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Geist Grace Ability Additions

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The Forgotten, Yet Destined
VS Battles
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My brother, while he normally doesn't associate himself with this site, noticed the rather new Geist Grace profile, and has mentioned to me that the profile is incomplete. Apparently, on top of what he has here, there are several more abilities that should likely be added, and before I try to add them directly, I figured I'd run them by in a CRT before I do anything of the kind, so everyone can verify this and make sure this is correct.

  • Auto Undo: One of the most important abilities mentioned. With this passive ability, no matter what kind of damage is dealt to him, he can automatically undo it all before he takes his next action. As long as the attacks don't kill him, he can take attacks from multiple fighters and will still be able to reverse all damage dealt to him. This is a very broken ability, as it's basically asking one to one-shot him or else he'll reverse all damage done to him, so this should be added.
  • Ectoplasm: Upon taking a killing hit, instead of dying, Geist turns into a ghost. However, Bravely characters in a ghost state are horribly limited. They can't move from the spot where they died, they cannot be revived to a living state without outside help, and cannot physically attack their opponents, having to resort to using magic attacks. And considering the Exorcist job has no magic, this would lead to a likely loss for Geist, or at the very least, inconclusive.
  • Glossolalia: With this ability, one can gain access to the "Tongues" command, allowing one to be able to cast spells learned by allies as if they were their own. While in-game, this is technically a way for players to utilize magic that has been used by other players they encountered with Streetpass, this could potentially apply to Geist as well. This also means that he should be able to use magic from other members of the Glanz Empire, particularly spells stemming from the Bishop abilities of Nikolai Nikolanikov and the Wizard abilities of Bella, the Dark Vestal. However, this is debatable, and should be looked over to determine if this should be the case.
  • Nascence: Apparently an ability found exclusively in the Demon for Bravely Second for the Exorcist job, this ability that is normally attached to the Kaiser job under the name of "Cerberus" allows one to restore their HP, MP and status to pre-battle conditions once a battle has concluded, including getting killed or getting a status condition that causes them to lose. And while getting himself killed is not applicable since he would lose regardless if his whole party dies, which is basically just him, by turning himself into a ghost through Ectoplasm, he could potentially revive himself through this and continue fighting.
 
Well, I haven't played Bravely Second, and Reppuzan is the main expert on the Bravely series; though he's been inactive and busy with RL for months now. I do think these abilities are legit, but I'd prefer a bit more input.
 
I contacted Iapitus as well, since he made the profile, so we can see what he thinks, particularly on Glossolalia.

I'll also contact Rep for the faint chance he may respond.
 
Okay, so I've contacted Rep, and I've also found out from my brother, after he searched through YouTube for it, that the Demon exclusive ability was not Time Slip, but rather the Kaiser passive ability, Cerberus. (Called Nascence in the Demon.)

This ability allows one to restore their HP, MP and status to pre-battle conditions once a battle has concluded, including getting killed or getting a status condition that causes them to lose. And while getting himself killed is not applicable since he would lose regardless if his whole party dies, which is basically just him, by turning himself into a ghost, he could potentially revive himself through this and continue fighting. In some ways, this is an even better ability to have than Time Slip.

Gonna quickly replace Time Slip with Nascence in the OP.
 
I mean, the reason I didn't add them to the profile is because he doesn't use them in the boss fight. I debated adding them anyway, since he is a total master of the Exorcist Asterisk so he should be more than capable of using them, but he doesn't seem to for some reason. Well, actually, he might have the one where he comes back as a ghost but we wouldn't know since I'm pretty sure we never killed him. But if y'all think it is worth adding to the profile then I'm down for it, I was just unsure

Edit: after thinking about it more, In all likely hood, him not using these abilities is likely just due to gameplay. I agree it should be added
 
Excellent. I'll add the appropriate abilities then.

Also, do you want to add the spells Geist can potentially tap into on his profile as well?
 
You can put it as bullet points under the tungs ability and then add a note that what qualifies as an ally outside of gameplay, so the person who makes a thread should specify if they consider these people as allies or not
 
This seems fine to add, if it has not been handled already.
 
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