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Hazbin Hotel downgrade (calculation)

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Well… I’m terrible at this. I’m new to the power-scaling community, so I don’t really know how the wiki works. If there are mistakes, infractions, or disorganization in this thread, I apologize.
Anyway, as the title says, this thread was made because I noticed that several calculations have very serious errors.
Main problem: Adam destroys Sir Pentius’ aircraft [https://vsbattles.fandom.com/wiki/User_blog:Minos_the_Judge/Adam_vaporizes_Sir-Pentious's_ship]
The problem with this calculation (and the evidence is in the calculation itself) can be summarized as follows: this calculation uses a slight pixel-scaling manipulation (it measures the size of the airship and the cockpit in image 1, but when applying it to image 2, it only considers the airship), inflating the measurements (Axes A and B: 29.67 m, Axis C: 66.97 m) when the actual measurements are 21.15 m for axes A and B and 44.13 m for axis C. This results in almost triple the total volume.
Another point is that it uses the “pilot version” of the airship.
This is clearly material manipulation, as the pilot version is mostly metal (although it has many windows that look metallic due to animation limitations; you can notice it when Alastor destroys them). In season 1, most of the walls are large visible windows, so they are thin.
Also, assuming 90% vacuum is too high (even if commonly used). According to my measurements, a 90% vacuum would correspond to a thickness of 1.55 m for axis C and about 0.75 m for axes A and B. In all the airship images, the metal walls have roughly the same thickness as the window glass (you can check by opening the windows in the same episode). I suggest 0.60 m (30 cm per wall), although it’s a minor detail that doesn’t change much for the thread.
Additional last-minute note: 0.60 m corresponds to 93.5% vacuum, so it’s not too much.
Another problem is evaporation. Adam’s divine light attacks (apart from leaving smoke over Misty) never evaporated anything; they only leave debris or dust (like when hitting Charlie and Vagie). So “pulverization” would be more accurate, as only a brief dust effect is seen in a few frames.
Also, is there any value for charring? That would probably be the most accurate representation.
The evidence about the glass is in the video. Also about the density of glass, dust, and volume.

I think that’s all. The original calculation is highly inflated. The thread is very long, so I suppose the others (which are shorter) can wait.
The energy, according to the original calculation, is around 44 kilotons. My calculations (without the 0.60 m wall thickness) give 4.8 kilotons, and using pulverized iron, it’s 84 tons of TNT.

My calculation of this: https://vsbattles.fandom.com/wiki/User_blog:Franklinjr1/Adam_destroys_Sir_Pentius's_airship


“Therefore, the downgrading of characters based on Adam, like Lucifer, should reflect this adjustment.”
 
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images
 
They are mainly saying that the calculation has weird pixel scaling

"It measures the size of the airship and the cabin in image 1, but when applied to image 2, it only considers the airship"

Which apparently triples the actual total volume

Also claims issue of using the Pilot Version of the ship for reference, the vacuum percent/wall thickness should be different (they claim this is a minor thing), claiming Adam's lasers don't vaporize and instead be calculated as pulverization based on other examples of his lasers, and that their calculated result is 4.8 kilotons with characters being scaled from Adam's feat being similarly changed as a result.

My problem with all this? We legit are getting new feats anyway so high-key this does nothing.
 
Well… I’m terrible at this. I’m new to the power-scaling community, so I don’t really know how the wiki works. If there are mistakes, infractions, or disorganization in this thread, I apologize.
Anyway, as the title says, this thread was made because I noticed that several calculations have very serious errors.
Main problem: Adam destroys Sir Pentius’ aircraft [https://vsbattles.fandom.com/wiki/User_blog:Minos_the_Judge/Adam_vaporizes_Sir-Pentious's_ship]
The problem with this calculation (and the evidence is in the calculation itself) can be summarized as follows: this calculation uses a slight pixel-scaling manipulation (it measures the size of the airship and the cockpit in image 1, but when applying it to image 2, it only considers the airship), inflating the measurements (Axes A and B: 29.67 m, Axis C: 66.97 m) when the actual measurements are 21.15 m for axes A and B and 44.13 m for axis C. This results in almost triple the total volume.
Another point is that it uses the “pilot version” of the airship.
This is clearly material manipulation, as the pilot version is mostly metal (although it has many windows that look metallic due to animation limitations; you can notice it when Alastor destroys them). In season 1, most of the walls are large visible windows, so they are thin.
Also, assuming 90% vacuum is too high (even if commonly used). According to my measurements, a 90% vacuum would correspond to a thickness of 1.55 m for axis C and about 0.75 m for axes A and B. In all the airship images, the metal walls have roughly the same thickness as the window glass (you can check by opening the windows in the same episode). I suggest 0.60 m (30 cm per wall), although it’s a minor detail that doesn’t change much for the thread.
Additional last-minute note: 0.60 m corresponds to 93.5% vacuum, so it’s not too much.
Another problem is evaporation. Adam’s divine light attacks (apart from leaving smoke over Misty) never evaporated anything; they only leave debris or dust (like when hitting Charlie and Vagie). So “pulverization” would be more accurate, as only a brief dust effect is seen in a few frames.
Also, is there any value for charring? That would probably be the most accurate representation.
The evidence about the glass is in the video. Also about the density of glass, dust, and volume.

I think that’s all. The original calculation is highly inflated. The thread is very long, so I suppose the others (which are shorter) can wait.
The energy, according to the original calculation, is around 44 kilotons. My calculations (without the 0.60 m wall thickness) give 4.8 kilotons, and using pulverized iron, it’s 84 tons of TNT.
“Therefore, the downgrading of characters based on Adam, like Lucifer, should reflect this adjustment.”
Senor, make your thread in English, por favor.
They are mainly saying that the calculation has weird pixel scaling

"It measures the size of the airship and the cabin in image 1, but when applied to image 2, it only considers the airship"

Which apparently triples the actual total volume

Also claims issue of using the Pilot Version of the ship for reference, the vacuum percent/wall thickness should be different (they claim this is a minor thing), claiming Adam's lasers don't vaporize and instead be calculated as pulverization based on other examples of his lasers, and that their calculated result is 4.8 kilotons with characters being scaled from Adam's feat being similarly changed as a result.

My problem with all this? We legit are getting new feats anyway so high-key this does nothing.
So that's an agreement, right? Also, I suggested using a pulveri since vaporization is never justified. I did a reference calculation; if you want to see it...
 
We legit are getting new feats anyway so high-key this does nothing. so even if it gets approved it will become Irrelevant in a couple weeks, but if you want to do it go ahead
I understand. But I suppose everything is evaluated according to The feat, right? When those calculations come in, they'll have their own way of doing things. For now, please only speak about this.
 
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Me when Hazbin Top dawgs briefly get downgraded to Tier 8 just for them to get into Tier 6 later:

Okay, let's not talk about the future for now. I want to focus solely on the present, okay? And the present is what I showed

It is unnecessary to talk about future feats that are in the process of acceptance or calculation.
 
Okay, let's not talk about the future for now. I want to focus solely on the present, okay? And the present is what I showed
If that’s the game you wanna do, sure I don’t care. At least will be entertaining.
do-you-think-alastor-actually-cares-about-charlie-like-a-v0-nxrbjg0ah1zc1.jpeg

It is unnecessary to talk about future feats that are in the process of acceptance or calculation.
They are both accepted and calculated, they just need to be put through a CRT lol.
 
The blog you are presenting hasn't even been accepted yet, so making a CRT is useless... You need to get it accepted by a calc member before a CRT can be created with it in the first place.
I understand, but the calculation is just one example of why the other doesn't work. It's not meant to be a replacement, even if it's accepted as such. The CRT is to remove the feat of manipulating sizes, use, vaporization, and other errors
 
Since the characters will be upgraded to Tier 6 soon, this calculation will no longer be used anyway.
I understand. But the calculation is still incorrect. So shouldn't it be removed from the character profiles?
 
Still good to replace a faulty calc either way
Someone who understands this. It's not about the characters' skill level itself, but how well the calculations that make up that level are done. And this one (along with others) is flawed.The idea is simply to replace it with something correct
 
As I said, since the characters will be upgraded to level 6, this calculation will no longer be used in the profiles and will be removed.
I understand that. The point is that it's removed because it's incorrect, not because there are higher levels. The calculation will still be there as another feat (despite being flawed). That's why the elimination of the calculation itself, not only its use as the main scaling for the characters.

The fact that the characters are elevated to another level has nothing to do with whether a flawed calculation remains valid as correct. One thing has nothing to do with the other. Will the level not be affected? No. But the issue is directly the level itself, the calculation.
 
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