- 42,751
- 36,985
Personally I usually put this(Game mechanic regen) at High-Low, if being scratched by the next attack will kill them then clearly something's up we can't quite see
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Personally I usually put this(Game mechanic regen) at High-Low, if being scratched by the next attack will kill them then clearly something's up we can't quite see
Game Mechanics refers to the abilities shown in games (usually video games) that are determined by the rules of the game (examples include hit points, levels, statistics, world map crossing in seconds outside of cinematics, etcetera) and are not necessarily indicative of a character's or entity's actual abilities.
This simply can't be guessed. Like this is completely case by case. Each game has different rules and nature. So for starters, it is unknown or, in fact, unquantifiable.If in any game a character is capable of regeneration his hp what tier is that? Also how about for example from 1 hp to 10000 in 10 minutes?
Why that? Regenerating from something non-canon is already straight up invalid, it has no regeneration level basis, so I don't even think it is low or at best high-low.Answering your question: as many people said -idk why you say that there are "no clear answers" since they have answered clearly- it is Low regeneration, at best High-Low. Regenerating faster does not grant greater regeneration.
not in the slightestWell character's hps get damaged, but not his bdoy, looks like some concept granting invulnerability
Already am sure hp regen equals nothingnot in the slightest
it's LITERALLY a game mechanic and is the first example on the page.
please stop trying to argue for it being abstract existence or CM invulnerability, those are far more contrived explanations than "the game doesn't have damage sprites"
No, this is false. A character is getting damaged and not HP; his HP got decreased by that, since it is their sole reason – to measure someone's health and behave it while getting healed or damaged.Well character's hps get damaged, but not his bdoy, looks like some concept granting invulnerability
We're obviously talking when it's canon. And some profiles have regeneration of HP as High-LowWhy that? Regenerating from something non-canon is already straight up invalid, it has no regeneration level basis, so I don't even think it is low or at best high-low.
Depends of the verse I guessIn matter of fact, I don't even think this sentence is dependable. What does regenerating from HP even means?
To use Terraria as an example, regenerating from 1 HP means regenerating from being a scratch away from literally being torn limb from limb and blown to hell by the next attackIn matter of fact, I don't even think this sentence is dependable. What does regenerating from HP even means?
I mean, sure, I won't say it is that completely false if it is canon and HP is used entirely different from our accepted universal definition. (acting as a consistent regeneration system in-verse which is supported by lore)To use Terraria as an example, regenerating from 1 HP means regenerating from being a scratch away from literally being torn limb from limb and blown to hell by the next attack
supported by all the death messages being something akin to "you got dismembered" or "you got beheaded" or "you got blown up into a fine red mist"To use Terraria as an example, regenerating from 1 HP means regenerating from being a scratch away from literally being torn limb from limb and blown to hell by the next attack