at least enough to treat him like a rag doll most of the time by dislocating or choking him.
No "legal" AP multiplier. Besides automode getting a sudden physical amp which is still up for debate as no numerical value was given out.Wait RQ has any accepted AP multiplier? Like I only know about RQ's speed multiplier
But is this usable like? Like the AP difference is almost 3x between them, so I don't think dowan can rip his limbs. But I do think chocking can work, since gap isn't really that big to just declare LS as compression
No way hes rushing Gen 0 flashback right?![]()
PTj didn't even bother with buildup for this fightt![]()
Was the comma supposed to be a . Cuz there is no way the difference is in the trillions right171.012 metric tons vs 113061.44 metric tons
661,1316164947 times difference in RQ favor
If we are including the one time power ups like the watch, Sunjae sync etc then yeah Dowan absolutely low diffs him lolThe melee aspects of his abilities aren’t broken that’s true but the actual broken stuff are his passive abilities. I’m pretty sure the broken watch just completely screws Daniel up. Your interpretation may vary but if it’s activated I’m pretty sure Daniel from there is just incapitated and is susceptible to damage. It’s kind of a deadly combination followed with durability negation considering he has no means of evasion. But yeah I do agree PB Daniel can copy some of his skills just not the actual effects some of them may bring since that’s just NLF.
Theres also LS stuff. Again, interpretative but going based on this site I’m pretty sure Dowan could LS diff due to having a 661,1316164947x LS advantage but my maths could be wrong. IIRC Dowan has actually strangled his opponents before. If he’s in KM he’d be more inclined to since he’s essentially a blood crazed maniac who isn’t hesitating or stopped by mental block. Dowan can also afford to take some hits since he has immortality type 2. PB Daniel would have to knock him out, but this is assuming both characters aren’t relative in strength. In the future I can see Dowan >= PB Daniel but if the dragon stuff is true then Dowan is undoubtedly stronger.
Yeah the stun hax is busted. Been using it offsite and it’s just too strong of a hack and I don’t think Daniel has anything around it. It’s not even as if Dowan can’t spam it either, he can since it’s unresisted and whether or not Daniel is in UI he’d just be in a state of confusion seeing how he can’t tell if his perception is real or not. Combine KM passives with his own unique passives due to having no “drawbacks” and it’s just a massacre.
TO BE FAIR to PB DanielThis is purely on UI vs Kill-Mode
KM Automode, which is an advanced version of said combat mode specifically geared towards abusing killing intent stun hax and bleeding the opponent to death, on top of Automode base augments (Seen how it was actively aiming at the opponent's vital spots with extreme proficiency).
Automode BIQ execution of actual skill diff is shown more blatantly. It's a more realistic AI-like approach to a state in which the user isn't necessarily outright perfect, but it perfects itself through the battle. Seen as how Dowan needed 35+ bottles of complete healing worth of arsenal to take on one Automode version of himself, which he still almost lost to in the end.
UI showcase of "perfected martial arts" always felt a bit lacklustre. Sure, he did defeat TUI Gun... when he was barely hanging onto life, with 1 broken arm and was actively slowing down due to the constant damage it piled up. But everyone going on about how his moves are "perfect" maintains the narrative, so it needs to be taken into account regardless.
Daniel has the stats down (AP/Speed/Dura), by a very large amount too, but everything else IMO is pretty one-sided for Automode
Tbh that fight is more so BS on 'how is Gun still alive' (and how did he not end up crippled for life after lol I feel like HFG Gun healing back to normal with no scars should count as regen or somethingI always thought UI could have such an outrageous skill level because it's considered a 'fighting machine' or to have 'perfect technique,' but the truth is those statements are far from the level of prowess they claim to be and are more like exaggerations. I mean, yeah, UI Daniel is really impressive in skill, but the guy can't even make the most of his abilities because he has a weakness that magically makes a Gun on the brink of death able to take him out of the fight.
The prompt specifies UI Daniel has no weaknesses though even without that if you account for boosters Dowan would still be slightly faster than the current highest lookism speed feat 700mps vs 800 something mpsAnd I think Dowan can catch him, cause in the end Daniel will try to reduce his stats to match Dowan's level then Dowan can just grab him and boom Charge Shot
From a powerscaling perspective no, from a narrative perspective holy shit?!Not a lot happened in today’s chapter but Goo’s old master actually has a such a sick design
I'll be surprised if we get the Shingen vs Gap fight within this month or even next month. Feel like this flashback might be a bit long (compared to other flashback arcs).I really don't know what to expect from this flashback. I want to see the fight between Shingen and Gapryong, but I also want to learn more about the lore of the entire pre-generation era
500 CHAPTERS🗣I'll be surprised if we get the Shingen vs Gap fight within this month or even next month. Feel like this flashback might be a bit long (compared to other flashback arcs).
Hey Cat, could you send me the chain scaling you had?500 CHAPTERS🗣![]()
I was confused for a moment but knew u meant ps catHey Cat, could you send me the chain scaling you had?
Sure let me just make a copy and make the annotations actually understandble lolHey Cat, could you send me the chain scaling you had?
I'll post it but I think it might be better for me to rewrite a new chain scale specifically for vswiki using my personal one as the basis formatHey Cat, could you send me the chain scaling you had?
I also believe this theorymiracle baby
Ngl I feel like it would take away from the story's themes if Daniel is Korean Jesus lmaomiracle baby
Uhh... Yeah, I think I'll wait until you remake a version for VSB. I could read that, but I definitely don't plan to.I'll post it but I think it might be better for me to rewrite a new chain scale specifically for vswiki using my personal one as the basis format
because I realised
1. I forgot to add arc annotations to mine meaning its nigh unreadable unless you can recognize a character's tier based on their name and knowing in which arc they appear(aka super autism aka me :3)
1.1 The reason I didn't add arc annotations is because its already cluttered as hell, adding arcs + descriptions would probably make it even more unreadable than it already is because of the sheer volume of characters lol
2. It has chain scaling for the whole verse (Lookism + Questism + MK + Vhit + dead mansion + juvenile offender)
3. Its very personally annotated because I did not like the community names for a lot of power ups lol and as a result it sounds really esoteric
3.1 I use number of bullies like a power level because I think its really funny (also just keep track of how many people a character of a certain tier can take on at the same time)
3.2 You can tell I did NOT enjoy reading questism because I couldn't even be bothered to get their names correct and just wrote some variation of 'bully boss No.82828' in my notes lmao I'll have to fix that at some point
4. You'll have to ignore the DC scaling as this is my personal note using my personal way of scaling not based on site scaling so just focus on the chain scaling/narrative scaling (I'll probably rewrite it with the vswiki calc annotation at some point after the 10th because I have exams)
5. The formatting is buns because I am lazy and it was intially meant for personal use because I got tired of forgetting the narrative power creep and abbilities
6. Its embarrassing so please don't judge me QwQ
NOTES:
(0) = BOS
(1) = first power up
(2) = second power up etc
Each narrative tier is separated by > so if you see an = sign it means 2 characters are part of the same tier stats wise
A lot of this scaling chain is guess work based on the highest I could scale X character during Y arc given Z information/statements, so a lot of these might scale too high or too low due to lack of information and are bound to change (looking at you comically high Goo scaling) and was written with an assumed future upscale in mind (this is mainly for the MK cast who I am assuming are gonna get more upscales in the future)
This is especially present in MK as by going off narrative, world building, statments etc everyone would scale super high but there is very little connective scaling to other verses to go off, so MK probably has the worst scaling here by far lol (more than likely too low). Questism and Viral hit, Juvenile offender etc probably scale too high because this chain scale was written with the assumption that narrative tiers are the same across all verses (meaning that a tier in lookism isn't say 10 tiers in viral hit or vice versa)
Anyhow without further ado a h e m
GAZE UPON THY ABYSMAL TAKE AND DESPAIR!!!
The catman's big ol power scaling chain of doom and despair and autism :3(WIP):
James Lee(0)(Pinnacle)(50GJ large building+2)(supersonic+6) = Kitae(0)(Pinnacle + despair fighting) > Imperfect Daniel(6)(Perfect fighting) = Jinyoung(0)(hope fighting) = Jinyoung(0)(Pinnacle) = Tom Lee(animal fighting + killing fighting + signature skill) = Gapryong(0)(hope fighting + supressed)(25GJ large building+)(supersonic+5) > James Lee(0) = Tom Lee(animal fighting + killing fighting) = Gapryong(0)(supressed)(10GJ large building) = Goo(1)(5 sword fighting)(supersonic+4) > Pacheon Jo(sword fighting + black blood)(5GJ building+)(supersonic+3) = Goo(1)(4 sword fighting) = Kitae Kim(0)(despair fighting) = Tom Lee(0)(signature skill(supressed)) > Shingen(black eyes + animal fighting + supressed) = Gun(4)(black eyes + animal fighting)(2.5GJ bulding)(supersonic+2) = Kitae Kim(0) = Jinyoung(0)(copy + signature skill) = Tom Lee(0)(signature skill(supressed-)) = Tom Lee(0)(animal fighting) > Shintaro(black eyes + sword fighting) = Tom Lee(0) = Jinyeong(0) = Kitae Kim(0)(supressed) = Shingen(black eyes + supressed) = Johan(6)(Pinnacle) = Imperfect Daniel(6)(Pinnacle) = Gun(0)(black eyes + techique fighting) = Goo(0)(3 sword fighting)(1GJ bulding-)(supersonic+) > Jinyoung(0)(supressed) = Goo(0)(2 sword fighting)(500MJ small bulding+)(supersonic) = Tom Lee(0)(supressed) = Kitae Kim(0)(supressed) = Jinrang(hope fighting + hope threshold)> Kitae(0)(supressed-) = Goo(0)(1 sword fighting)(250MJ small bulding)(supersonic-) = Tom Lee(0)(supressed-) > Tom Lee(0)(supressed--) Goo(0)(0 sword fighting)(100MJ small bulding-)(sonic+++) > Tom Lee(0)(supressed--) = No.1(2) = Goo(0)(weapon fighting)(50MJ small building--)(sonic++) > Raven = Doom(animal fighting) = Victor Child = No.1(1)(25MJ small building---)(sonic+) = Pacheon(super finger hit fighting + black blood + signature skill) > Jake(6)(MMA + hope fighting) = Samuel(6)(despair fighting + hormones) = Changsu Kwon(1) = Taeyang Jeong(1) = Saionji Goro = Eunha Lee(signature skill) = No.1(0)(10MJ wall+++)(sonic) = King = Aurora = Saladin = Pyeong gyeon = Hansu Seong(0) = Brekdak = Jageyon Na(1)(signature skill) = Pacheon(super finger hit fighting + black blood) = Changsu(signature skill) > Changsu = Pacheon(super finger hit fighting + black blood + supressed) = Bolt = Jageyon Na(1) = Yujae(1) = Syheon(8) = Choyun(1) = Seongji(1) = James Lee(1) = J = Sinu(2) = Yuseong(2) = Bolt = Johan(5) = Sunny = Eunha Lee = (Perfect fighting)(5MJ wall+3)(transonic+) = Mugak(painless fighting) = Juan Ryu(techique fighting) = Eli(5)(animal fighting) = Samuel(5)(despair fighting) = Jake(5)(hope fighting) = Taesoo Ma(1)(signature skill) = Gongseob(signature skill) = Jageyon Na(0)(signature skill) = Jinrang(hope fighting) = Perfect Daniel(8) = Perfect Daniel(7)(despair fighting) = Ruyhei(1)(techique + assassin fighting) = Changyi Seo(signature skill) = Imperfect Daniel(7) = Manager Kim(0) = Gale = Closer = reaper = Titan = Cipher > Ryu Baekgun = YoungJin Jin = Chilsu Kang = Dongchun Bae = Changyi Seo = Dr Jo = Jageyon Na(0) = James Lee(0) = Seongji(0) = Samuel(5)(weapon fighting) = Jake(5)(MMA fighting) = Johan(4)(techique fighting) = Eli(5)(weapon fighting) = Lineman(1) = Wichun Hong = Daesik Kim = J2 = Fulldale = Note black = Haeshik won = Yuseong(1)(2.5MJ wall+2)(transonic) = Pacheon Jo(super finger hit fighting + supressed-) = Huijo Seo = Jamal Rahid = Ungi Yeom = Cheonmu Ha = Jaegwang Do = Hashik Seong = Hyun Baekjin = Hwang Jungseok = Sang Baek = Jinrang(super elbow fighting) = Dayoung Oh(hope fighting) = Mandeok(1) = Ren Ryusei = Juan Ryu(weapon fighting) = Taesoo Ma(1)(super punch fighting) = Gongseob(1)(techique fighting) = Warren(4) = Vasco(8)(concentrated fighting) = Perfect Daniel(7)(techique fighting) = Vin Jin(5) = Ruyhei(0)(techique fighting + weapon fighting + hope fighting) = Imperfect Daniel(6)(techique fighting) = Seungwoo Han = Mugeon Jang = Museok Jang = Siheon Choi = Imperfect Daniel(5)(black eyes) = Valentina Alexander(0)(assassin fighting) = Deukman Chu = Jinho = Hobin Yu(12) =Wangguk(3) = Jichang Kwak = Bakgu Noh = Taejin Cheon = Choyun(0) = Jeongdu Ma(1) > Jeongdu Ma(0) = Choyun(0)(debuffed) = Daniel(1) = Hajun(5) > Gukja(4) = Syheon(7) > Daniel(0) > Syheon(6)(member skill copy) = Jiwon Seo = Uijjin(1) > Hong Ji Gwang = Jun Jang = Syheon(6) = Choyun underling > Taeho Cheon > Sigyeong Ryu(1) = Imperfect Daniel(5)(despair fighting) = Mandeok(0)(techique fighting) = Dayoung Oh = Sebastian Kang = Boknam Lee = Yeowool Ha = Sung Jegal = Roy Kwon = Tao Ju = Cheon Bang = Yeonryong Sa = BJ Shobu = Juhyeok Eun = Jaemin Noh = King underling = Dongseok(1) = Hyoseung Kim(1) = Albert Kim(0) = Alisa Alexander(0) = Yuseong(0)(1MJ wall+) = Danyeol Baek = Woochul = Mangi(4) = Yenwoo Ji(2) = Sinu(1)(invisible fighting)(transonic-) = Jake Kim(4)(hope fighting) = Sekdoku(0) = Doksu Heo = Jinyoung Go(supressed) = Ruyhei(0)(techique + hope fighting) = Eli(4)(animal fighting) = Samuel(4)(despair fighting) = Isu Jo = Imperfect Daniel(6)(techique fighting) = Warren(3)(military fighting) = Jerry(4) = Vin Jin(5)(supressed) = Zack Lee(8)(technique fighting) = Vasco(8)(techique fighting) = Hudson(3) = Jay(4) = Shigeki Kojima + Hiroaki Kojima = Taesoo Ma(0) = Gongseob(0) = Kenta(3) = Kim = Hobin Yu(11) = Jinho underling = Wangguk(2) = Haesu = Gyeoncheol Ma > Hajun Gu(4) = Shigeki Kojima = Hiroaki Kojima = Warren(2)(military fighting) = Jian = Sigyeong Ryu(0) = Peng ao wei = Tokutaro Fujimori = Hyoseung Kim(0) = Vronsky = Madeok(0)(supressed)(500KJ wall)(subsonic+) = assassin = zombie white = Laodong = Manager Nam(2)(military fighting) = Yeonwoo Ji(1) = Jo Illsang underling = Hobin(10) = Joshua = Taehun(2) = Munseong(1) = Baavgai = Gun(3) = Vin Jin(4) = Ruyhei(0)(techique fighting = Xiaolung(1) = Samuel Seo(4)(weapon fighting) = Jerry(3)(despair fighting) = Imperfect Daniel(5) = Jin = Arin Shin = Jihoon Min = Hykjin Park = Sangjin Hyun = Jinchan Kang = Hudson (2) = Zack Lee(7)(techique fighting) = Vasco(7)(techique fighting = Seonu Ha = Uijin(0) = black workers = Kenta(2) = Sato Kazuma(1) = Sekdoku(0)(supressed) = Taesoo Ma(0)(supressed) = Eli(3)(animal fighting) = Yunseong(1) > Jay(3) = Belogu Lee = Jaesu Noh = Gwang Yu = Johan(3) = Samuel Seo(3)(despair fighting) = Jiheon Lee(2) = Gang Hwang = Hyeok Na = Junhwah Oh = Jake Kim(4)(hope fighting 250KJ wall-) = Fujimori Yuuki = Eli(2)(animal fighting) = Logan Lee(4) = Minsk = Jinyoung lackey = Jerry(3) = Warren(1)(military fighting) = Kenta(1)(techique fighting) = Yujin Hwang = Kenta(0)(inferiority fighting + techique fighting)(subsonic) Zack Lee(6)(despair + techique fighting) = Sato Kazuma(0) = Hudson(1) = Hajun(3) = Syheon Kim(5) = Haru(3) = Jintae Heo(mindless fighting) = Jaeha(3) = Seok(3) = Gun(1) = Yukie Koroda = Gen 1 fodder = Taehun(1) = Munho Park = Munseong(0) = Mangril Ri = Yuncheol Lee = Taeyang Jeong(0) = Manager Nam(3) > Ryoma Watanabe = souta takeshi = yuuma masaichi = Jihan Kwak = Jibeom Kwak = Kenta(0)(techique fighting) = Jason Yoon(4) = Brad Lee(4) = Warren(1) = Samuel Seo(3)(weapon fighting) = Eli(2)(weapon fighting) = Jake Kim(4)(techique fighting) = Sanghui = Yengcheol = Gun(0) = Yenwoo Ji(0) = Taehun(0) = Mangi(3) = Hansu Seong(0) = Manager Kim(0) = Jincheol(0) = Alisa Alexander(0) = Manager Nam(2) = Xiaolung(0)(100KJ wall-2) = Morgan = Dmitri Medvedev(1) = Yuri Smirnov(1) = Connor = Eric = Slendy = Fake Eli(1)(animal fighting) = Sean(kali arnis fighting) = Taiki(sword fighting) = Wangguk(1) = Daniel Smith = Mr. Dreg = Dongseok(0) = Sehun Kwon = 1000 bullies = Changyong Ji = Dosu Lee = Hudson(0) = Perfect Daniel(6)(despair fighting) = Zack Lee(6)(techique fighting) = Zack Lee(5)(despair fighting) = Vasco(6)(despair fighting) = Akira(subsonic-) = Marcus = Jaeha(2)= Seok(2) = Hajun(2) = Jintae Heo = Minu Do = Syheon Kim(4) = Cheonhak Yang(3) = Yugyeom Na(4) = Gukja(3) = Kim Soojin = Lee > Eunhyeong Ji = Baeki Hong = Yugyeom Na(3) = Haru(2) = taehyeong lim = Lineman(2) = Taekbeom Ju = Channing = Jacky Lee = Perfect Daniel(6) = Zack Lee(5) = Vasco(6) = Taebeom moon = manseop ri = Manager Nam(1) = Taiki(techique fighting) = Taeyun Jeong = Yeongho Bong = Sean(2) = Olly Wang(50KJ wall-3) = Morgan = Morgan's uncle = Changseok Han = Yoonsung Shin = Lee Jong-yong = Seong Mungang = Kim Minhyeok = Boram Jeong = Yunseong(0) = Juchan = Changsu Kwon(1) = Jake(3) = Jerry(2) = Johan(2) = 500 bullies = Wuchan Jeon = Seonghui Lee = Perfect Daniel(5)(despair fighting) = Samuel Seo(2)(despair fighting) = Sehun Lee = Wuhyeon Jin = Gukja(2) = Seong-u = Hyeokjae Bae = Minho Jo = Chanho Baek = Yongseok Ha = Jeongtae park = Hobin(9) > Hajun(1) = Huseong Ha = Hwang Ho = Sowol Jin = Sinu(0) = Jason Yoon(3) = Brad Lee(3) = Max(1) + Derek(1)(25KJ wall-4) = Ethan = Taejang Jeong(0) = Manager Nam(0) = Manager Seo = Gukbong Pyo = Byeongeon Ho 1 = Kyungsunghwe underling = Byeongeon Ho 2 = Taegon Wi(weapon fighting) = Zack Lee(4) = Vasco(5)= Manager Kim(supressed)(0) = Jake Kim(1) = Samuel Seo(1) = Olly Wang(0)(painless fighting) = Eli(1)(dirty fighting) = Johan(1) = Perfect Daniel(5) = Seth Lee(1) = 250 bullies = Fake Eli(0)(animal fighting) = Antonio Miguel = Imperfect Daniel(4) = Jiho(1) = Changung Yeom(1) = Sechan(1) = Hobin(8) > Lineman(1) = Taegon Wi(no weapon fighting) = Imperfect Daniel(3) = Dongchul = Robert Choi = Gabriel Park = Eli(1)(weapon fighting) = 100 bullies = Mary Kim = Wooseok Choi = Taebong Lim = Hyungjae Lee = Jewoo Park = Jason Yoon(2) = Brad Lee(2) = Jerry(1) = Old face = Jay(2) = Perfect Daniel(4) = Zack Lee(3) = Logan Lee(3) = Vin Jin(3) = Vasco(4) = Seth Lee(0) = Justin + Chuck = Sas + Ryochi = Sechan(0) = Jeonghwan son = agent = fake Eli(0) = Sean(1) = Johan(0)(10KJ wall-5) = Jerry(0) = Eli(0) = Warren(0) = Max(0) + Derek(0) = Dontak Seo = Cheonhak Yang(2) = Jiheon Lee(1) = Yugyeom Na(2) = Changung Yeom(0) = Jake Kim(0) = Samuel Seo(0)(weapon fighting) = Matt Kang(1) = Brett Lee(1) = Syheon(3) = Seok(1) = Jaeha(1) = MMA bully = Hobin(7) > Woong(2) = Ira Oh(2) = Jace(2) = Bret Lee(0) = Matt Kang(0) = Jay(1) = James Gong(1) = Justin Peng = Chuck Kwak = Perfect Daniel(3) = Vin Jin(2) = Zack Lee (2) = fodder agent = Sean(0) = Yuri smirnov(0) = Vasco(3) (5KJ wall-6) = Dmitri Medvedev(0) = Teki = Logan Lee(2) = Lee fodder(2) = Seok(0) = Cheonhak Yang(1) = Yugyeom Na(1) = Haru(1) = 50 bullies = Dominic Min(1) = Scotty Kwon(1) = Hope Park(1) = Ivan Park(1) = Jason Yoon(1) = Brad Lee(1) = Hajun(0) = Jaeha(0) = Cheonhak Yang(0) = Jingsu Oh = Syheon Kim(2) = Yugyeom Na(0) = Hobin(6) = Mangi(2) = Minu(despair fighting) > Jiheon Lee(0) = Seok lackey = Jaeha lackey = Bicheon gangster = Dominic Min(0) = Scotty Kwon(0) = Woong(1) = Ira Oh(1) = Jace(1) = Hope Park(0) = Dmitri Medvedev(0)(supressed) = Ivan Park(0) = Vasco(2) = Sean(0)(supressed) = Perfect Daniel(2)(2.5KJ athelete+) = Hojung Jang = Kangmin = 25 bullies = 1 gangster = Jason Yoon(0) = Brad Lee(0) = Jin Jang(1) = Mark Sa(1) = bully twin boss 1 = bully twin boss 2 = Wang Dongwoo = Lee fodder(1) = Park Geon = Jisu Ju = Hyeoksu Ju = Mangi(1) = Hobin(5) = Geontae Park > Haru(0) = Syheon(1) = Gukja(1) = Changsu Kang = Gyojin Lim = Darius = Mark Sa(0) = Jin Jang(0) = Logan(1) = Chan Jeong = Minu = Seongho Shin = thug boss =Vasco(1)(1KJ athlete) = Junseong = Chunhoi yang = 10 bullies = bully boss 2 = Hobin(4) > Hyeongmin Kang = Seonong = Gangster = Zeus = Vasco(0) = bully boss = fat bully boss = Vin Jin(1) = Zack Lee(1) = thug = Perfect Daniel(1)(athlete- 500J) = Changsu Kwon(0) = Logan(0) = Hobin(3) > Jace(0) = Woong(0) = Ira Oh(0) = Vin Jin(0) = Jay(0) = Sangcheol Park = Chingchan = Bongsa = Zack Lee(0)(250J human+) = Joseph = Lee fodder(0) = Kuja(0) = Woojin = 3 fat bullies = Wangguk Han(0) > Mangi(0) = Min = Daehun = Seungpyo > 1 fat bully = Yong Lee = Hobin(2) > Hyeonsu Lee = Hobin(1) = 3 bullies = Perfect Daniel(0) = mincheol oh = Minho Seong = James Gong(0) = Mae Kim = imperfect Daniel(2) > Skinny Logan = Imperfect Daniel(1) = Joongi = 1 bully = Jihun= Pakgo = Panjun Kim(human 100J) = Lineman(0) = Syheon(0) = Gukja(0) > Alexander Hwang = imperfect Daniel(0)(human- 50J) = Jiho(0) = stalker = Hobin(0) = Snapper
Yeah I realised that myself, do we have any arcs or do we need all the arcs?Uhh... Yeah, I think I'll wait until you remake a version for VSB. I could read that, but I definitely don't plan to.
I recommend that when you do the remake, you don't tackle chain scaling in general, but rather start with individual arcs and the characters within those arcs.
We don't need absolutely every arc, only those where there's a significant change in the characters' scale. For example, Lil Daniel, despite training with Vasco and having multiple copies, we consider that he didn't experience any change in scale until he trained with Sophia.Yeah I realised that myself, do we have any arcs or do we need all the arcs?
I am sowwy QwQBro said "I aint reading all that, congrats or sorry that happened"![]()