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Genshin Impact Discussion Thread

Literally Before Sun and Moon
I am talking about the question and answer part. These statements obviously doesn´t come from before sun and moon. My question is did you write it yourself or does it come from an interview.

´´Question: "But why is some of the Dragon Sovereigns died after fighting the Heavenly Principles?"
Answer: Simple, the Concept of Death and the other Concepts (Life, Space and Time) was created by Phanes when he came to Teyvat for the first time, now that Concept of Death is called Ronova the Ruler of Death.´´
 
I am talking about the question and answer part. These statements obviously doesn´t come from before sun and moon. My question is did you write it yourself or does it come from an interview.

´´Question: "But why is some of the Dragon Sovereigns died after fighting the Heavenly Principles?"
Answer: Simple, the Concept of Death and the other Concepts (Life, Space and Time) was created by Phanes when he came to Teyvat for the first time, now that Concept of Death is called Ronova the Ruler of Death.´´
Obviously thats from me if someone ever asked
 
But not so her. She sprinted forever alongside all movements, her flying hair ever white-gold as she shattered every wave and dispersed all sediment, caring only to run from this moment into the future.
The mountain people once viewed her as time's daughter, like a white horse leaping from a pure spring, one whom no shackles could bind. Just as it was with her proud mother, so it was with her — no wall or eggshell could bar her path. –Springs of Hidden Jade vol.2
This White Horse is Istaroth's daughter, can run from this moment to the future.
in her eyes, time unfurls like a vast painted screen so she can run in time to the future or even to the past.

 
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I Hope the movie is about the Sovereings life and the war against Phanes/Shade and the anime showing us either the Archon War or the Cataclysm, do is think is most pausible the Archon War because more content = more money
 
Written Before the Dream-Building Begins

UGC Gameplay Developer Log

Hi Travelers, It's been a while since we've communicated with everyone in this format. We've mentioned before that a large-scale gameplay module is in the works. Although there's still some time before its official launch, after a long period of careful polishing, it has begun to take shape. Therefore, today we can't wait to share some of our concepts and progress with everyone.

Let's Start by Talking About Creation and a More "Handy Tool"

Looking back on the past five years, we have witnessed the burst of creativity from so many Travelers:

Whether it's the unexpectedly imaginative ideas in the "Divine Ingenuity" event, or the meticulously constructed wonders in the "Serenitea Pot"... ...not to mention the countless admirable fan-made works outside the game.

Paimon: These works, full of imagination and vitality, have long become an indispensable part of the Genshin Impact community.

Therefore, while being deeply moved, we've also been thinking: If we could create a "tool" that is freer and more powerful, then creators' talents could be more fully showcased, and at the same time, all Travelers could continuously discover new surprises.

This is the original intention behind the birth of the large-scale "UGC Gameplay" module:

We hope to provide a broader stage for every creator, and also allow every Traveler to gain rich and colorful experiences.

What is UGC Gameplay?

This will be a gameplay module led by Travelers. If we were to summarize UGC gameplay in one sentence, it would be:

Travelers can both design and create game levels full of fantastical ideas, and also play levels created by others. Compared to the familiar "Serenitea Pot" and "Divine Ingenuity," this UGC gameplay will provide an editor with an even higher degree of freedom. Almost all core elements that make up a "game" can be freely defined by Travelers. Not only that, but we also plan to gradually make most of Genshin Impact's assets available for everyone to use as they wish.

All of these gameplay types could potentially be realized by level creators in the future.

Travelers can freely choose gameplay types and modes according to their preferences:

  • Single-player modes allow Travelers to enjoy the fun of playing alone.
  • Multiplayer modes allow Travelers to connect with other Travelers and create wonderful memories together.
How to "Play" Together Besides the rich content within the levels themselves, we have also built multiplayer social hubs for Travelers to enjoy. In between games, Travelers can freely gather with new and old friends in the game lobby, chatting about their experiences and sharing highlight moments.

TLDR: We’re giving players access to in-game assets to create and design basically anything.

Imo if done well, this could be the Roblox moment and propel the game to unimaginable heights, giving long term replayability and cementing Genshin Impact as a legacy far beyond just a open world RPG
RyiqFzH.jpeg
 
Written Before the Dream-Building Begins

UGC Gameplay Developer Log

Hi Travelers, It's been a while since we've communicated with everyone in this format. We've mentioned before that a large-scale gameplay module is in the works. Although there's still some time before its official launch, after a long period of careful polishing, it has begun to take shape. Therefore, today we can't wait to share some of our concepts and progress with everyone.

Let's Start by Talking About Creation and a More "Handy Tool"

Looking back on the past five years, we have witnessed the burst of creativity from so many Travelers:

Whether it's the unexpectedly imaginative ideas in the "Divine Ingenuity" event, or the meticulously constructed wonders in the "Serenitea Pot"... ...not to mention the countless admirable fan-made works outside the game.

Paimon: These works, full of imagination and vitality, have long become an indispensable part of the Genshin Impact community.

Therefore, while being deeply moved, we've also been thinking: If we could create a "tool" that is freer and more powerful, then creators' talents could be more fully showcased, and at the same time, all Travelers could continuously discover new surprises.

This is the original intention behind the birth of the large-scale "UGC Gameplay" module:

We hope to provide a broader stage for every creator, and also allow every Traveler to gain rich and colorful experiences.

What is UGC Gameplay?

This will be a gameplay module led by Travelers. If we were to summarize UGC gameplay in one sentence, it would be:

Travelers can both design and create game levels full of fantastical ideas, and also play levels created by others. Compared to the familiar "Serenitea Pot" and "Divine Ingenuity," this UGC gameplay will provide an editor with an even higher degree of freedom. Almost all core elements that make up a "game" can be freely defined by Travelers. Not only that, but we also plan to gradually make most of Genshin Impact's assets available for everyone to use as they wish.

All of these gameplay types could potentially be realized by level creators in the future.

Travelers can freely choose gameplay types and modes according to their preferences:

  • Single-player modes allow Travelers to enjoy the fun of playing alone.
  • Multiplayer modes allow Travelers to connect with other Travelers and create wonderful memories together.
How to "Play" Together Besides the rich content within the levels themselves, we have also built multiplayer social hubs for Travelers to enjoy. In between games, Travelers can freely gather with new and old friends in the game lobby, chatting about their experiences and sharing highlight moments.

TLDR: We’re giving players access to in-game assets to create and design basically anything.

Imo if done well, this could be the Roblox moment and propel the game to unimaginable heights, giving long term replayability and cementing Genshin Impact as a legacy far beyond just a open world RPG
RyiqFzH.jpeg
 
"L0nG TerM PRojeCt"

until they exactly say "Anime with seasons" i won't believe this bs, after waiting for 2 years i am convinced long term project just means short animations
Dawei literally "Animated Series" Right After they showed the announcement
 
until they exactly say "Anime with seasons" i won't believe this bs, after waiting for 2 years i am convinced long term project just means short animations
Ufotable was litterally occupy with Kimetsu no Yaiba, the last arc (movie) its gonna be released in next month (at least in the rest of the world) so they would probably start working now on Genshin Peakpact anime and btw the shorts they had shown since Arle release werent made by ufotable, but by small studios if i renember correctly
Now that you mention that Istaroth time hax outhax Yhwach one lol
Istaroth Plot Manipulation
 
Ufotable was litterally occupy with Kimetsu no Yaiba, the last arc (movie) its gonna be released in next month (at least in the rest of the world) so they would probably start working now on Genshin Peakpact anime and btw the shorts they had shown since Arle release werent made by ufotable, but by small studios if i renember correctly
I so wish you are correct
 
You guys definitely aren't ready when Castorice's going to revolutionize Yhwach by making him having every Sternritter's ability just like Muzan having all the Uppermoons + Lowermoons ability smh
 
You guys definitely aren't ready when Castorice's going to revolutionize Yhwach by making him having every Sternritter's ability just like Muzan having all the Uppermoons + Lowermoons ability smh
And y'all not ready for Phanes having all of the Four Shades abilities.
 
And y'all not ready for Phanes having all of the Four Shades abilities.
Istaroth:
  • Plot Manipulation
  • Greater Space-Time Manipulation
  • Passive Greater Time Manipulation
  • Causality Manipulation
  • Conceptual Manipulation 2
  • Abstract Existence 1
  • LeyLines Manipulation
Asmoday:
  • Greater Spatial Manipulation
  • Pocket Reality Manipulation
  • Portal Creation
  • Sealing
  • Abstract Existence 1
  • Conceptual Manipulation 2
  • Forcefield Creation
Ronova:
  • Passive Greater Death Manipulation
  • Immortality Bestowal
  • Curse Manipulation
  • Abstract Existence 1
  • LeyLines Manipulation
  • Conceptual Manipulation 2
Rhinedottir/Naberius:
  • Greater Life Manipulation
  • Greater Abyssal Energy (for Rhine)
  • Creation
  • Conceptual Manipulation 2
 
Istaroth:
  • Plot Manipulation
  • Greater Space-Time Manipulation
  • Passive Greater Time Manipulation
  • Causality Manipulation
  • Conceptual Manipulation 2
  • Abstract Existence 1
  • LeyLines Manipulation
Asmoday:
  • Greater Spatial Manipulation
  • Pocket Reality Manipulation
  • Portal Creation
  • Sealing
  • Abstract Existence 1
  • Conceptual Manipulation 2
  • Forcefield Creation
Ronova:
  • Passive Greater Death Manipulation
  • Immortality Bestowal
  • Curse Manipulation
  • Abstract Existence 1
  • LeyLines Manipulation
  • Conceptual Manipulation 2
Rhinedottir/Naberius:
  • Greater Life Manipulation
  • Greater Abyssal Energy (for Rhine)
  • Creation
  • Conceptual Manipulation 2
Yeah yhwach negs
 
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