ApiesDeathbyLazors
He/Him- 7,236
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Alright so first thing's first let's get rid of that ridiculous FTL speed rating. This would be for both The Knight an Hornet (Hollow Knight). As seen here (1:45) the Radiance's light based attacks have a moment of non-damageing buildup before the real attack hits. These beams of light still appear instantly and are only dodgable because of said buildup. All light based attack work this way. As far as I can tell no new rating should be added, just FTL reactions removed.
That aside we also need to add in all The Knight's charms and the related abilities. They are as follows. Here's a link to the charms page on the Hollow Knight wiki.
That should be about everything.
That aside we also need to add in all The Knight's charms and the related abilities. They are as follows. Here's a link to the charms page on the Hollow Knight wiki.
- Wayward Compass - The charm whispers the Knight's location to it on the map
- Gathering Swarm - Summoning. A swarm of small flys are summoned to gather fallen geo, the games currency.
- Stalwart Shell - Possibly Statistics Amplification. Increases the amount of frames the Knight stays invulnerable. (Note: A bunch of these will be Stat Amps)
- Soul Catcher and Soul Eater - Statistics Amplification The Knight gains Soul when striking enemies and these charms increase the amount gained.
- Shaman Stone - Statistics Amplification. This one just increases the damage dealt with spells.
- Dashmaster - Possibly Statistics Amplification. With this one the Knight can dash more often.
- Thorns of Agony - Plant Manipulation. When damaged, this charm creates thorny vines to counter attack.
- Fury of the Fallen - Statistics Amplification. Increases damage when the Knight is low on health.
- Fragile and Unbreakable Heart - Statistics Amplification. They give the Knight more health.
- Fargile and Unbreakable Greed - Possibly Supernatural Luck. The Knight finds more geo with this charm equiped.
- Fragile and Unbreakable Strength - Statistics Amplification. Pretty basic damage boost for the nail.
- Spell Twister - Soul Manipulation I guess? It reduces the soul cost for spells.
- Steady Body - Possibly also Statistics Amplification. Stops the Knight from recoiling from his own attacks.
- Heavy Blow - Statistics Amplification. Nail damage boost.
- Quick Slash - Statistics Amplification. Increases Nail attack speed.
- Longnail and Mark of Pride - Dunno what this counts as, but it increases his reach with the nail.
- Baldur Shell - Forcefield Creation. Forms a forcefield when the Knight heals.
- Flukenest - Summoning. Changes his Vengeful Spirit spell into a blast of volatile baby flukes, little worm creatures that attack his enemies.
- Defenders Crest - Poison Manipulation. Make the Knight smell like literal shit and damages enemies that get too close.
- Glowing Womb - Summoning/Transmutation. Converts Soul into little kamakazi flys that attack enemies. They also smell and explode of the Knight has the Defenders crest equiped as well
- Quick Focus and Deep Focus - Both cause the Knight to heal better.
- Lifeblood Heart, Lifeblood Core and Joni's Blessing - Biological Manipulation I guess? All of them give the Knight a coating of Lifeblood which increases his health.
- Grubsong - Soul Manipulation. With this charm the Knight gains soul when taking damage.
- Gubberfly's Elegy - Energy Projection. At full health the Knight can do the Zelda thing.
- Hiveblood - Basic Regenerationn.
- Spore Shroom - Poison Manipulation and Fungus Manipulation. When healing the Knight emits a spore cloud that damages enemies that enter it.
- Sharp Shadow - Statistics Amplification. Causes the Shadow Dash to damage enemies.
- Shape of Unn - Very Limited Transformation. Turns the Knight into a slug while healing.
- Nailmaster's Glory - I guess Weapon Mastery/Statistics Amplification. Allows the Knight to use Nail Arts faster.
- Dream Wielder - Makes the Knight faster with the Dream Nail which let's him Read minds, enter dreams, damage ghosts, create Dream Gates (which are Teleportation inside dreams) and take soul from living enemies.
- Kingsoul - Contains a limitless amount of soul the Knight can absorb.
- Void Heart - Void Manipulation. Unifies the void under the bearer's will.
- Dreamshield - Forcefield Creation. Conjures a shield that floats around the knight.
- Weaversong - Summoning. Summons little spider things that attack enemies.
- Sprintmaster - Statistics Amplification. Makes the Knight walk faster.
- Carefree Melody - Limited Damage Negation. Contains a song of protection that may defend the bearer from damage.
- Grimmchild - Summoning and Limited Fire Manipulation. The Grimmchild can absorb flame from the Grimmkin.
That should be about everything.