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How much faster to blitz?

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If one character is able to casually blitz another, how much faster must the former character be, at minimum? Is there any set standard on blitzing in general?

For context, this character starts at MHS+. He then gets a massive power boost, which allows him to casually dodge an attack from behind (from a character that previously out-statted him by a huge amount) and move behind his opponent, all before the other guy could even process what just happened.
 
How much faster would depend on the type of blitz. If it's a perception blitz you'd have to factor in how fast the character can see and also factor in distance. Psychological Factors like attention, focus, and expectation can also affect whether you can blitz them or not. If your opponent suddenly improves in speed, the effect could be exaggerated if your brain doesn't see it as a possibility. Same would apply for a regular reaction blitz. You'd also have to consider how fast your opponent could move, if they can predict your attack ahead of time then they still have a chance to move out of the way in time if they are physically fast enough.
 
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