- 1,577
- 1,252
I'm not referring to stuff like game mechanics, as that can pretty much always be ignored. What I mean by this is direct in-universe statements on the matter, like:
If the latter's the case, what exactly is the range for scaling?
Does only being able to take 5 hits before dying mean you're at most that thing's level? What about 8 or 20? Or 100? How many hits can you take before dying to something do you need to scale to that thing?
I'm very confused about this
- "All it takes is 7 strikes in order to kill an [X enemy]"
- "Armour that can withstand the force of 1000 spiders"
- "Can survive 2 hits from [Y character] before dying"
If the latter's the case, what exactly is the range for scaling?
Does only being able to take 5 hits before dying mean you're at most that thing's level? What about 8 or 20? Or 100? How many hits can you take before dying to something do you need to scale to that thing?
I'm very confused about this