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Welcome to the second major Infinity Blade CRT.
Base ability additions:
Disagree: 0
Base ability additions:
- Acrobatics (for Siris, Raidriar and the Worker)
- Martial Arts (for the Worker)
- Healing (Low; Raidriar's armor delivers bursts of healing through injections, the boosts are noted to be minimal which make them inferior to the healing spells)
- Instinctive Action (Siris's training with the Aegis Forms gave him reflexes that let him dodge out of danger before registering it, Ausar's instincts allowed him to perfectly perform the Patterns of True Swordsmanship which contain a unique form for every specific situation down to the number of enemies, the skill of each enemy and how the user was surrounded, when used correctly it allows the user to perfectly strike every opponent before they can react. We're told many Deathless had mastered the Patterns and become accomplished at using them so they had every form and situation ingrained into their instincts as Siris was able to perform them perfectly solely with Ausar's repressed instincts contained in his QIP, it's already established that the QIP can be utilised to store peronsality, memories and habits. Some Deathless claim it took them centuries to master the Patterns and then those same Deathless would've had several millenia using the Aegis Forms so they should have a similar level of mastery granting Raidriar - who would be superior to them plus this scene where Raidriar lolstomps 3 of his Devoted at once is framed in a way that implies he used the Patterns - and the Worker this ability too, especially since the only distinction that Siris makes between the instincts he drilled into himself while practicing the Aegis Forms in what was his current lifetime and Ausar's instincts when he performed the Patterns is that they came from different sources)
- Information Analysis (A key part of executing the Patterns of True Swordsmanship is knowing the skill of multiple opponents)
- Pain Tolerance (Siris trained himself to ignore pain and later he's able to duel Saydhi despite getting scorched by her fire beforehand)
- Accelerated Development (Training; Skill; Siris's fighting ability matched that of the veterans who trained him when he was a child, he reached the level of a duelmaster by the time he was a teenager and by his twentieth year he bested Raidriar in a duel)
- Enhanced Senses (Siris brawls Raidriar in the Vault of Tears without relying on his eyes)
- Immortality (Type 8; Dependent on QIP, reasoning is already established on profiles of Siris, Raidriar and the Worker)
- Resistance to Madness Manipulation (Type 2; during the process of becoming Deathless, the mind is modified to be protected against the weathering of the ages which explains why the Deathless, who were once regular humans, don't go mad from living for thousands of years or experiencing the trauama of death multiple times. Notable feats for this include: the Worker being trapped in the Vault of Tears alone for a thousand years - likely even longer considering Raidriar claims he's killed hundreds of incarnations of Ausar with each Sacrifice only coming around every ~20 years - not knowing if he'd be released yet still maintaining his sanity, and both Siris and Raidriar recovering pretty well for people who spent 2 years in the Vault mutilating each other over 2000 times, it's even more impressive for Siris since he let Ausar's dark impulses within him run wild for those 2 years and those impulses become stronger everytime he rebirths but they retreated once he got free. For reference: solitary confinement lasting longer than 15 consecutive days is considered a form of torture due to the irreversible psychological damage that can occur at that point)
- Energy Manipulation (Rings that have elemental spells create them using energy and are usually connected to a power source, if that power source is turned off then a small tranmsittance disc can be popped out from the ring's inner loop and placed in/on a source of energy that is similar to the element it creates. example: Siris placed a transmittance disc in a steam vent which allowed him to create fire from the ring linked to it)
- Purification (Type 1; Siris used a healing spell to remove poison that would have killed him)
- Crystal Manipulation (with the Crystal spell, just an addition to the Elemental Manipulation listed for the rings)
- Biological Manipulation and Corruption (Type 1 for the Quantum Destabilizer; caused Thane's body to become corrupted after destabilizing his QIP, Donald Mustard elaborates that destabilization of his QIP without death caused Thane's body to mutate as it affected his biology too)
- Elemental Manipulation of Fire, Ice, Water, Electricity, Poison, Air, Light and Darkness with Square Gems
- Resistance to those elements with Diamond Gems
- Resistance Negation to Elemental Manipulation with Spectrum and Darkfire Gem (weapons with a Spectrum or Darkfire Gem on them ignore the elemental resistances of enemies unless the enemy has Spectrum Defence which would be elemental resistances to all the elements that can be manipulated in the verse)
- Siris has a Class M calc now, Raidriar scales below it (but still within that range) and the Worker should be more or less equal.
- The shock spell (after Siris uses a healing spell from a ring instead of any of the offensive spells, Isa says she expected lightning or thunder, referring to the shock spell) should be listed as Massively Hypersonic+ attack speed as the rings create real elements by manipulating energy as was established in the ability additions, they are Ground-to-Cloud which I got input on that said it is as valid as Cloud-to-Ground, there are no contradictions with this speed rating as there isn't any instance in the whole series where a character (none of whom who scale to that speed) reacts to a lightning bolt.
Disagree: 0
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