Alright Imma be honest with you, I'm only going to talk about the math stuff now
Cremation is just an implicit end result of the feat, and is a bit more difficult to calculate since it takes place over two episodes. However, if we were to exclude flashbacks, episode openings/endings, we can vaguely find a timeframe of the feat.
Alucard catches fire at
21149 seconds, episode ends at 21176.
I don't think I need to say this, given I already did, but that video is skewed.
Use the actual raw footage, go download that shit off nyaa idk, that video is skewing your result by about 1/3rd due to the differing frame rate.
Excluding flashbacks and all that I would say is fine tho.
After episode opening the battle is at 21250, leave the battle to enter flashback at 21529. We leave the flashback and Alucard awakens at 21706, then the flames end and they fight at 21849. Since there are no remaining corpses, or even blood of Alucard's army, this is an estimate of ~728 seconds (around 12 minutes)
Low end cremation was accepted so 29712086400*1000/728 = 40813305494.5 joules/second
9.75 tons/second
You could round up to 15 minutes and that'd give us 7.9 tons/second
Well no, that's so long that simply dividing it doesn't matter anymore, you need to take into account things like heat conductivity, heat transfer, surface area and exposure to the fire, etc (Which we do in fact do, for better or for worse, it actually buffs feats that happen quickly, like Avdol instantly melting rock, Link heating up an island in seconds, or Superman instant vaporizing large chunks of steel, boosts the temp of the things in question by quite a bit past just the minimum boiling/melting point once you factor in the actual science behind doing it quickly over a certain area).
Hell at that point it isn't even a feat anymore, it'd be like calling irl crematoriums 9-A because they can burn a body over the course of 2-4h. The heat denatures the proteins, breaking them down, the longer they're on fire, the less difficult it becomes, yadda yadda. It's no longer divide by timeframe, because the ease at which it happens increases exponentially.
All of the flames within a 259.692 meter length reached 99.013 meters as used in
the original calc blog.
Ok but that literally didn't happen.
You're taking a few flames at the edge of the building (This isn't even guesswork, we get a shot of the street next chapter and just the tops on fire, the OVA makes it even clearer it's just a few patches of flame), and saying EVERY FLAME reached that high and fills up the entire 3D space of air.
It didn't, based on the fact we see down the street like 20 times in the following chapter, even as it shows bodies burning alive so we know for a fact the flames off them don't extend that high, as the flames extend like, maybe 1-2ft above them?
It just isn't true, it's wrong.
And as mentioned last post, why are you scaling it that way anyway? You can literally just scale off the building itself that fire is actively touching for a more accurate value? Like I understand using angsizing to get the distance from Point A to the POV. But only if it was actually a giant cylinder, it isn't.
However to take into account the height decreasing over greater area, we can assume conical volume
No.
It isn't a cone. It isn't a cylinder. It's none of that. In fact, if the shape you use even remotely resembles a circle's footprint, throw it out because it isn't the case.
It's just a fire that passed down a street. It'd be rectangular at best, at worst, it isn't even that and it's just individual bodies and the edge of buildings that got lit on fire as collateral.
Conical mass = 1/3rd cylinder volume = 25471094.25/3 = 8490364.75 kg
Conical flame yield =
9279629057160 joules
9279629057160/8 seconds =
1.1599536e+12 joules/second
277 tons/second
As before, that too is wrong, for the exact same reasons as outlined before.
There isn't a huge cone of fire, which again, going by that logic, the flames would extend into the foreground past the buildings, which they don't.
It is
just that street, we see that to be the case in following shots, there's a bit of fire on the buildings, but that's because others hit just caught fire naturally, and it most certainly isn't this huge super heated volume of air, it's just small fires atop the buildings or on the sides of them in blotches, we know this because we see it.
And then there's the issue of, it isn't even uniformly on fire, there's so much empty space between the flames that maybe 1% of the volume you'd be getting is actually heated to that extent.