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Anyhow, here's a rework of sorts for one of my favorites, Final Fantasy VIII. All details can be seen in the following Sandbox. But to elaborate:
Here's a summarized breakdown of the additions
SeeD Training
Junction
Para-Magic
Guardian Forces
Items
Individual Abilities
Now for the more controversial bit: Conceptual Manipulation and Reality Warping for Magic (the one used by Sorcerecess) and Para-Magic (the emulation used by the party):
Magic
Anyhow, here's a rework of sorts for one of my favorites, Final Fantasy VIII. All details can be seen in the following Sandbox. But to elaborate:
- Only Power and Abilities. I do have some stuff for stats, but will be addressed later on.
- It mostly builds up from what's already done currently by @AlphaOmegaV1 and @Blackcurrant91.
- Nothing really crazy here, unlike my previous nonsense, except for a couple of things that may be debatable (pointed below).
- Mostly covers the missing stuff from the games and uses the game lore to expand on justifications on existing abilities and classify thing.
- No verse powers or anything, the names are simply how sections will be addressed in the profiles.
- Here's a sample profile with how the changes would look as a reference.
Here's a summarized breakdown of the additions
SeeD Training
Abilities:
- Superhuman Physical Characteristics, Martial Arts, Stealth Mastery and Weapon Mastery
- Acrobatics (Hypermobility and All-Terrain Mobility)
- Enhanced Senses
- Vehicular Mastery
- Chi Manipulation, Energy Manipulation, Absorption, Sealing and Limited Para-Magic
- Fissionism
- Awakened Power and Empowerment
- Non-Physical Interaction
- Regeneration Negation (Low-Godly)
- Immortality Negation (Type 2, 5, 6, 7 and 8)
- Heat Manipulation
- Minor Ice Manipulation
- Absolute Zero
- Durability Negation (Via Internal Damage)
- Hellfire Manipulation and Spatial Manipulation
- Space-Time Manipulation
- Matter Manipulation (Sub-Atomic), Radiation Manipulation and Heat Manipulation
- Madness Manipulation (Type 3)
Abilities:
- Subjective Reality, Empathic Manipulation (Self) and Memory Manipulation (Self)
- Acausality (Types 1, 2 and 4)
- Time Travel (Time Compression only)
- Space-Time Manipulation, Reality Warping, Law Manipulation, Physics Manipulation, Biological Manipulation, Soul Manipulation, Void Manipulation and Illusion Creation
- Mind Manipulation, Memory Manipulation, Sense Manipulation, Absorption (Biological, Soul and Power) and Existence Erasure
- Madness Manipulation (Type 3)
Junction
Abilities:
- Fusionism, Power Bestowal, Statistics Amplification and Enhanced Energy Manipulation
- Power Modification
- Memory Manipulation (Weakness)
- Transmutation
- Death Manipulation
- Empathic Manipulation, Instinctive Action, Damage Reduction (Physical) via Forcefield Creation and Time Manipulation (Acceleration)
- Damage Reduction and Power Nullification
- Statistics Reduction and Power Nullification (Removal)
- Statistics Amplification and Power Bestowal
- Purification (Types 2 and 3)
- Healing
- Resurrection
- Absorption (Biological), potential Healing and Statistics Amplification
- Self-Destruction
Abilities
Resistances
- Statistics Amplification (HP, Strength, Defense, Magic, Spirit, Speed, Evasion, Hit and Luck)
- Supernatural Luck
- Elemental Manipulation and Damage Boost (Fire, Ice, Lightning, Earth, Wind, Water, Holy and Poison)
- Status Effect Inducement and Damage Boost ( Death, Poison, Petrify, Darkness, Silence, Berserk, Zombie, Sleep, Slow, Stop, Curse and Confuse)
- Absorption (Life)
Resistances
- Elemental Manipulation -> Up to Invulnerability and Absorption of (Fire, Magma, Ice, Lightning, Earth, Wind, Water, Holy and Poison)
- Status Effect Inducement (The ones detailed below)
- Death Manipulation
- Poison Manipulation, Acid Manipulation and Corrosion Inducement
- Petrification
- Sense Manipulation (Sight) via Darkness Manipulation
- Sense Manipulation (Voice) and Power Nullification (Spiritual, Magical, Mental and Energy)
- Madness Manipulation (Type 2) and Empathic Manipulation
- Necromancy and Biological Manipulation
- Sleep Manipulation
- Time Manipulation (Slowdown)
- Time Stop
- Curse Manipulation and Power Nullification (Spiritual, Magical and Energy)
- Madness Manipulation (Type 2)
- Absorption (Life)
- Sound Manipulation
- Statistics Amplification (HP, Strength, Defense, Magic, Spirit, Speed, Evasion and Luck)
- Accelerated Development (Leveling - Statistics)
- Power Modification
- Instinctive Action
- Damage Transferal (Passive)
- Healing (Passive)
- Passive Time Manipulation (Acceleration), Damage Reduction (Physical and Magical) via Forcefield Creation and/or Attack Reflection
- Enhanced Senses
- Stealth Mastery
- Supernatural Luck
- Social Influencing (Negotiation)
- Transmutation
Para-Magic
- Energy Manipulation and Magic
- Homing Attack
- Fire Manipulation and Explosion Manipulation
- Ice Manipulation
- Electricity Manipulation
- Water Manipulation
- Air Manipulation
- Earth Manipulation
- Gravity Manipulation
- Light Manipulation and Holy Manipulation
- Pocket Reality Manipulation and Telekinesis
- Explosion Manipulation, Radiation Manipulation and Heat Manipulation
- Matter Manipulation (Sub-Atomic and Macro-Quantum)
- Durability Negation (Via Internal Damage)
- Poison Manipulation
- Darkness Manipulation and Sense Manipulation (Sight)
- Sense Manipulation (Voice) and Power Nullification (Spiritual Magical, Mental and Energy)
- Necromancy, Biological Manipulation, Statistics Amplification (Defense), Resistance to Death Manipulation and Absorption (Life), Weakness to Holy Manipulation, Healing and Resurrection
- Death Manipulation
- Madness Manipulation (Type 2)
- Sleep Manipulation via Sound Manipulation
- Empathic Manipulation, Empowerment, Instinctive Action and Madness Manipulation (Type 2)
- Petrification
- Curse Manipulation, Poison Manipulation, Sense Manipulation (Sight and Voice) and Power Nullification (Spiritual, Magical and Energy)
- Time Manipulation (Slowdown)
- Time Stop
- Statistics Reduction
- Absorption (Life)
- Power Nullification (Augmentation)
- Light Manipulation and Healing
- Regeneration (Mid)
- Resurrection
- Purification (Types 2 and 3)
- Damage Reduction (Physical and/or Magical) via Forcefield Creation
- Attack Reflection via Forcefield Creation
- Awakened Power
- Time Manipulation (Acceleration)
- Power Modification
- Flight (Levitation)
Guardian Forces
- Summoning
- Pocket Reality Manipulation
- Reflection Negation
- Damage Transferal (Passive)
- Statistics Amplification (Life Force and Power)
- Damage Boost
- Accelerated Development (Affinity and Level)
- Electricity Manipulation
- Absolute Zero
- Hellfire Manipulation and Spatial Manipulation
- Sound Manipulation, Sense Manipulation (Voice) and Power Nullification
- Earth Manipulation
- Space Time Manipulation and Gravity Manipulation
- Light Manipulation and Attack Reflection
- Water Manipulation and BFR
- Air Manipulation
- Power Modification
- Light Manipulation and Holy Manipulation
- Status Effect Inducement
- Matter Manipulation (Sub-Atomic), Heat Manipulation, Radiation Manipulation, Explosion Manipulation and Durability Negation
- Danmaku
- Minor Weapon Mastery
- Magic, Energy Projection, Explosion Manipulation and Durability Negation
- Death Manipulation
- Weapon Mastery
- Fire Manipulation and Resurrection
- Animal Manipulation
- Martial Arts
- Healing
Items
- Healing
- Resurrection
- Purification (Types 2 and 3)
- Death Manipulation
- Holy Manipulation
- Matter Manipulation (Sub-Atomic), Radiation Manipulation, Heat Manipulation and Explosion Manipulation
- Pocket Reality Manipulation and Telekinesis
- Awakened Power
- Invulnerability
- Damage Reduction (Physical and Magical) via Forcefield Creation
- (See the Non-Junctionable Guardian Forces)
- Healing
- Resurrection
- Power Nullification
- Power Bestowal
- Empowerment
- Statistics Amplification
Individual Abilities
General:
- Weapon Mastery and Enhanced Senses
- Explosion Manipulation and Damage Boost
- Acrobatics (Hypermobility, All-Terrain Mobility and Self-Momentum)
- Vehicular Mastery
- Social Influencing (Leadership and Charisma)
- Enhanced Energy Manipulation, Explosion Manipulation and Damage Boost
- Energy Manipulation
- Vibration Manipulation (Shockwaves)
- Chi Manipulation and Energy Projection
- Light Manipulation and Fire Manipulation
General:
- Weapon Mastery
- Social Influencing (Charisma and Minor Leadership)
- Power Bestowal (Self) and Empowerment
- Light Manipulation
- Sound Manipulation
- Electricity Manipulation
- Death Manipulation
- BFR (Dimensional)
- Water Manipulation
- Danmaku
- Fire Manipulation
- Status Effect Inducement
- Healing
- Damage Reduction via Forcefield Creation, Regeneration (Mid), Time Manipulation (Acceleration), Flight (Levitation) and Awakened Power
- Light Manipulation and Explosion Manipulation
- Pocket Reality Manipulation, Matter Manipulation (Sub-Atomic), Explosion Manipulation, Heat Manipulation and Radiation Manipulation
General:
- Martial Arts
- Acrobatics (Hypermobility and Self-Momentum)
- Martial Arts, Damage Boost and Energy Manipulation
- Minor Illusion Creation and Water Manipulation
- Explosion Manipulation and Vibration Manipulation (Shockwaves)
General:
- Weapon Mastery
- Para-Magic, Power Modification and Empowerment
- Healing and Purification (Types 2 and 3)
- Damage Reduction via Forcefield Creation
- BFR
- Pocket Reality Manipulation, Death Manipulation and Resistance Negation
General:
- Weapon Mastery and Marksmanship
- Blessed
- Aura (Explosive; Non-Combat Applicable)
- Immortality (Types 1, 2 and 8)
- Animal Manipulation
- Energy Manipulation
- Healing
- Resurrection
- Enhanced Senses
- Animal Manipulation
- Explosion Manipulation
- Acrobatics (Hypermobility and Self-Momentum)
- Invulnerability
- Spatial Manipulation and Vibration Manipulation
- Magic (True Magic)
- Flight
- Empathic Manipulation
- Madness Manipulation (Type 2)
- Sense Manipulation (Voice) and Power Nullification (Spiritual, Magical, Mental and Energy)
General:
- Marksmanship
- Awakened Power and Enhanced Senses
- Danmaku
- Poison Manipulation and Status Effect Inducement
- Fire Manipulation and Explosion Manipulation
- Light Manipulation and Durability Negation
- Energy Projection
General:
- Weapon Mastery and Enhanced Senses
- Explosion Manipulation and Damage Boost
- Awakened Power and Empowerment
- Fire Manipulation and Explosion Manipulation
- Vibration Manipulation (Shockwaves)
- Air Manipulation
- Fire Manipulation, Portal Creation and possibly Unholy Manipulation
- Magic
- Fire Manipulation, Explosion Manipulation and Durability Negation (Via Internal Damage)
- Explosion Manipulation, Radiation Manipulation and Heat Manipulation
- Matter Manipulation (Sub-Atomic and Macro-Quantum)
- Healing
- Purification (Types 2 and 3)
General:
- Blessed
- Magic (True Magic)
- Immortality (Types 1, 2 and 8)
- Acrobatics (Hypermobility)
- Bodily Weaponry (Conventional)
- Telekinesis and Body Puppetry
- Empathic Manipulation and Mind Manipulation
- Forcefield Creation
- Spatial Manipulation, Portal Creation and Intangibility
- Energy Projection
- Life Manipulation
- Fire Manipulation, Explosion Manipulation and Durability Negation (Via Internal Damage)
- Ice Manipulation
- Electricity Manipulation
- Damage Reduction (Physical and Magical) via Forcefield Creation
- Power Nullification (Augmentation)
- Death Manipulation: *Death Manipulation
- Time Manipulation (Slowdown)
- Sense Manipulation (Voice) and Power Nullification (Spiritual Magical, Mental and Energy)
- Attack Reflection via Forcefield Creation
- Curse Manipulation and Power Nullification (Spiritual, Magical and Energy)
- Matter Manipulation (Macro-Quantum)
- Ice Manipulation
General:
- Power Bestowal and Blessed
- Magic (True Magic)
- Immortality (Types 1, 2 and 8)
- Flight (Levitation)
- Subjective Reality and Summoning
- Fusionism
- Creation and Statistics Amplification
- Fissionism and Power Nullification
- Life Manipulation, Transmutation, Biological Manipulation and Corruption (Type 2)
- Acrobatics (Hypermobility)
- Bodily Weaponry (Conventional)
- Telekinesis and Body Puppetry
- Empathic Manipulation and Mind Manipulation
- Forcefield Creation
- Spatial Manipulation, Portal Creation and Intangibility
- Energy Projection
- Death Manipulation
- Time Manipulation (Slowdown)
- Sense Manipulation (Voice) and Power Nullification (Spiritual Magical, Mental and Energy)
- Attack Reflection via Forcefield Creation
- Fire Manipulation and Explosion Manipulation
- Ice Manipulation
- Electricity Manipulation
- Air Manipulation
- Earth Manipulation
- Light Manipulation and Holy Manipulation
- Pocket Reality Manipulation and Telekinesis
- Explosion Manipulation, Radiation Manipulation and Heat Manipulation
- Life Manipulation
- Matter Manipulation (Sub-Atomic and Macro-Quantum)
- Durability Negation (Via Internal Damage)
- Thread Manipulation
- Curse Manipulation and Power Nullification (Spiritual, Magical and Energy)
- Poison Manipulation
- Time Stop
- Statistics Reduction
- Power Nullification (Augmentation)
- Power Modification
- Limited Time Travel
- Fusionism, Telepathy, Mind Manipulation and Possession
- Space-Time Manipulation, Reality Warping, Law Manipulation, Physics Manipulation, Biological Manipulation, Soul Manipulation, Void Manipulation and Illusion Creation
- Mind Manipulation, Memory Manipulation, Sense Manipulation, Absorption (Biological, Soul and Power) and Existence Erasure
- Madness Manipulation (Type 3)
- Acausality (Types 1, 2 and 4)
- Time Travel
- Transformation
- Superhuman Physical Characteristics, Abstract Existence (Type 1 - Idea) and Empowerment
- Self-Sustenance (Types 1, 2 and 3)
- Non-Physical Interaction
- Pocket Reality Manipulation
- Flight (True Flight)
- Bodily Weaponry (Conventional and Unconventional)
- Chi Manipulation, Energy Manipulation, Absorption, Sealing and Para-Magic
- Death Manipulation
- Matter Manipulation (Sub-Atomic), Explosion Manipulation, Radiation Manipulation and Heat Manipulation
- Gravity Manipulation
- Curse Manipulation, Poison Manipulation, Sense Manipulation (Sight and Voice) and Power Nullification (Spiritual, Magical and Energy)
- Power Modification
- Fissionism and Power Nullification
Now for the more controversial bit: Conceptual Manipulation and Reality Warping for Magic (the one used by Sorcerecess) and Para-Magic (the emulation used by the party):
Magic
- Conceptual Manipulation (Type 2) and Reality Warping: All Magic shares the same essence, as it all has its origin in the god Hyne, the first Sorcerer and the one who bestowed his power to humanity, who would pass it down and share it among Sorceresses through a process called Embodiment. Magic allows to interact with abstract ideas and materialize them into reality, but in a way that what is brought to life remains connected to its ideational roots. For instance, Sorceress Ultimecia could use her sorcery to take what Squall envisioned as the strongest being and bring it into reality as the Guardian Force Griever. This creature remained deeply connected to Squall, its figure and appearance based on the lions Squall deeply admired and the symbol he proudly wore, and as Squall idea of what the most powerful creature is, the stronger Squall believed Griever to be, the more powerful it would actually become. Additionally, Ultimecia could interact and modify this idea, as, when Griever was defeated, she could junction herself to it and grant it her magical power.
- Conceptual Manipulation (Type 2) and Reality Warping: Though a simple emulation of real Magic used by Sorcerecess, Para-Magic was created by Dr. Ondine precisely by researching and imitating the nature of the power of Sorcerecess, with the only major difference being the raw power between the two. Via the Draw and Junction commands it's possible to directly obtain the power of a Sorceress and turn it into spells, however, their power will inevitably decrease.