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Legionis Powers and Abilities Additions

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Valiant_Abyss

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In Astral Chain once the Legionis reaches post sync they gain the ability to equip ability codes, which as the name implies, gives the Legionis abilities. These include:

- Anti Poison which prevents poison damage. This should warrant for Resistance to Poison manip.

- Anti Flame which prevents burn damage. Warrants for Resistance to Fire manip.

- Anti Freeze which prevents freezing. Resistance to Ice manip.

- Anti Paralyze which prevents paralysis. Resistance to Paralysis Inducement.

- Anti Slime which prevents slowing from sticky substances spewed from enemies. Resistance to Adhesive manip.

- Anti Decibel which prevents stun from loud noises such as howls from beast type chimeras. Resistance to Sound manip.

- Slow Attack can slow down time around a hit enemy. (Legionis already has time manip on their profile, but specifies it to only Arrow Legion's slow shot. this should be changed to say time manip for all legions.)

The abilities I have listed above are abilities that I believe are pretty straightforward in reasoning. Below I will list a couple of abilities that may be a bit iffy or are completely random but are worth a shot.

- Anti Trip prevents tripping(?)

- Auto-Heal, Auto-Heal+, Auto-Heal++ "Life (slowly, gradually, or quickly) refills a few seconds after [the Legionis has] taken damage." I'm unsure about this one but it could possibly warrant for Regenerationn (low to mid-low) for post-sync Legionis.

Thoughts on adding these to Legionis' profile?
 
With upgraded legions they very easily can. Certainly not all on one legion but using the 5 in total its doable.
 
ah. well considering how quick and how often Legionis can switch their legion it shouldn't be that much of an issue.
 
Pretty sure on this wiki we have a mini composite of these abilites. A good example would be Joker from P5 or really most RPG characters.
 
I can go a step further with the majority of these. It seems that a lot of the ones which add certain resistances can be covered through a blanket term by giving them a Resistance to Status Effect Inducement, and from there, specify the exact types of resistances given through the ability codes.

Aside from that, this all seems fine.
 
Starter Pack's suggestion seems fine to me as well.
 
So resistance to fire manip, poison manip, ice manip, and PI should be bundled into Resistance to Status Effect Inducement and added with specification with everything else going in as normal (Regen, Time slow, Resistance to Tripping, Resistance to Adhesive manip, and resistance to sound manip)?
 
Would a staff member be willing to handle it?
 
Tied up atm, but I personally think it's fine to give Crimson some editing rights.
 
Okay. I will give him temporary editing rights. Tell me here when you are done.
 
I'd prefer to not. As I am not very good with my wording and have no idea how to word this and also on top of being a low experienced editor.
 
Okay. Are you willing to handle it instead Starter Pack?
 
Actually, I'm backtracking here on the subject of the Anti-Trip ability.

I'm not exactly sure if this would apply in any reasonable manner as an ability, so I would actually elect to remove this as a power. If anything, the most logical thing this would grant would be enhanced coordination so the Legionis can't trip as easily, but that's about it.

Aside from that, however, I'll apply the rest to the profile when I have the chance.
 
Thank you for helping out. I will do so then.
 
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