Lilybitdun
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How do you scale someone getting run over with them ending up underneath the vehicle and they tank it? Do they scale to the vehicle's KE or is it something else?
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would it be closer to the formula used for not being hitting a wall when hit by a vehicle used in the common feat?Nah, maybe some other force they scale to?
Inside the car is iffy as there are multiple safeguards to keep you safe inside.I forgot till now but I also wanted to ask what if someone survives a car crash, my particular example of the moving car hitting an idle car and it being halted, and they tank the crash without damage while still being in the car?
To clarify for my example it's a character crashing a cybertruck into a car, so those safeguards don't really exist (those cars are death machines)Inside the car is iffy as there are multiple safeguards to keep you safe inside.
From what I understand this would be a friction based feat, idk how you calculate that but I do believe there's formulas out there. If there's anyone familiar with that stuff please help outHow do you scale someone getting run over with them ending up underneath the vehicle and they tank it? Do they scale to the vehicle's KE or is it something else?
Friction ain't even a factor, or well, it ain't a big factor. I don't know why you'd assume friction would be meaningful when it happens over a fraction of a second.Friction alone ain't gonna be enough I feel, the sheer pressure and weight would also have to be taken into effect.
Don't try to do it irl thoughHow do you scale someone getting run over with them ending up underneath the vehicle and they tank it? Do they scale to the vehicle's KE or is it something else?
Don't try to do it irl though
So if for example:If the weight was rested on the person or crushing them down, the mass would be key. If they were just stuck under the vehicle and being dragged on the ground that'd be more a matter of getting grated across the ground. The problem with that is that it basically functions like a cheese grater, with the person as the cheese and the ground as the grater. It does more damage over time rather than all at once.
I'm a little confused what you're suggesting here?Maybe it can be found doing something like -> find car's speed, find how long it takes for car to run them over, use the car's mass and find out the force applied to them within that timeframe.
Not sure if it's accurate like this though :d
I've misread a little :dI'm a little confused what you're suggesting here?
Ig street level would be fine maybe street level+, but it widely depends on the weight of the veicleHow do you scale someone getting run over with them ending up underneath the vehicle and they tank it? Do they scale to the vehicle's KE or is it something else?
that seems fine for when it's regular vehicles moving at regular speeds, but I was specifically looking for how to calculate specific casesIg street level would be fine maybe street level+, but it widely depends on the weight of the veicle
If you are searching for like something that ig you shoud try to apply the square law for the area that is hit.that seems fine for when it's regular vehicles moving at regular speeds, but I was specifically looking for how to calculate specific cases
As in: abnormally sized vehicles, regular vehicles moving at abnormal speeds, or a combination of abnormally sized vehicles at abnormal speeds
If something like that is feasible, yesWhat answer are you looking for? Do you want a formula to be made?