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Introduction
Yeah, this ain't ending anytime soon. We still have a long way to go before we become residents of Valhalla to receive therapy from Tyr.Abilities and Resistances
- Hades gets his Soul-based hax (Basic Divine Magic and Souls of Hades magic) and Absorption hax as passive as per him passively absorbing souls from the River Styx (GoW3). The artbook of GoW3 also re-affirms this notion.
- Hades gets Disease Manipulation via his necrotic Arms (GoW2 Brady Guide Page 226).
- Freya gets Resistance to Bifrost Magic, as all gods (Irrespective of their pantheons) are able to resist their own innate basic magics (As we concluded in this CRT), as well as weather multiple attacks from Nidhogg, Odin and Gna. She would also get resistance to Vanir Magic due to again, Gods resisting their innate base magics and the Vanir themselves not being inundated by their own magics toying with time for fun.
- Because of the above reasoning, Freyr should get resistance to Bifrost and Vanir Magics as well.
- All Gods should get resistance to Divine Magics/Runic Magics (plus any other innate base magic listed alongside that) as per the prior Magic CRT, which would link to the General Abilities section of the GoW Magic Page (And to the respective innate base magics they wield, like Bifrost, Vanir, Seidr, Hadean Energy and so on).
- Bodily Weaponry for all Valkyries, as they can shoot bladed feathers from their wings, or simply use said wings to slice through whatever they see in front of them. Rip them out, and they die (As they’re an integral part of their body and ripping them out causes severe external and internal damage to them)
- Heimdall and Nidhogg get resistance to the abilities of the Blades of Chaos and the Leviathan Axe for being able to withstand hits from them.
- Gna should get resistance to the following:
- Bifrost Magic: Since Gods are able to resist their own innate base magics and because she can take hits from Dodher’s Glaive (Chakram Bifrosts)
- Seidr Magic: As she can withstand hits from the Hilt of Dainsleif
- Vanir Magic: As she can withstand her own electric powers being reflected back at her by Kratos, and because Gods are able to resist their own innate base magics
- Bifrost Magic grants Resistance to Void Manipulation and Existence Erasure, as Nidhogg and the Valkyries traverse the Realm Between Realms without issue due to that and can even chill within Realm Tears with ease.
- Mid Regen for Zeus, as he survived having Athena clawed out of his head when she was born (GoW1 Prima Guide Page 49 and GoW3 Ultimate Brady Guide Page 135).
- Immortality Types 4, 7 and 8 Negation for the Flames of Olympus, as it will kill all those who touch it, God or Mortal, and this would undeniably include the fodder undead like Legionnaires (Which can also resurrect), and via being superior to the Fires of Olympus, which can nullify curse-reliant immortalities like that of Prometheus.
- Additional justification for Wraiths being incorporeal (GoW Ragnarok Valhalla)
- Heimdall gets Space-Time Manipulation Nullification for being able to completely nullify the effects of Realm Shift (While only the Hilt of Hofud is long enough to trigger the dialogue with Heimdall in NG+, even in the original base game if you equip yourself with Realm Shift armor pieces, the effects will be nullified immediately by him without any dialogue because they don't last as long as the Hilt) (GoW Ragnarok)
- Some more info about Soul Stuff in GoW (Some advice on how to integrate this into the GoW Magic Page would be appreciated)
- Affecting Souls or putting them into someone else can change one’s appearance and nature, as with Lost Souls in Greece (GoW3 Ultimate Brady Guide Page 81) and with Garm when Fenrir’s soul was imbued into him by Atreus (GoW Ragnarok).
- Odin corrupting souls of children sacrificed to him by hanging
- A section for Greek God Physiology/Greek Godhood in the GoW Magic Page, which would have the following abilities as standard for all Greek Gods (Primordials, Titans, Olympians alike)
- Telekinesis: Via Helios saving Kratos from falling to his death (GoW Chains of Olympus and Ragnarok Valhalla confirmation), Ares completely mangling the entire Barbarian Army and snapping them like toothpicks as well as telekinetically restraining Kratos to rip out the Blades of Chaos from his arms (GoW1), Athena lifting up Kratos (GoW1) and Pandora (GoW3), Hades pulling chunks of flesh towards himself (GoW3), Zeus’s abilities having telekinetic properties via Lightning Storm (GoW Ascension), etc.
- Acausality Types 1 and 4: Gods operate on different laws of space and time (GoW1 Novel Epilogue). The Titans predate time and consider it meaningless (GoW2 Novel Chapter 7), especially to Primordials like Gaia, who were responsible for creating the Greek World, and in turn, predate it
- Self-Sustenance (All Types): They have no issues being in the vacuum of space (Kratos, Ares, Primordials, Helios, Titans and co.) and require no rest or sleep
- Cosmic Awareness and Clairvoyance: Gods are aware of everything that would occur within their domains, which at the bare minimum stretch all of space and time (GoW1 Novel Epilogue). Gods can also easily locate people if they so much as dream about them (GoW1 Novel Chapter 24)
- Abstract Existence (Type 2): All gods embody their domains. The Olympians have weapons that surpass mortal creations, but they rely on other things to maintain their dominance, like their powers that influence nature. Gods are also aware of all that would occur within their domains across time and space (GoW1 Novel Epilogue) and are ever present throughout them, as in the case of Hades (GoW3). When they die, their domains to fall into chaos, as in the case of Poseidon (Whose death caused a worldwide flood) and Hades (Whose death wreaked havoc in the Underworld), the Sisters of Fate literally embodying Destiny (GoW2 and its Novel) and Clotho being Creation itself (GoW2 Novel Chapter 48), to name a few
- Stellar and Cosmic Radiation Resistance: Self-explanatory. Primordials, Titans and Olympians alike have little to no regard for the harmful radiation of the stars and the Sun’s core, let alone Helios blasting his enemies at full force with the power of the Sun, some even forging weapons in the Sun’s core itself (Like Hyperion)
- Empowerment: Gods can easily empower themselves with their domains or via prayers, with all of Olympus and its gods having gotten massively stronger since the First Titanomachy through prayers, even weakened Primordials and Titans with enough Prayers (Like Oceanus) can duel with post-Titanomachy Brother Kings like Poseidon
- Enhanced Senses, Extrasensory Perception and Illusion Negation + Illusion Resistance: Gods can easily see through and nullify illusions, and translate the garbled-up murals in the room containing Pandora’s Box. They can hear their believers’ prayers and cries for help, as well as peer far-away distances with incredible precision, as well as sense the actions of certain individuals before they can strike, even sensing energy types is no big deal for them
- Telepathy, Biological Manipulation, Mind Manipulation and Dream Manipulation: The Gods are able to easily locate people if they so much as dream about them, and even kill them on the spot through their dreams if they so choose to via their powerful Mind-controlling, Telepathic and Biological powers (GoW1 Novel Chapter 24).
- Energy Manipulation: All Gods have the ability to manipulate, project and turn into Energy. When Kratos' powers were transfered into the Colossus, it was shooting energy blasts and manipulating energy traps
- Size Manipulation, Invisibility and Shapeshifting: All Greek Gods can change size, become invisible (GoW1 Novel Chapter 4) or take shape of various objects and beings in their vicinity, like Athena turning into mist (GoW1 Novel Chapter 7), Hades turning into a tornado (GoW2 Novel Chapter 4), Zeus becoming an eagle or the Gravedigger (Or into electricity), Poseidon shapeshifting into his Elemental Form (GOW3), etc.
- Disease Manipulation: All the Gods can inflict disease on ordinary people as nothing more than a petty wager (GoW 2010 Comic Issues #2-3). Hermes dying literally causes a plague that kills off the last remaining citizens of Greece. Hades' diseased-blackened arms inflict the same misery it suffers onto its victims.
- Astral Projection: All Gods can project themselves into various natural phenomena like fires, clouds, beams of energy and objects such as statues, rock formations, trees and the like, even Hermes (GoW1 Novel Prologue)
- Resistance to their own innate magic powers: The Gods are visibly unharmed by using their own powers or having it be turned against them with the Golden Fleece, as was determined in this CRT. This actually applies to all Gods, irrespective of their Pantheon (This wouldn't apply to any powers that is unique solely to themselves)
- Aura: All gods can generate an aura around them either because of their magics emanating or due to sheer raw power
- Limited Sound Manipulation: The Gods have incredibly powerful voices that can collectively shake the entirety of the realms they inhabit (GoW1 Novel Chapter 2). Zeus’ roar is even stronger, as he can shake the foundations of the Greek World itself (GoW2 Novel Chapter 49)
- The Blade of Olympus’s AP description should be rectified as something that normally acts as a conduit to channel godly powers through itself and only absorbing other people's powers when they allow themselves to (As otherwise the absorption happens from the wielder's side where they may absorb life force from their foes using the Blade). So “higher depending on whose energy it absorbs” would be changed to “higher depending on the wielder”.
- Surtr should have resistance to your typical Soul Manip CM1 abilities, as he is able to easily resist the effects of Soul Eaters, since he used them for his training Gauntlets as seen when he summons them to fight Kratos and Atreus in Ragnarok.
- Life Manipulation for Light Elf Magic and Light of Alfheim (The Light gave and made brand new life on all of Alfheim)
Scaling
- Drakes are considered to be tenfold stronger than normal dragons in Norse GoW, which are already considered to be God-level opponents (AKA Ares level). Ragnarok Kratos is able to demolish Drakes with fair ease. Brother Kings would be comparable, but slightly less than this because… well… GoW3 Kratos handily guts them (Whom we consider to be equal to Ragnarok Kratos)
- Ymir gets a supporting Infinite speed feat for spanning as large as Yggdrasil (As his blood threatened to flood all of creation)
- Athena finally gets solid scaling to Ares via Bruno Velazquez’s statement (Sources 1 and 2) that she is as strong as the combined might of many Olympians, putting her above the rest of her kin save for Ares, that and she downscales from End-of-II Kratos for being able to temporarily hold him back (She wasn't trying to hurt him anyways)
- Gaia’s Range gets upgraded to Low Complex Multiversal as she’d have similar range as her Primordial kin and can follow Kratos across anywhere in Greece even when he is in another hyper-timeline (More details here), plus the Magic stuff that permeates through pantheons and is 5D in nature.
Miscellaneous
- The Great Evils section should be added to the God of War Magic System Explanation Page to make it more official, as we have done away with the practice of using Explanation Blogs entirely across the wiki.
- The whole “Gods become weaker and cease to exist if prayers for them are ceased” section in the Empowerment description for the Greek Gods should be removed entirely, as neither Athena nor the other Gods were ever actually inundated by such an event, it was merely just Kratos theorizing about beings he had little to no understanding or comprehension about.
- Garm’s Immunity to Soul Magic gets changed to Resistance, as one can still imbue souls into him to change his nature (Like Atreus).
Agree: 14 (7 staff members) - KingTempest (Seems to have issues with the Athena stuff), Planck69, Emirp_sumitpo, Theglassman12, LordGriffin1000, Maverick_Zero_X, Elizhaa, chosen, Eseseso, SYPHe5D, BlastX, Georredannea15, Hasty12345, Spectra_Schiffer
Disagree: 0 -
Neutral: 1 - Mad_Dog_of_Fujiwara
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