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Kinnikuman Feats Upgrade

So after re-reading Kinnikuman, I did discover some feats that would be nice to add in the Kinnikuman Page.

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Classification: Human, Alien, Wrestler, Fighter, Hero (Choujin), King

Powers and Abilities: Statistics Amplification (Kinnikuman can enhance his capabilities with Burning Inner Strength, by potentially up over 82 times), Healing/Resurrection (Through Face Flash), Reality Warping (Through Face Flash)Flight, Magnetism Manipulation (Gained from a Power Absorption with Burning Inner Strength, after beeing exposed to magnetism during a battle), Size Manipulation, Occasional limited Breaking the Fourth Wall, Can survive in space

Lifting Strength: Class 5+ (Lifts Zebra who weighs 339 lbs and Parthenon who weighs 2094 lbs at the same time, Throws 485 lb Buffaloman into the air), Class 25+ : (Lifts half of the Shueisha Jump building)

Striking Strength: Street Class+ (Rips open Snegator's alligator jaws, chops a tree in half)

Speed: High Hypersonic (Has at least escape velocity when he traveled to the moon and back), Massively Hypersonic (Can react to fighters who catches lightning, dodge said lightning and kick it.), FTL ( Could keep up with Brocken Jr., who could react, dodge and eve outran Rainbow Shower, which is made out of su light.)

Intelligence: He might be average outside of fighting, but he has won 4 championships due to his skills and mastery of the 48 Killer Techniques and the 52 Submissions. He adapts to situations as it goes and could even outsmart far skilled opponents such as Robin Maska and Akua Shogun.

Weaknesses: If Kinnikumans mask is removed, he will be facing the death penelty due to Kinniku Royal Family rule. He will defend his mask and leave himself open. Though he gets over this as Face Flash is introduced in Throne arc and thus protects him from any removal. Burning Inner Strength only appears during great dielmmas and it's not infinite in terms of longivity. It also can be seperated from Kinnikuman body if opponent has the ability take away power and seal it.

Notable Attacks / Techniques:

Face Flash (ÒâòÒéºÒéñÒé╣ÒâòÒâ®ÒââÒéÀÒâÑ)
, Kinnikuman lifts his mask, creating a very bright and powerful flash. It has no specific purpose as it can perform several different tasks. Kinnikuman has used it to cleanse a river (unintentionally), bend metal, shield himself and Robin Mask, heal people, attack as a beam, and revive his falle who got erased. Basically acting as an Omni-tool that could fix any problem.

Burning Inner Strength (þü½õ║ïÕá┤Òü«Òé»Òé¢Õèø, Kajiba no Kuso Djikara), Kinnikumans latent power from his spirit that emerges during a great dilemma. It multiplies his choujin power, which can go up to 82x in the Dream Tag Team arc. The evil gods (100 million power) speculated that if he masters it,he would be a threath to them. It can absorb magnetic power and allows him to continue battle even when having all of his vital points sealed.

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Obviously, this is just raw feats with minimal calculation. There are also other feats but I think we could start with these ones.

So what do you think?
 
Flamethrowerman09 said:
Don't forget to include the few of the 100 Special Techniques that he's used in the series.

Yeah you mean the 48 Killer Techniques and the 52 Submissions? Sure

I'm also changing limited Power Absorption to Power Absorption, consider how he still had the magnet power after that arc.

Source
 
Dark649 said:
Here are more feats, he easily lifted a plane and his Kinniku Punch was calced at Small Island level. (1.3 gigatons) in the ODB, which could be higher if recalced. In the anime he flied from the Ryugoku Kokugikan Sumo Hall in Sumida Tokyo to the Denen Coliseum in Ota (a distance of 13 miles) in mere seconds.
Thanks, I did remember Nevermind doing that calc but his blog is down for the moment. If someone could contact him, we might add that in and use the BIS multiplier to see how the potential gigatons he could throw.

We could also powerscale Kinnikuman speed and durability with help of that trai feat, considering how Terryman was able to outrun and stop said train before it hit a puppy.
 
@Dark649

Thank you. Feel free to upgrade him accordingly then. You can ask the calc group for calculations if you wish.
 
I already tried in the past to ask for a calc about that feat, but no one noticed that, hopefully this time will be different.
 
Kinnikuman can also fly and put up an impenetrable barrier around him with the Niku Curtain/Kinniku Guard. Just wanted to add those to his powers/abilities.
 
Flamethrowerman09 said:
Kinnikuman can also fly and put up an impenetrable barrier around him with the Niku Curtain/Kinniku Guard. Just wanted to add those to his powers/abilities.

Yeah I already added Flight in there, as he did so allot during the first arcs.

What does Niku Guard count in Powers and Abilities?
 
Has any calculation been performed and accepted?
 
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