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BOSS REVISIONS
1)Why are they JUST High 6-A?
Why are we scaling them FAR BELOW Kirby?
Just to set some examples
Mega Titan cannot be hurt by Kirby at all unless you have like Crash or sth, bosses are generally comparable to Meta Knight because you fight DM before you fight some of the other bosses (technically it's dependant on what path you choose but also, if we go by world number then DM appears way before the likes of Master Hand and Crazy Hand).
Why are all of them High 6-A????????? Thye are all meant to be challenging to Kirby
In NiD Heavy Mole is able to destroy ground which Kirby can only destroy with the hammer, clearly some comparability.
Overall, why are we scaling the bosses to nothingness?
They should be 5-A, plain and simple, and the ones with later game keys should be 2-C
Yes, all bosses.
2) Kracko's 4-A should be 2-C since it appeared in Triple Deluxe which comes after RtDL and should be a different key. He should have 5-A as kracko jr, 5-A as Kracko, 4-A for RotK key, 2-C for TD key. he should have a "higher in DX form" in the keys where he has one.
3) Whispy Woods needs to be split into keys instead of a varies since i am pretty sure he doesn't vary, he just has higher strength in further games.
MINI-BOSS REVISION
I think mini-bosses are sorta kinda mistreated in the verse. They are all scaled to High 6-A because of Big-Mam's personal feat. I think that's kinda dumb.
This might have been tolerable when Kirby's first key was High 6-A, but at this point it's really weird that someone who is High 6-A is considered a serious challenge for Kirby and takes many MANY hits to die.
It's very much intended that they don't die in one or two hits. We can dismiss the Giant Waddle dees or Mega Knights as slightly stronger fodder as they die in just two hits rather just one, but at this point the mini-bosses have their own freaking Health Bar, ALWAYS. Mario scales it's mid-bosses to 3-C and doesn't bet an eye, everyone is fine with it because it prooves to be a challenge to him. What makes these mini-bosses so special that they have to be scaled lower than Kirby AT HIS WEAKEST despite fighting Kirby for a long time many many times. Heck, even after you kill them you have to actually hit their body several times to make them explode.
EVIDENCE TO SUGGEST THAT THEY ARE, INDEED, COMPARABLE:
-In NiD Kirby goes through a stage that is basically a boss rush. If he was 5-A he would have melted through them in two hits at most as he did with the metaknites which are only shown to be slightly stronger than the average one-hit kill enemies. Especially considering you can go to an arena to fight a mini-boss for a reward, which implies the mini-bosses to be a proper challenge to kirby.
-Mini-bosses are fought even in the latest games in the arena. A rush of mini-bosses comes right after an actual bossfight, which suggests they're an actual challenge, even if they are inferior to actual bosses.
-Master Hand, a mini-boss in Amazing Mirror, when paired with Crazy Hand becomes a boss, the bosses being generally comaprable to Dark Meta Knight who was able to overpower Meta Knight.
So overall mini-bosses are only somewhat lower than actual bosses.
I propose to scale them to 5-A and if they have an appearance after the 2-C feats then they should have a separate key that is 2-C.
Additionally all the mini-bosses that appear in Kirby FL should have a wild key in their profiles.
ADELINE REVISION
Her 10-C should be at least 6-A since she can hurt Kirby and doesn't die after getting hit by him.
Her SA form should be pure 2-C as she can use physical attacks and take hits from final bosses.
Ribbon Revision: 3-C, likely 2-C is outdated, should be pure 2-C.
Overall:
1)Why are they JUST High 6-A?
Why are we scaling them FAR BELOW Kirby?
Just to set some examples
Mega Titan cannot be hurt by Kirby at all unless you have like Crash or sth, bosses are generally comparable to Meta Knight because you fight DM before you fight some of the other bosses (technically it's dependant on what path you choose but also, if we go by world number then DM appears way before the likes of Master Hand and Crazy Hand).
Why are all of them High 6-A????????? Thye are all meant to be challenging to Kirby
In NiD Heavy Mole is able to destroy ground which Kirby can only destroy with the hammer, clearly some comparability.
Overall, why are we scaling the bosses to nothingness?
They should be 5-A, plain and simple, and the ones with later game keys should be 2-C
Yes, all bosses.
2) Kracko's 4-A should be 2-C since it appeared in Triple Deluxe which comes after RtDL and should be a different key. He should have 5-A as kracko jr, 5-A as Kracko, 4-A for RotK key, 2-C for TD key. he should have a "higher in DX form" in the keys where he has one.
3) Whispy Woods needs to be split into keys instead of a varies since i am pretty sure he doesn't vary, he just has higher strength in further games.
MINI-BOSS REVISION
I think mini-bosses are sorta kinda mistreated in the verse. They are all scaled to High 6-A because of Big-Mam's personal feat. I think that's kinda dumb.
This might have been tolerable when Kirby's first key was High 6-A, but at this point it's really weird that someone who is High 6-A is considered a serious challenge for Kirby and takes many MANY hits to die.
It's very much intended that they don't die in one or two hits. We can dismiss the Giant Waddle dees or Mega Knights as slightly stronger fodder as they die in just two hits rather just one, but at this point the mini-bosses have their own freaking Health Bar, ALWAYS. Mario scales it's mid-bosses to 3-C and doesn't bet an eye, everyone is fine with it because it prooves to be a challenge to him. What makes these mini-bosses so special that they have to be scaled lower than Kirby AT HIS WEAKEST despite fighting Kirby for a long time many many times. Heck, even after you kill them you have to actually hit their body several times to make them explode.
EVIDENCE TO SUGGEST THAT THEY ARE, INDEED, COMPARABLE:
-In NiD Kirby goes through a stage that is basically a boss rush. If he was 5-A he would have melted through them in two hits at most as he did with the metaknites which are only shown to be slightly stronger than the average one-hit kill enemies. Especially considering you can go to an arena to fight a mini-boss for a reward, which implies the mini-bosses to be a proper challenge to kirby.
-Mini-bosses are fought even in the latest games in the arena. A rush of mini-bosses comes right after an actual bossfight, which suggests they're an actual challenge, even if they are inferior to actual bosses.
-Master Hand, a mini-boss in Amazing Mirror, when paired with Crazy Hand becomes a boss, the bosses being generally comaprable to Dark Meta Knight who was able to overpower Meta Knight.
So overall mini-bosses are only somewhat lower than actual bosses.
I propose to scale them to 5-A and if they have an appearance after the 2-C feats then they should have a separate key that is 2-C.
Additionally all the mini-bosses that appear in Kirby FL should have a wild key in their profiles.
ADELINE REVISION
Her 10-C should be at least 6-A since she can hurt Kirby and doesn't die after getting hit by him.
Her SA form should be pure 2-C as she can use physical attacks and take hits from final bosses.
Ribbon Revision: 3-C, likely 2-C is outdated, should be pure 2-C.
Overall:
- Minibosses pre-2-C scaling are 5-A, post 2-C scaling are 2-C
- Bosses are the exact same but higher than mini-bosses
- Kracko's 4-A is actually 2-C and his keys need a revamp
- Whispy Woods needs not a varies tier
- Adeline's phsycial stats in key 1 shouldn't be lower than a waddle dee's and she should be 2-C in SA
- Ribbon needs an update
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