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So with Iron Kingdoms requiem being the verse back to its D&D roots with the 5e ruleset many things got new abilities the deathless was one of the monster that has gained a lot from this.
the new abilities that should be added are
Magic, Reality Warping, Law Manipulation, and limited Causality Manipulation as this is what being able to cast magic in the iron kingdoms grants As accepted here
With magic resistance they can resist Magic, Reality Warping, Law Manipulation, and limited Causality Manipulation as they can inherently resists the magic of the iron kingdoms.
unholy, water and life manipulation from blight As this spell has the deathless send out a wave of unholy energy that drains vitally, and moisture from its target. and layer actions.
Extrasensory Perception: Has true sight which allows the user to see even if they are blinded of normal, or magical means, as well can see through normal, and magical darkness, illusions, can see the true form of shape shifter
Paralysis Inducement: With hold person with is able to inflict humanoid targets with Paralysis
Darkness Manipulation: Can make areas of darkness with the darkness spells
Probability manipulation: Can change probability so they can resist effects that they would have otherwise failed to with legendary resistances.
The draft for this updated page can be seen here.
the new abilities that should be added are
Magic, Reality Warping, Law Manipulation, and limited Causality Manipulation as this is what being able to cast magic in the iron kingdoms grants As accepted here
With magic resistance they can resist Magic, Reality Warping, Law Manipulation, and limited Causality Manipulation as they can inherently resists the magic of the iron kingdoms.
unholy, water and life manipulation from blight As this spell has the deathless send out a wave of unholy energy that drains vitally, and moisture from its target. and layer actions.
Extrasensory Perception: Has true sight which allows the user to see even if they are blinded of normal, or magical means, as well can see through normal, and magical darkness, illusions, can see the true form of shape shifter
Paralysis Inducement: With hold person with is able to inflict humanoid targets with Paralysis
Darkness Manipulation: Can make areas of darkness with the darkness spells
Probability manipulation: Can change probability so they can resist effects that they would have otherwise failed to with legendary resistances.
The draft for this updated page can be seen here.
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