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So I was told that despite Scorponok scaling to Jetfire who One-Shot Mixmaster, who's 3× Stronger than the character he's fighting, he can't One-Shot Mukuro. How does that make any sense whatsoever?
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OK, we both know that Dragon Ball has weird One-Shot Rules that are never Consistent. Why do we have to **** over everyone else because of Dragon Ball?In-verse one-shots can be whatever multiplier, too random.
KKx2 Goku comes to mind. Saiyan Saga base Goku and Nappa were evenly matched, but when Goku went KKx2 to save Gohan from Nappa, Goku ended up shattering Nappa's spine completely.
The one-shot argument in VSBattles only works if two characters have their calculated AP yields 7.5 times apart from each other.
I get that it's inconsistent but at the same time you can't tell me that getting hit by someone that One-Shot someone 3× Stronger than me wouldn't kill me.It's just an example, there could be plenty of others, and we use the 7.5x multiplier to have a solid basis and way to set clear rules to what's a game, at the end of the day.
And yes, the concept of oneshot is inconsistent in fiction, hell it's inconsistent even in real life, which of course doesn't work with numbers as we do for our game.
That isn't the case with the characters I'm referring to.Note that one-shotting is not necessary a matter of AP, it may happens due one character striking directly at its target in a vulnerable spot; several times you'll get character one-shotting other even if their AP is the same, or even slightly above/below.
Mixmaster can ragdoll Ironhide who is 65 Tons, soon to be upgraded to 71.1 Tons. Jetfire can literally stomp Mixmaster's head off by stepping on him. Scorponok punched a hole through Jetfire's chest. There's your Context. None of these Characters have structural weaknesses as inherent part of their designs.Thre's context missing in your example in order to make an evaluation, whenever that has sense or not depends of several factors.
It's literally Jetfire's only feat and Scorponok has several statements and feats across the different Bayformers Continuities that put him on the same level as Blackout who we have at 8-A. I just haven't gotten around to making that CRT to upgrade Jetfire and Scorponok yet.Perhaps they are all around the same level of AP, and someone stomping the other was mostly due combat capability/speed than anything... or you can consider it outlier and call it a day.
That's the issue, you know how many of examples like this you could find in fiction?Mixmaster can ragdoll Ironhide who is 65 Tons, soon to be upgraded to 71.1 Tons. Jetfire can literally stomp Mixmaster's head off by stepping on him. Scorponok punched a hole through Jetfire's chest. There's your Context. None of these Characters have structural weaknesses as inherent part of their designs.
This reminds me of Invincible where characters can hurt each other, and at the same time are able to tear each other apart to pieces.Mixmaster can ragdoll Ironhide who is 65 Tons, soon to be upgraded to 71.1 Tons. Jetfire can literally stomp Mixmaster's head off by stepping on him. Scorponok punched a hole through Jetfire's chest. There's your Context. None of these Characters have structural weaknesses as inherent part of their designs.
Generally, this happens when the AP of the character is above its Durability.This reminds me of Invincible where characters can hurt each other, and at the same time are able to tear each other apart to pieces.
I would assume they're comparable.