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I meant that some arenas has other moving objects. And at least one arena has moving clouds.ThePerpetual said:@Yamatohime - Can you rephrase that? What moves two times slower? I don't think I understand what you're getting at.
We are talking about speed of clouds that should move with Mach 10000... As far as I remember KI didn't have that kind of cataclysm to speed up winds to such degree.ThePerpetual said:And why is that a problem for this, exactly? How does that effect the characters' attac/reaction speeds, or the potency of their attack?
All movement should be equalized or this is clearly game mechanics. As long as perspective is easy to calculate.ThePerpetual said:If you're trying to bring logic into fiction, you're fighting a battle that's already lost. Not every movement speed of every single thing moving in a stage is proportional to their attack speed/reactions at any given point in time. The important part is that the meteors themselves are traveling at a given speed, and that the characters on the receiving end are able to react to and block/dodge them.
The surrounding not exploding is clear game mechanics. But the movement speed is here... All asumptions from you (they could be summoned or created for all we know). So we need some other method to find it plausible. There are blood drops that have movement speed and we actualy know gravity constant.ThePerpetual said:"All movement should be equalized or this is clearly game mechanics."
...what? No, that's not how gameplay mechanics work.
The feat is the meteors being called. The surrounding environment not exploding into a gigantic fireball when this happens is gameplay mechanics, as it is an llogical effect following the cause in question dictated by the coding of the game.