Valiant_Abyss
He/Him- 4,957
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In Astral Chain once the Legionis reaches post sync they gain the ability to equip ability codes, which as the name implies, gives the Legionis abilities. These include:
- Anti Poison which prevents poison damage. This should warrant for Resistance to Poison manip.
- Anti Flame which prevents burn damage. Warrants for Resistance to Fire manip.
- Anti Freeze which prevents freezing. Resistance to Ice manip.
- Anti Paralyze which prevents paralysis. Resistance to Paralysis Inducement.
- Anti Slime which prevents slowing from sticky substances spewed from enemies. Resistance to Adhesive manip.
- Anti Decibel which prevents stun from loud noises such as howls from beast type chimeras. Resistance to Sound manip.
- Slow Attack can slow down time around a hit enemy. (Legionis already has time manip on their profile, but specifies it to only Arrow Legion's slow shot. this should be changed to say time manip for all legions.)
The abilities I have listed above are abilities that I believe are pretty straightforward in reasoning. Below I will list a couple of abilities that may be a bit iffy or are completely random but are worth a shot.
- Anti Trip prevents tripping(?)
- Auto-Heal, Auto-Heal+, Auto-Heal++ "Life (slowly, gradually, or quickly) refills a few seconds after [the Legionis has] taken damage." I'm unsure about this one but it could possibly warrant for Regenerationn (low to mid-low) for post-sync Legionis.
Thoughts on adding these to Legionis' profile?
- Anti Poison which prevents poison damage. This should warrant for Resistance to Poison manip.
- Anti Flame which prevents burn damage. Warrants for Resistance to Fire manip.
- Anti Freeze which prevents freezing. Resistance to Ice manip.
- Anti Paralyze which prevents paralysis. Resistance to Paralysis Inducement.
- Anti Slime which prevents slowing from sticky substances spewed from enemies. Resistance to Adhesive manip.
- Anti Decibel which prevents stun from loud noises such as howls from beast type chimeras. Resistance to Sound manip.
- Slow Attack can slow down time around a hit enemy. (Legionis already has time manip on their profile, but specifies it to only Arrow Legion's slow shot. this should be changed to say time manip for all legions.)
The abilities I have listed above are abilities that I believe are pretty straightforward in reasoning. Below I will list a couple of abilities that may be a bit iffy or are completely random but are worth a shot.
- Anti Trip prevents tripping(?)
- Auto-Heal, Auto-Heal+, Auto-Heal++ "Life (slowly, gradually, or quickly) refills a few seconds after [the Legionis has] taken damage." I'm unsure about this one but it could possibly warrant for Regenerationn (low to mid-low) for post-sync Legionis.
Thoughts on adding these to Legionis' profile?