• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Lookism Discussion Thread

Tempered Glass = Reinforced Structure and Asphalt Road
470e48209f59.jpg
To be fair, using tempered glass end as PSI for the destruction bumps it up to 2. something tons of TNT. Still not nearly as much as the church feat, but it's a decent jump (then you factor in multiplier galore and gg)
 
I will admit I am biased in this regard since I do more in depth lookism analysis, but I am also aware that Dowan's BIQ goes up with every training arc, and we saw how well he performed against a master swordsmaster so he could maybe BIQ + hax diff Daniel

But I do mainly see Daniel being able to use his arsenal better as he has been fighting for way longer, has way more experience due to having 2 bodies, and also has experience fighting uphill battles
This is purely on UI vs Kill-Mode

KM Automode, which is an advanced version of said combat mode specifically geared towards abusing killing intent stun hax and bleeding the opponent to death, on top of Automode base augments (Seen how it was actively aiming at the opponent's vital spots with extreme proficiency).

Automode BIQ execution of actual skill diff is shown more blatantly. It's a more realistic AI-like approach to a state in which the user isn't necessarily outright perfect, but it perfects itself through the battle. Seen as how Dowan needed 35+ bottles of complete healing worth of arsenal to take on one Automode version of himself, which he still almost lost to in the end.

UI showcase of "perfected martial arts" always felt a bit lacklustre. Sure, he did defeat TUI Gun... when he was barely hanging onto life, with 1 broken arm and was actively slowing down due to the constant damage it piled up. But everyone going on about how his moves are "perfect" maintains the narrative, so it needs to be taken into account regardless.

Daniel has the stats down (AP/Speed/Dura), by a very large amount too, but everything else IMO is pretty one-sided for Automode
 
versa,

Looking at them CURRENTLY with the same rules applied most of Dowan's skills aren't that broken (stun smash, his spam attack, falcon revolve, blind spot hit is pretty good) as we have seen from the last chapter that they ARE copyable apparently which means PB Daniel should be capable of copying them (I mean his multi strike of destruction is literally just punching multiple times very fast💀)
The melee aspects of his abilities aren’t broken that’s true but the actual broken stuff are his passive abilities. I’m pretty sure the broken watch just completely screws Daniel up. Your interpretation may vary but if it’s activated I’m pretty sure Daniel from there is just incapitated and is susceptible to damage. It’s kind of a deadly combination followed with durability negation considering he has no means of evasion. But yeah I do agree PB Daniel can copy some of his skills just not the actual effects some of them may bring since that’s just NLF.

Theres also LS stuff. Again, interpretative but going based on this site I’m pretty sure Dowan could LS diff due to having a 661,1316164947x LS advantage but my maths could be wrong. IIRC Dowan has actually strangled his opponents before. If he’s in KM he’d be more inclined to since he’s essentially a blood crazed maniac who isn’t hesitating or stopped by mental block. Dowan can also afford to take some hits since he has immortality type 2. PB Daniel would have to knock him out, but this is assuming both characters aren’t relative in strength. In the future I can see Dowan >= PB Daniel but if the dragon stuff is true then Dowan is undoubtedly stronger.
KM Automode, which is an advanced version of said combat mode specifically geared towards abusing killing intent stun hax and bleeding the opponent to death, on top of Automode base augments (Seen how it was actively aiming at the opponent's vital spots with extreme proficiency).
Yeah the stun hax is busted. Been using it offsite and it’s just too strong of a hack and I don’t think Daniel has anything around it. It’s not even as if Dowan can’t spam it either, he can since it’s unresisted and whether or not Daniel is in UI he’d just be in a state of confusion seeing how he can’t tell if his perception is real or not. Combine KM passives with his own unique passives due to having no “drawbacks” and it’s just a massacre.
 
Last edited:
This is purely on UI vs Kill-Mode

KM Automode, which is an advanced version of said combat mode specifically geared towards abusing killing intent stun hax and bleeding the opponent to death, on top of Automode base augments (Seen how it was actively aiming at the opponent's vital spots with extreme proficiency).

Automode BIQ execution of actual skill diff is shown more blatantly. It's a more realistic AI-like approach to a state in which the user isn't necessarily outright perfect, but it perfects itself through the battle. Seen as how Dowan needed 35+ bottles of complete healing worth of arsenal to take on one Automode version of himself, which he still almost lost to in the end.

UI showcase of "perfected martial arts" always felt a bit lacklustre. Sure, he did defeat TUI Gun... when he was barely hanging onto life, with 1 broken arm and was actively slowing down due to the constant damage it piled up. But everyone going on about how his moves are "perfect" maintains the narrative, so it needs to be taken into account regardless.

Daniel has the stats down (AP/Speed/Dura), by a very large amount too, but everything else IMO is pretty one-sided for Automode
I always thought UI could have such an outrageous skill level because it's considered a 'fighting machine' or to have 'perfect technique,' but the truth is those statements are far from the level of prowess they claim to be and are more like exaggerations. I mean, yeah, UI Daniel is really impressive in skill, but the guy can't even make the most of his abilities because he has a weakness that magically makes a Gun on the brink of death able to take him out of the fight.
 
To be fair, using tempered glass end as PSI for the destruction bumps it up to 2. something tons of TNT. Still not nearly as much as the church feat, but it's a decent jump (then you factor in multiplier galore and gg)
Wait RQ has any accepted AP multiplier? Like I only know about RQ's speed multiplier
171.012 metric tons vs 113061.44 metric tons

661,1316164947 times difference in RQ favor

But is this usable like? Like the AP difference is almost 3x between them, so I don't think dowan can rip his limbs. But I do think chocking can work, since gap isn't really that big to just declare LS as compression
 
Last edited:
My maths was horribly wrong but even assuming it was 15x it still would’ve overpowered PBD but that just makes it a lot worse. Definitely a major LS diff.
Even if they accepted the Class M achievements we have, the gap would be much wider 🥹
 
But is this usable like? Like the AP difference is almost 3x between them, so I don't think dowan can rip his limbs. But I do think chocking can work
A 3x gap can still use up quite a bit of the LS, at least enough to treat him like a rag doll most of the time by dislocating or choking him.
 
A 3x gap can still use up quite a bit of the LS, at least enough to treat him like a rag doll most of the time by dislocating or choking him.
And I think Dowan can catch him, cause in the end Daniel will try to reduce his stats to match Dowan's level then Dowan can just grab him and boom Charge Shot
 
Wait RQ has any accepted AP multiplier? Like I only know about RQ's speed multiplier

But is this usable like? Like the AP difference is almost 3x between them, so I don't think dowan can rip his limbs. But I do think chocking can work, since gap isn't really that big to just declare LS as compression
No "legal" AP multiplier. Besides automode getting a sudden physical amp which is still up for debate as no numerical value was given out.

And yes it is usable. No ripped limbs due to the AP difference but if he gets a hold of anybody, they aint getting out and they could he choked to death eventually.
 
I really don't know what to expect from this flashback. I want to see the fight between Shingen and Gapryong, but I also want to learn more about the lore of the entire pre-generation era
 
The melee aspects of his abilities aren’t broken that’s true but the actual broken stuff are his passive abilities. I’m pretty sure the broken watch just completely screws Daniel up. Your interpretation may vary but if it’s activated I’m pretty sure Daniel from there is just incapitated and is susceptible to damage. It’s kind of a deadly combination followed with durability negation considering he has no means of evasion. But yeah I do agree PB Daniel can copy some of his skills just not the actual effects some of them may bring since that’s just NLF.

Theres also LS stuff. Again, interpretative but going based on this site I’m pretty sure Dowan could LS diff due to having a 661,1316164947x LS advantage but my maths could be wrong. IIRC Dowan has actually strangled his opponents before. If he’s in KM he’d be more inclined to since he’s essentially a blood crazed maniac who isn’t hesitating or stopped by mental block. Dowan can also afford to take some hits since he has immortality type 2. PB Daniel would have to knock him out, but this is assuming both characters aren’t relative in strength. In the future I can see Dowan >= PB Daniel but if the dragon stuff is true then Dowan is undoubtedly stronger.

Yeah the stun hax is busted. Been using it offsite and it’s just too strong of a hack and I don’t think Daniel has anything around it. It’s not even as if Dowan can’t spam it either, he can since it’s unresisted and whether or not Daniel is in UI he’d just be in a state of confusion seeing how he can’t tell if his perception is real or not. Combine KM passives with his own unique passives due to having no “drawbacks” and it’s just a massacre.
If we are including the one time power ups like the watch, Sunjae sync etc then yeah Dowan absolutely low diffs him lol

Also to be clear yeah I don't think Daniel can actually copy Dowan's magical based hax just the physical based abbilities

And I didn't account for LS, but that difference seems way too large💀
 
This is purely on UI vs Kill-Mode

KM Automode, which is an advanced version of said combat mode specifically geared towards abusing killing intent stun hax and bleeding the opponent to death, on top of Automode base augments (Seen how it was actively aiming at the opponent's vital spots with extreme proficiency).

Automode BIQ execution of actual skill diff is shown more blatantly. It's a more realistic AI-like approach to a state in which the user isn't necessarily outright perfect, but it perfects itself through the battle. Seen as how Dowan needed 35+ bottles of complete healing worth of arsenal to take on one Automode version of himself, which he still almost lost to in the end.

UI showcase of "perfected martial arts" always felt a bit lacklustre. Sure, he did defeat TUI Gun... when he was barely hanging onto life, with 1 broken arm and was actively slowing down due to the constant damage it piled up. But everyone going on about how his moves are "perfect" maintains the narrative, so it needs to be taken into account regardless.

Daniel has the stats down (AP/Speed/Dura), by a very large amount too, but everything else IMO is pretty one-sided for Automode
TO BE FAIR to PB Daniel

UI Gun is probably the worst match up imaginable given that PB Daniel adjusts his stats, UI PB Daniel's entire fighting style is centered around punishing his opponent and keeping them at a distance until he adjusts and then overwhelming then with technique and perfect counters

UI Gun feels no pain and fatigue so UI PB Daniel can't maintain distance by punishing UI Gun for getting too close using jabs or other moves (think MMA basically) and since UI Gun is constantly pushing his body's limits upward like a reverse UI Daniel to overwhelm UI Daniel while also getting weaker at the same time, UI Daniel had to adjust his stats pretty much the entire fight but in the end he did still BIQ diff UI Gun who despite fighting like an animal has decent BIQ himself (snapping Goo's sword to lower his reach which also later saved his life though I doubt he somehow planned that far ahead)

The prompt specifically states his UI has no weakness meaning that a PB UI Daniel with no weakness could probably just one shot that version of Gun💀 especially since it has prime Gap and Shingen copies

Though yeah I concede on the BIQ automode and KAM have busted BIQ💀

Hopefully half UI Daniel fights Changsu and we get more BIQ upscaling in the future as we have never really seen how Daniel fights with the intent to kill
 
I always thought UI could have such an outrageous skill level because it's considered a 'fighting machine' or to have 'perfect technique,' but the truth is those statements are far from the level of prowess they claim to be and are more like exaggerations. I mean, yeah, UI Daniel is really impressive in skill, but the guy can't even make the most of his abilities because he has a weakness that magically makes a Gun on the brink of death able to take him out of the fight.
Tbh that fight is more so BS on 'how is Gun still alive' (and how did he not end up crippled for life after lol I feel like HFG Gun healing back to normal with no scars should count as regen or something😭) and less on 'why did he win?'

Logically it makes sense UI Daniel gives the same response to the same attack (thus the first POP) and the second being he adjusts his stats to be efficient

Gun already had one prior fight with UI PB Daniel that lasted the whole night so out of everyone UI PB Daniel has fought Gun has the most exp with him, during his second fight he confirmed that Daniel uses the same moves which Gun basically memorized and atp all that was left was to lower strength -> bait UI PB Daniel into a perfect response -> raise stats and overwhelm UI Daniel -> repeat process

It felt BS because what ******* strength did bro have left in him to hold back😭 he was basically a walking corpse

A bloodlusted UI PB Daniel with no weakness would never fall for that and probably hit 0.1 HP Gun with the prime Gap special🤣
 
And I think Dowan can catch him, cause in the end Daniel will try to reduce his stats to match Dowan's level then Dowan can just grab him and boom Charge Shot
The prompt specifies UI Daniel has no weaknesses though even without that if you account for boosters Dowan would still be slightly faster than the current highest lookism speed feat 700mps vs 800 something mps
 
Back
Top