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IS HE SMART? (John EBG finally gets an intelligence section)

Arkansalter2

He/Him
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It's time to have Johnny boy be smart for once.
General Intelligence: Gifted: (Knows 35 elements and 175 spells. Can master said elements in mere moments despite seemingly using them for the first time. )

Skill
Extremely skilled in their use of magic with all of their 35 of their elements and all 175 of their spells. Is able to make use of their spells and the terrain around with great effectiveness, allowing for them to defeat multiple other players and a myriad of enemies in survival mode all on their own. Can quickly master the use of new elements they unlock, even when seemingly using them for the first time. Can end fights extremely quickly with his mastery of combos with different elements along with having the ability to use multiple different elements at once and fight without losing any sort of effectiveness even after getting repeatedly hit by other players.

So yeah this is an easy gifted. What we thinking.
 
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Now I'm not an intelligence expert but this seems pretty easily gifted

If nobody else has a problem I agree
 
dont we assume he is played by a skilled player? Not sure if intelligence section and rating like this is appropriate.
 
The only issue I find with this is they’re technically not skilled in using all their magic because they’ve never shown to use all their magic at the same time, game mechanics or not they’ve only ever used a handful of those spells at one time. You can’t scale them to something they’re only theoretically capable of doing.

Change it to knowing and learning the spells, because as it is right now implies they’re skilled in use of all of them at the same time. they’re only theoretically capable of such and have never shown that before.
 
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dont we assume he is played by a skilled player? Not sure if intelligence section and rating like this is appropriate.
i think for any roblox player insert we take the fully skilled player (player driven techs) + any of their stuff that they learn that they can use, mostly peak around gifted
 
Change it to knowing and learning the spells, because as it is right now implies they’re skilled in use of all of them at the same time
They can use 5 spells at once but if one is skilled enough, one can use more spells by swapping them out.
dont we assume he is played by a skilled player? Not sure if intelligence section and rating like this is appropriate.
Most other roblox players have an intelligence section.
 
They can use 5 spells at once but if one is skilled enough, one can use more spells by swapping them out.
Yeah exactly. They’re skilled in obtaining these spells (don’t know how that works in universe) not using them all at the same time. There isn’t a skill feats in having over 100 separate spells but only being able to actually skillfully use 5 at a time.

It’s a learning feat, not a combat feat.
 
Disagree because this doesn't align with current site standards for intelligence ratings
 
We no longer list combat stuffs in the intelligence section or give an actual rating for combat intelligence, its instead now reserved to a skill section instead as per this thread


Basically the updated example would look like this
With a general intelligence and skill section being seperate things but skill has no named rating


Like general intelligence CAN be influenced by combat intelligence so like strategy, planning, etc. do double as general intelligence since it does require some level of smarts to do any of that.

"These factors can also influence a character's general intelligence rating. For example, skills like strategy, rapid learning or the ability to predict an opponent's moves could contribute to a high intelligence rating. However, for many characters, it's useful to separate combat skill from general intelligence. This distinction is particularly important when a character is highly skilled in combat but lacks academic or intellectual prowess."

so some can be used for general intelligence but otherwise all the skill shit needs to be its whole own thing with no named rating
 
Like you need to have combat skill in its own section that doesn't get its own named intelligence rating but that said general intelligence can be influenced by combat stuff but that's mostly just in regards to skills like strategy, rapid learning or the ability to predict an opponent's moves from sheer intelligence but otherwise those are like the exceptions otherwise most everything else would need to get relegated to a skillbox like in the above example
 
Most profiles on wiki need to be reworked to match with our current intelligence standards so literally this above is what profiles need to adhere to
So folks wouldn't have a skill rating. Just list out wank skill stuffs until you're comfy with it? Seems fair. I'll change up the OP.
 
So folks wouldn't have a skill rating. Just list out wank skill stuffs until you're comfy with it? Seems fair. I'll change up the OP.
Yeah basically just in its own little skill box

So basically not necessarily a real disagree but rather just needs a bit of adjustment to meet current standards then its fine
 
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