• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

In-Verse One-Shots: Are they Valid?

XSOULOFCINDERX

They/Them
Messages
26,533
Reaction score
12,438
So I was told that despite Scorponok scaling to Jetfire who One-Shot Mixmaster, who's 3× Stronger than the character he's fighting, he can't One-Shot Mukuro. How does that make any sense whatsoever?
 
In-verse one-shots can be whatever multiplier, too random.

KKx2 Goku comes to mind. Saiyan Saga base Goku and Nappa were evenly matched, but when Goku went KKx2 to save Gohan from Nappa, Goku ended up shattering Nappa's spine completely.

The one-shot argument in VSBattles only works if two characters have their calculated AP yields 7.5 times apart from each other.
 
In-verse one-shots can be whatever multiplier, too random.

KKx2 Goku comes to mind. Saiyan Saga base Goku and Nappa were evenly matched, but when Goku went KKx2 to save Gohan from Nappa, Goku ended up shattering Nappa's spine completely.

The one-shot argument in VSBattles only works if two characters have their calculated AP yields 7.5 times apart from each other.
OK, we both know that Dragon Ball has weird One-Shot Rules that are never Consistent. Why do we have to **** over everyone else because of Dragon Ball?
 
It's just an example, there could be plenty of others, and we use the 7.5x multiplier to have a solid basis and way to set clear rules to what's a game, at the end of the day.

And yes, the concept of oneshot is inconsistent in fiction, hell it's inconsistent even in real life, which of course doesn't work with numbers as we do for our game.
 
It's just an example, there could be plenty of others, and we use the 7.5x multiplier to have a solid basis and way to set clear rules to what's a game, at the end of the day.

And yes, the concept of oneshot is inconsistent in fiction, hell it's inconsistent even in real life, which of course doesn't work with numbers as we do for our game.
I get that it's inconsistent but at the same time you can't tell me that getting hit by someone that One-Shot someone 3× Stronger than me wouldn't kill me.
 
Note that one-shotting is not necessary a matter of AP, it may happens due one character striking directly at its target in a vulnerable spot; several times you'll get character one-shotting other even if their AP is the same, or even slightly above/below.
 
Note that one-shotting is not necessary a matter of AP, it may happens due one character striking directly at its target in a vulnerable spot; several times you'll get character one-shotting other even if their AP is the same, or even slightly above/below.
That isn't the case with the characters I'm referring to.
 
The point is that we extrapolate the characters from their context of origin and force them within specific frames in order to create a "sanitized" and neutral environment in order to allow a match to happen in the first place, because I assure you that otherwise it would be an endless debate on how much damage one has taken from whom, or how much they have dealt etc..

Stack this with the inconsistent and unquantifiable requirements for a oneshot in each verse, and you'll realize how impossible a match would be.
 
Thre's context missing in your example in order to make an evaluation, whenever that has sense or not depends of several factors.
 
I still think it's ridiculous to essentially take away a significant part of Scaling Chains just to change shit.
 
Thre's context missing in your example in order to make an evaluation, whenever that has sense or not depends of several factors.
Mixmaster can ragdoll Ironhide who is 65 Tons, soon to be upgraded to 71.1 Tons. Jetfire can literally stomp Mixmaster's head off by stepping on him. Scorponok punched a hole through Jetfire's chest. There's your Context. None of these Characters have structural weaknesses as inherent part of their designs.
 
Perhaps they are all around the same level of AP, and someone stomping the other was mostly due combat capability/speed than anything... or you can consider it outlier and call it a day.
 
Perhaps they are all around the same level of AP, and someone stomping the other was mostly due combat capability/speed than anything... or you can consider it outlier and call it a day.
It's literally Jetfire's only feat and Scorponok has several statements and feats across the different Bayformers Continuities that put him on the same level as Blackout who we have at 8-A. I just haven't gotten around to making that CRT to upgrade Jetfire and Scorponok yet.
 
Mixmaster can ragdoll Ironhide who is 65 Tons, soon to be upgraded to 71.1 Tons. Jetfire can literally stomp Mixmaster's head off by stepping on him. Scorponok punched a hole through Jetfire's chest. There's your Context. None of these Characters have structural weaknesses as inherent part of their designs.
That's the issue, you know how many of examples like this you could find in fiction?
Imagine if we were to make a comparison and essay on how much damage two characters did to or withstood from those who performed their related feat.
It would be simply impossibile to find an answer, since it's completely up to interpretation and the two sides would just bicker endless even before talking about anything else other than AP.
 
Mixmaster can ragdoll Ironhide who is 65 Tons, soon to be upgraded to 71.1 Tons. Jetfire can literally stomp Mixmaster's head off by stepping on him. Scorponok punched a hole through Jetfire's chest. There's your Context. None of these Characters have structural weaknesses as inherent part of their designs.
This reminds me of Invincible where characters can hurt each other, and at the same time are able to tear each other apart to pieces.

I would assume they're comparable.
 
This reminds me of Invincible where characters can hurt each other, and at the same time are able to tear each other apart to pieces.

I would assume they're comparable.
Generally, this happens when the AP of the character is above its Durability.
 
Back
Top