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In the Garden, Balamb Garden, the lion talks to walls~~! (Final Fantasy VIII Revisions)

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uyimbube, uyimbube, uyimbube, uyimbube, uyimbube, uyimbube~~!

Anyhow, here's a rework of sorts for one of my favorites, Final Fantasy VIII. All details can be seen in the following Sandbox. But to elaborate:

  • Only Power and Abilities. I do have some stuff for stats, but will be addressed later on.
  • It mostly builds up from what's already done currently by @AlphaOmegaV1 and @Blackcurrant91.
  • Nothing really crazy here, unlike my previous nonsense, except for a couple of things that may be debatable (pointed below).
  • Mostly covers the missing stuff from the games and uses the game lore to expand on justifications on existing abilities and classify thing.
  • No verse powers or anything, the names are simply how sections will be addressed in the profiles.
  • Here's a sample profile with how the changes would look as a reference.

Here's a summarized breakdown of the additions

SeeD Training

Abilities:
  • Superhuman Physical Characteristics, Martial Arts, Stealth Mastery and Weapon Mastery
  • Acrobatics (Hypermobility and All-Terrain Mobility)
  • Enhanced Senses
  • Vehicular Mastery
  • Chi Manipulation, Energy Manipulation, Absorption, Sealing and Limited Para-Magic
  • Fissionism
  • Awakened Power and Empowerment
  • Non-Physical Interaction
  • Regeneration Negation (Low-Godly)
  • Immortality Negation (Type 2, 5, 6, 7 and 8)
Resistances
  • Heat Manipulation
  • Minor Ice Manipulation
  • Absolute Zero
  • Durability Negation (Via Internal Damage)
  • Hellfire Manipulation and Spatial Manipulation
  • Space-Time Manipulation
  • Matter Manipulation (Sub-Atomic), Radiation Manipulation and Heat Manipulation
  • Madness Manipulation (Type 3)

Abilities:
  • Subjective Reality, Empathic Manipulation (Self) and Memory Manipulation (Self)
  • Acausality (Types 1, 2 and 4)
  • Time Travel (Time Compression only)
Resistances:
  • Space-Time Manipulation, Reality Warping, Law Manipulation, Physics Manipulation, Biological Manipulation, Soul Manipulation, Void Manipulation and Illusion Creation
  • Mind Manipulation, Memory Manipulation, Sense Manipulation, Absorption (Biological, Soul and Power) and Existence Erasure
  • Madness Manipulation (Type 3)

Junction

Abilities:
  • Fusionism, Power Bestowal, Statistics Amplification and Enhanced Energy Manipulation
  • Power Modification
  • Memory Manipulation (Weakness)

  • Transmutation
  • Death Manipulation
  • Empathic Manipulation, Instinctive Action, Damage Reduction (Physical) via Forcefield Creation and Time Manipulation (Acceleration)
  • Damage Reduction and Power Nullification
  • Statistics Reduction and Power Nullification (Removal)
  • Statistics Amplification and Power Bestowal
  • Purification (Types 2 and 3)
  • Healing
  • Resurrection
  • Absorption (Biological), potential Healing and Statistics Amplification
  • Self-Destruction

Abilities
  • Statistics Amplification (HP, Strength, Defense, Magic, Spirit, Speed, Evasion, Hit and Luck)
  • Supernatural Luck
  • Elemental Manipulation and Damage Boost (Fire, Ice, Lightning, Earth, Wind, Water, Holy and Poison)
  • Status Effect Inducement and Damage Boost ( Death, Poison, Petrify, Darkness, Silence, Berserk, Zombie, Sleep, Slow, Stop, Curse and Confuse)
  • Absorption (Life)

Resistances
  • Elemental Manipulation -> Up to Invulnerability and Absorption of (Fire, Magma, Ice, Lightning, Earth, Wind, Water, Holy and Poison)
  • Status Effect Inducement (The ones detailed below)
  • Death Manipulation
  • Poison Manipulation, Acid Manipulation and Corrosion Inducement
  • Petrification
  • Sense Manipulation (Sight) via Darkness Manipulation
  • Sense Manipulation (Voice) and Power Nullification (Spiritual, Magical, Mental and Energy)
  • Madness Manipulation (Type 2) and Empathic Manipulation
  • Necromancy and Biological Manipulation
  • Sleep Manipulation
  • Time Manipulation (Slowdown)
  • Time Stop
  • Curse Manipulation and Power Nullification (Spiritual, Magical and Energy)
  • Madness Manipulation (Type 2)
  • Absorption (Life)
  • Sound Manipulation

  • Statistics Amplification (HP, Strength, Defense, Magic, Spirit, Speed, Evasion and Luck)
  • Accelerated Development (Leveling - Statistics)
  • Power Modification
  • Instinctive Action
  • Damage Transferal (Passive)
  • Healing (Passive)
  • Passive Time Manipulation (Acceleration), Damage Reduction (Physical and Magical) via Forcefield Creation and/or Attack Reflection

  • Enhanced Senses
  • Stealth Mastery
  • Supernatural Luck

  • Social Influencing (Negotiation)
  • Transmutation

Para-Magic

  • Energy Manipulation and Magic
  • Homing Attack

  • Fire Manipulation and Explosion Manipulation
  • Ice Manipulation
  • Electricity Manipulation
  • Water Manipulation
  • Air Manipulation
  • Earth Manipulation
  • Gravity Manipulation
  • Light Manipulation and Holy Manipulation
  • Pocket Reality Manipulation and Telekinesis
  • Explosion Manipulation, Radiation Manipulation and Heat Manipulation
  • Matter Manipulation (Sub-Atomic and Macro-Quantum)
  • Durability Negation (Via Internal Damage)

  • Poison Manipulation
  • Darkness Manipulation and Sense Manipulation (Sight)
  • Sense Manipulation (Voice) and Power Nullification (Spiritual Magical, Mental and Energy)
  • Necromancy, Biological Manipulation, Statistics Amplification (Defense), Resistance to Death Manipulation and Absorption (Life), Weakness to Holy Manipulation, Healing and Resurrection
  • Death Manipulation
  • Madness Manipulation (Type 2)
  • Sleep Manipulation via Sound Manipulation
  • Empathic Manipulation, Empowerment, Instinctive Action and Madness Manipulation (Type 2)
  • Petrification
  • Curse Manipulation, Poison Manipulation, Sense Manipulation (Sight and Voice) and Power Nullification (Spiritual, Magical and Energy)
  • Time Manipulation (Slowdown)
  • Time Stop
  • Statistics Reduction
  • Absorption (Life)
  • Power Nullification (Augmentation)

  • Light Manipulation and Healing
  • Regeneration (Mid)
  • Resurrection
  • Purification (Types 2 and 3)
  • Damage Reduction (Physical and/or Magical) via Forcefield Creation
  • Attack Reflection via Forcefield Creation
  • Awakened Power
  • Time Manipulation (Acceleration)
  • Power Modification
  • Flight (Levitation)

Guardian Forces

  • Summoning
  • Pocket Reality Manipulation
  • Reflection Negation
  • Damage Transferal (Passive)
  • Statistics Amplification (Life Force and Power)
  • Damage Boost
  • Accelerated Development (Affinity and Level)

  • Electricity Manipulation
  • Absolute Zero
  • Hellfire Manipulation and Spatial Manipulation
  • Sound Manipulation, Sense Manipulation (Voice) and Power Nullification
  • Earth Manipulation
  • Space Time Manipulation and Gravity Manipulation
  • Light Manipulation and Attack Reflection
  • Water Manipulation and BFR
  • Air Manipulation
  • Power Modification
  • Light Manipulation and Holy Manipulation
  • Status Effect Inducement
  • Matter Manipulation (Sub-Atomic), Heat Manipulation, Radiation Manipulation, Explosion Manipulation and Durability Negation
  • Danmaku
  • Minor Weapon Mastery
  • Magic, Energy Projection, Explosion Manipulation and Durability Negation

  • Death Manipulation
  • Weapon Mastery
  • Fire Manipulation and Resurrection
  • Animal Manipulation
  • Martial Arts
  • Healing

Items

  • Healing
  • Resurrection
  • Purification (Types 2 and 3)

  • Death Manipulation
  • Holy Manipulation
  • Matter Manipulation (Sub-Atomic), Radiation Manipulation, Heat Manipulation and Explosion Manipulation
  • Pocket Reality Manipulation and Telekinesis

  • Awakened Power
  • Invulnerability
  • Damage Reduction (Physical and Magical) via Forcefield Creation

  • (See the Non-Junctionable Guardian Forces)

  • Healing
  • Resurrection
  • Power Nullification
  • Power Bestowal
  • Empowerment
  • Statistics Amplification

Individual Abilities

General:
  • Weapon Mastery and Enhanced Senses
  • Explosion Manipulation and Damage Boost
  • Acrobatics (Hypermobility, All-Terrain Mobility and Self-Momentum)
  • Vehicular Mastery
  • Social Influencing (Leadership and Charisma)
Limit Breaks:
  • Enhanced Energy Manipulation, Explosion Manipulation and Damage Boost
  • Energy Manipulation
  • Vibration Manipulation (Shockwaves)
  • Chi Manipulation and Energy Projection
  • Light Manipulation and Fire Manipulation

General:
  • Weapon Mastery
  • Social Influencing (Charisma and Minor Leadership)
Limit Breaks:
  • Power Bestowal (Self) and Empowerment
  • Light Manipulation
  • Sound Manipulation
  • Electricity Manipulation
  • Death Manipulation
  • BFR (Dimensional)
  • Water Manipulation
  • Danmaku
  • Fire Manipulation
  • Status Effect Inducement
  • Healing
  • Damage Reduction via Forcefield Creation, Regeneration (Mid), Time Manipulation (Acceleration), Flight (Levitation) and Awakened Power
  • Light Manipulation and Explosion Manipulation
  • Pocket Reality Manipulation, Matter Manipulation (Sub-Atomic), Explosion Manipulation, Heat Manipulation and Radiation Manipulation

General:
  • Martial Arts
  • Acrobatics (Hypermobility and Self-Momentum)
Limit Breaks:
  • Martial Arts, Damage Boost and Energy Manipulation
  • Minor Illusion Creation and Water Manipulation
  • Explosion Manipulation and Vibration Manipulation (Shockwaves)

General:
  • Weapon Mastery
Limit Breaks:
  • Para-Magic, Power Modification and Empowerment
  • Healing and Purification (Types 2 and 3)
  • Damage Reduction via Forcefield Creation
  • BFR
  • Pocket Reality Manipulation, Death Manipulation and Resistance Negation

General:
  • Weapon Mastery and Marksmanship
  • Blessed
  • Aura (Explosive; Non-Combat Applicable)
  • Immortality (Types 1, 2 and 8)
  • Animal Manipulation
  • Energy Manipulation
  • Healing
  • Resurrection
  • Enhanced Senses
Limit Break (Combine):
  • Animal Manipulation
  • Explosion Manipulation
  • Acrobatics (Hypermobility and Self-Momentum)
  • Invulnerability
  • Spatial Manipulation and Vibration Manipulation
Limit Break (Angel Wing)
  • Magic (True Magic)
  • Flight
Resistances in Limit Break:
  • Empathic Manipulation
  • Madness Manipulation (Type 2)
  • Sense Manipulation (Voice) and Power Nullification (Spiritual, Magical, Mental and Energy)

General:
  • Marksmanship
Limit Breaks:
  • Awakened Power and Enhanced Senses
  • Danmaku
  • Poison Manipulation and Status Effect Inducement
  • Fire Manipulation and Explosion Manipulation
  • Light Manipulation and Durability Negation
  • Energy Projection

General:
  • Weapon Mastery and Enhanced Senses
  • Explosion Manipulation and Damage Boost
  • Awakened Power and Empowerment
Limit Breaks:
  • Fire Manipulation and Explosion Manipulation
  • Vibration Manipulation (Shockwaves)
  • Air Manipulation
  • Fire Manipulation, Portal Creation and possibly Unholy Manipulation
Para-Magic:
  • Magic
  • Fire Manipulation, Explosion Manipulation and Durability Negation (Via Internal Damage)
  • Explosion Manipulation, Radiation Manipulation and Heat Manipulation
  • Matter Manipulation (Sub-Atomic and Macro-Quantum)
Items:
  • Healing
  • Purification (Types 2 and 3)

General:
  • Blessed
  • Magic (True Magic)
  • Immortality (Types 1, 2 and 8)
  • Acrobatics (Hypermobility)
  • Bodily Weaponry (Conventional)
  • Telekinesis and Body Puppetry
  • Empathic Manipulation and Mind Manipulation
  • Forcefield Creation
  • Spatial Manipulation, Portal Creation and Intangibility
  • Energy Projection
  • Life Manipulation
Individual Spells:
  • Fire Manipulation, Explosion Manipulation and Durability Negation (Via Internal Damage)
  • Ice Manipulation
  • Electricity Manipulation
  • Damage Reduction (Physical and Magical) via Forcefield Creation
  • Power Nullification (Augmentation)
  • Death Manipulation: *Death Manipulation
  • Time Manipulation (Slowdown)
  • Sense Manipulation (Voice) and Power Nullification (Spiritual Magical, Mental and Energy)
  • Attack Reflection via Forcefield Creation
  • Curse Manipulation and Power Nullification (Spiritual, Magical and Energy)
  • Matter Manipulation (Macro-Quantum)
Limit Break:
  • Ice Manipulation

General:
  • Power Bestowal and Blessed
  • Magic (True Magic)
  • Immortality (Types 1, 2 and 8)
  • Flight (Levitation)
  • Subjective Reality and Summoning
  • Fusionism
  • Creation and Statistics Amplification
  • Fissionism and Power Nullification
  • Life Manipulation, Transmutation, Biological Manipulation and Corruption (Type 2)
Edea:
  • Acrobatics (Hypermobility)
  • Bodily Weaponry (Conventional)
  • Telekinesis and Body Puppetry
  • Empathic Manipulation and Mind Manipulation
  • Forcefield Creation
  • Spatial Manipulation, Portal Creation and Intangibility
  • Energy Projection
  • Death Manipulation
  • Time Manipulation (Slowdown)
  • Sense Manipulation (Voice) and Power Nullification (Spiritual Magical, Mental and Energy)
  • Attack Reflection via Forcefield Creation
Individual Spells:
  • Fire Manipulation and Explosion Manipulation
  • Ice Manipulation
  • Electricity Manipulation
  • Air Manipulation
  • Earth Manipulation
  • Light Manipulation and Holy Manipulation
  • Pocket Reality Manipulation and Telekinesis
  • Explosion Manipulation, Radiation Manipulation and Heat Manipulation
  • Life Manipulation
  • Matter Manipulation (Sub-Atomic and Macro-Quantum)
  • Durability Negation (Via Internal Damage)
  • Thread Manipulation
  • Curse Manipulation and Power Nullification (Spiritual, Magical and Energy)
  • Poison Manipulation
  • Time Stop
  • Statistics Reduction
  • Power Nullification (Augmentation)
  • Power Modification
Junction Machine Ellone:
  • Limited Time Travel
  • Fusionism, Telepathy, Mind Manipulation and Possession
Time Compression:
  • Space-Time Manipulation, Reality Warping, Law Manipulation, Physics Manipulation, Biological Manipulation, Soul Manipulation, Void Manipulation and Illusion Creation
  • Mind Manipulation, Memory Manipulation, Sense Manipulation, Absorption (Biological, Soul and Power) and Existence Erasure
  • Madness Manipulation (Type 3)
  • Acausality (Types 1, 2 and 4)
  • Time Travel
  • Transformation
Griever:
  • Superhuman Physical Characteristics, Abstract Existence (Type 1 - Idea) and Empowerment
  • Self-Sustenance (Types 1, 2 and 3)
  • Non-Physical Interaction
  • Pocket Reality Manipulation
  • Flight (True Flight)
  • Bodily Weaponry (Conventional and Unconventional)
  • Chi Manipulation, Energy Manipulation, Absorption, Sealing and Para-Magic
  • Death Manipulation
  • Matter Manipulation (Sub-Atomic), Explosion Manipulation, Radiation Manipulation and Heat Manipulation
  • Gravity Manipulation
  • Curse Manipulation, Poison Manipulation, Sense Manipulation (Sight and Voice) and Power Nullification (Spiritual, Magical and Energy)
  • Power Modification
  • Fissionism and Power Nullification

Now for the more controversial bit: Conceptual Manipulation and Reality Warping for Magic (the one used by Sorcerecess) and Para-Magic (the emulation used by the party):

Magic
Para-Magic:
 
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