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Italian Plumber fights a Sword Hobo- Mario vs Matt (Mario vs EBF) (1-0-0)

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No clue if this is a stomp, but lets try it

Matt is in his EBF4 key, no access to the Player

Mario is in his Power Star key, and has access to all optional Power Ups and Items
Speed equalized, SBA otherwise

Mario: 1 (Astrangeverse)
Matt:
Inconclusive:​
 
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Basically if a star is summoned.. it just does this.
Im gonna be honest, that just produces a lot more questions. Like
How do we know those are physical bodies and not just illusions, first of all
Does it only erase bodies? Or everything else. This will matter for my next point to bring up on Matt's side
(Actually, nvm on this point. I was going to mention Mid-Godly Auto-Revive, but i dont know if that would carry over to the other versions of it. My bad)
 
Uh, High 4-C VS 4-A? It's a stomp especially since Matt has a homing attack and an AoE bomb.
 
Thats why i gave Mario all of his RPG options, stuff like Transmutation and EE should help him, yes?
He should be able to do something
 
I should note that even without the player controlling him, it's heavily implied that he still manages to dodge the bullet hell danmaku throughout Bullet Heaven 2 when he's not selected as the character you control, so Mario would still have a hard time hitting him.

Even then, Matt has ways to stop Mario from using powerups like Syphon.
 
I mean, i could put Matt into the EBF4 key- sure the power imbalance still exists, but Matt's gonna actually have to try to hit Mario and not use Swift Sabre
 
Uh, High 4-C VS 4-A? It's a stomp especially since Matt has a homing attack and an AoE bomb.
Matt is unga bunga type of guy unlike his more haxier "peers" (and Anna is there, I suppose), he just ******* dies if bing bing wahoo hits him with a has he doesn't resist, doesn't help how Mario is stupidly resilient with all of his powers (though to be fair, Matt is arguably even more)
 
Alright, so heres my take on all of this- both can absolutely one-shot each other (Matt via superior stats all around, Mario with his wide array of stuff), the question is- who does it first

Matt would totally want to get in close (because that's his main thing, after all, but Mario isnt really a slouch in melee either, so a direct fight isnt really going to work out for the two of them.
Resistances wise, they share a lot of common stuff (and by extension, resist it too), so both of them cant really rely on common status conditions- thought Matt could try and stack positive effects on him (Mainly Brave) (Brave making it so he cant be crit, and makes his own crits more likely)

Though of course not all of this matters when Mario can pull out the EE or Transmutation, in which Matt's basically racing against the clock to figure out some way to put Mario down before Mario has enough

But uh- yeah
debate's there, but it sure is wonky
 
The effects vary, but notable ones include:

So, on top of those, Mario's got a hefty amount of insta-win conditions
 
So now the question becomes
Does Matt overwhelm Mario with danmaku (that is most likely just going to kill him), or does Mario just decide "ive had enough" and pull one of his many instant win conditions

Guess it all depends on his skill of reflecting projectiles coming at him en-masse
 
That shouldn't be too difficult

Thanks to the Mario & Luigi games, we know Mario's very good at anticipation and countering. With speed equalized and his athleticism, he can also maneuver around a few of them too (unless the bullet hell is like- Touhou levels of absurd). He's also got pretty good reaction speed, since he can evade bullrushes from Super Star-empowered users

Packing that with Zone Speed and another form of perception amp, he can slow down his perception of everything to a crawl (while also having his speed amped as well)

If it becomes overwhelming, he can also use the Wonder Flower and potentially RW the projectiles into bubbles (thus negating the issue entirely)
 
Now i wouldnt say Bullet Heaven 2 is....Touhou levels of absurd (it is hard trust me on this one), but i could generally see it

But the next issues is when you actually engage Matt in melee, and considering that his main role in the party (besides tanking, which wont matter much anyways since all of Mario's wincons are dura negs), he is absolutely no slouch with that sword (which he can summon back if's knocked away)
Sure, Mario isnt getting affected by most of EBF's most powerful status effects, and should be resistant to everything but Holy magic (i believe)

Which brings me to the next thing- Information Analysis. Dont know if Matt would even bother, but if he does (big if), then he'll just know what to hit him with/ not hit him with. Simple

And if push comes to absolute shove, Matt can just pull out the Limit Breaks, best ones being Tsunami and Death Metal (Water and Air Manip/Healing respectfully), or go in with the Cleaver
admittedly Matt doesnt get the fun ones like Supernova and Black Hole so Mario's safe from those
 
Using the BH2 Key, basically what Psycho already said, spam the hell out of projectiles and keep distance. Probably engage in melee if forced to
 
I see I see

I watched a video on how the bullet hell works in Bullet Heaven 2 and.. yikes. I'll believe you on the difficulty

Mario's got a few more options, that I realized. He could use a Mini Mushroom to shrink his size to fit through the smaller gaps between projectiles, Magic Window and Warp Whistle can instantly bring him closer to Matt, he could use a Boo Mushroom to phase (though Matt has NPI, so that'd just screw Mario over. Unless he phases into the ground)

If Matt can't see invisible people, then that gives Mario some more breathing room with Boo Biscuits, Boo Mushroom, and the Vanish Cap (but if he can, then damn)

And if Mario still can't reach Matt even with all of this, then he'd likely use the Wonder Flower much sooner (Mind you, he's also got a few methods to resurrect himself as well if he screws up)
 
(Eh, Matt does have self-res options too, mainly Auto-Revive- though i doubt it would help him in the ways Mario has to kill)

But yeah, Matt does have NPI, but not the ability to see invisibility....so that would help Mario in that case- and also make the homing attacks kinda moot (since i would believe it would be based on sight)

So yeah, Mario does have options to close the gap, but keep in mind- melee is where Matt shines the best (although, Mario could generally use Warp-Speed/Perception shenanigans there to get an edge), but Matt could try and summon something to serve as a distraction while Matt recovers/attacks while Mario is busy with that
i forgot Matt also gets access to Ion Cannon, i hope Mario is ready to get smote by a large electrical beam with Interstellar range
 
Mario's got some stuff for that too, I believe

He can use the Double Cherry repeatedly (thanks to Bottomless Gloves) and distract the summon with multiple duplicates of himself, perform a Spin Jump/Hammer bonk to induce dizziness (unless they're unaffected by that), transmute them with Lamb's Lure/Sheep Attack/Toad's Battle Cards, use the Zee Egg to summon the Zeekeeper.. a 2-B character, among other things

how skilled is Matt in close-quarters?
 
Topaz, you are forgetting the fact that you are using Bullet Heaven 2 Matt, the very version of him that prefers to rangespam over getting up close as well as the fact that he has an AoE bomb on him that Mario wouldn't be able to dodge. This is a stomp since Matt quite literally one-shots Mario with any attack.

how skilled is Matt in close-quarters?
Your typical RPG protagonist skill in slashing enemies.
 
Topaz, you are forgetting the fact that you are using Bullet Heaven 2 Matt, the very version of him that prefers to rangespam over getting up close as well as the fact that he has an AoE bomb on him that Mario wouldn't be able to dodge. This is a stomp since Matt quite literally one-shots Mario with any attack.


Your typical RPG protagonist skill in slashing enemies.
Hey, i offered to change the key to EBF4, you never said anything about it
 
Hey, i offered to change the key to EBF4, you never said anything about it
It's your decision, but I already said before that Matt stomps with the key you're using for him right now.
Imma be real with you, I got no idea on how to translate that here

unless it's exactly what you're saying
Yes, it's your typical basic sword attacks in any RPG.
 
It's your decision, but I already said before that Matt stomps with the key you're using for him right now.
Well, then if BH2 is a stomp for Matt, ill change it to EBF4 then. Reasonable course of action

Change has been made
 
Matt can no longer rangespam and stomp with AoE bomb, basically he has to get in close unless he wants to let it rip with Limit Breaks off the bat
 
these are his only Limit Breaks, yeah?

or are there others
 
He also has Cleaver and Ragnarok, with Cleaver basically just being a rip of Omnislash (EBF doesnt take itself too seriously at times), and Ragnarok summoning giant swords from what i believe is space to fall on enemies

Cleaver's effect comes from the weapon Matt uses (so damage type and whatever effect said weapon has on it)
 
aight

Mario should just outright resist the Limit Breaks, no? I don't see any indication that they're layered/more potent

Cleaver and Ragnarok should also be manageable
 
True, but unless ive missed something, i dont see a Holy resistance on Mario, which kinda sucks for him, because Matt's starting weapon in 4 is Heaven's Gate.....which is holy element (along with the Rune Blade)
Along with that, Matt also has non-elemental options (of course), those being the Blood Blade, Bone Blade, and the Equilibrium. Equal also has the side-effect of granting Matt Auto-Revive as well, so its either

Mario gets hit with a element he doesnt resist, or he has to deal with a non-elemental weapon that grants the user the ability to rez. Yikes.
 
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