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Iron kingdoms spellcaster CRT

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For this CRT we will be about what being able to just cast magic grants. Currently the pages only have reality warping as described in iron kingdoms unleashed book. But from both full metal fantasy core, and iron kingdoms requiem core go into it a bit deeper claiming magic not only letting the users of magic when casting spells defy, bend the world's natural laws, and even a claim that those that casting spells also creating Causality that would not be possible without the manifestation of magic.

It is even stated in the iron kingdom's requiem that magic ignores the Natural laws of the world.

So what is proposed all spellcaster should gain law manipulation and possibly Causality manipulation for spells bending the world's natural laws, and making new Causality that is impossible without magic.
While those that have magic resistance should also get resistance to Reality warping, law manipulation, and possibly Causality manipulation.
 
I'm seeing everything but the Causality stuff. Where are you drawing that power from?
 
mostly from The "creating causality that would not be possible without the manifestation of the arcane" line. though I was iffy on that. Which is why I only placed it as a possibly of the ability. if it is not enough for that I am fine with removing that.
 
I think its casualty in the sense that the spells alter natural laws for stuff. I would go with limited casualty manipulation more so than anything.
 
Alright. So spellcasters gaining law manipulation, and limited casualty manipulation.
characters with magic resistance gaining resistance Reality warping, law manipulation, and limited casualty manipulation.
that seems good?
 
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