- 2,485
- 309
Ok, so I wanted to highlight and discuss the ratings we've given to most/nearly all the Tier 7 champions since I feel that they are all based on game mechanics and improper scaling. The feats in question regarding this are Garen's Demacian Justice and Skaarl's speed. I'll also be talking about how we should properly rate the champions from this point onwards and what exactly we should put in their profiles.
This concerns pretty much all the champs here, however quite a few of them do not have updated lore (new stories since the 2014 removal of Journal of Justice), so there may be a lot of Unknown stats until we get new stories (which might take a while as Riot tends to release stories in bundles rather than serial updates).
Main Problems
Generally, I feel that most, if not all champs have been vastly inflated beyond what the characters seem to be capable of in lore (especially those who lack any real magical talents/abilities like Garen, Graves, Jarvan IV etc.). I'll try to summarise the points down below.
Overall, those are the changes I want to propose, so discuss away on whether the updates/changes should be implemented or not. I'll write up a champion list later.
This concerns pretty much all the champs here, however quite a few of them do not have updated lore (new stories since the 2014 removal of Journal of Justice), so there may be a lot of Unknown stats until we get new stories (which might take a while as Riot tends to release stories in bundles rather than serial updates).
Main Problems
Generally, I feel that most, if not all champs have been vastly inflated beyond what the characters seem to be capable of in lore (especially those who lack any real magical talents/abilities like Garen, Graves, Jarvan IV etc.). I'll try to summarise the points down below.
- Gameplay and Lore segregatio ― Since the JoJ was removed from League's official lore, lore and gameplay have no real connections with each other; save for some small connections like Warwick's jumping capabilities being represented as his ultimate Infinite Duress or his (relatively normal) howl shown in game as Primal Howl which fears enemies and gives him damage reduction, and so shouldn't be used as feats.
- A lot of abilities that champs have in the game are not present in their updated stories and bio and there's no references to it, like Galio's passive, Shield of Durand and Winds of War. This makes it very unreliable to use game abilities as an accurate representation of what a champion is capable of in lore. Even the cinematics are subject to this as not all of them are what one could call 'lore' cinematics (like Xayah and Rakan ― Wild Magic, or Warwick's Champion Teaser). Many involve gameplay and characters who have no lore interactions fighting each other (like A New Dawn or A Twist of Fate), and so we shouldn't be using this type of cinematics for feats, as it would (and has already) lead to inflated stats.
- We should also get rid of the game items and most of the game abilities (from champion abilities to game mechanics like True Damage) from the profiles unless there is verifiable proof that they are a part of the champion's identity and function as shown in the game.
- Summarised briefly: Lore and Gameplay are no longer compliant with each other, and so we should only use Lore-related materials like champion bios, short stories and lore related cinematics as a source for their feats and stats. Game mechanics like Abilities and their descriptions, Summoner Spells, Items (unless noted to belong to a champion in lore) and all mention of things like True Damage, Magic Damage etc unless there is proof in the lore that they can pull it off.
- Garen's Demacian Justice ― My biggest problem with this is that this is based on a game mechanic (namely, Garen's ultimate ability) and from a cinematic highlighting the game, with no real connection to the lore, and is never shown or hinted at in Garen's new lore on Universe. In his stories and bio, he's presented as a highly skilled, non-magical warrior who is also a bodyguard to the Demacian Royal Family and Jarvan IV.
- Nowhere is it mentioned that he is also capable of negating magical attacks by himself (that is done by his specially made armour) or summon giant swords from the sky, something that would be considered magical, and very taboo in Demacia, given what we now know about its history. Such an ability would not only have put him in the same situation as his sister Lux (as being forced to hide it in fear of persecution and hatred), it would also go against his entire character as a person who hates and fears magic.
- Essentially, Garen being able to use Demacian Justice as presented in game contradicts his lore and since lore and gameplay are no longer compliant, I'm in favour of using lore to rate him rather than a game mechanic.
- Skaarl's speed and General Scaling ― This feat is fine by itself, my only problem is using it to rate other champions' speeds, given that Kled & Skaarl haven't fought anyone else at all. Applying this, as well as other examples of magical lightning/light to given everyone Hypersonic+ reactions seems strange, as no one else has proven that they can be that fast.
- Generally, we shouldn't be scaling all the champions to the same feats unless they've shown that they themselves can pull them off. We should restrict scaling only to within champion interactions in lore and the regions they come from (ex: Demacian champs scale to within each other only if they have shown similar capabilities).
Overall, those are the changes I want to propose, so discuss away on whether the updates/changes should be implemented or not. I'll write up a champion list later.