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Game Sonic CRT: Missing Powers and Abilities

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You do realize that you require more than a single staff for anything to go through right? While I don't agree with you, that doesn't immedieately extend to the rest. I said I don't agree with the gauge because the way it appears and operates points to it being a game mechanic, it has no in-universe justification or explanation from what I could find. Nothing you said has led me to believe otherwise.

So while I do not give my backing to it, someone else on the staff may and you should seek them out if you wish so.
I know that your opinion by itself isn't enough especialy since you aren't even a knowelegeble member, however all I am asking is just for a reason, this is how debating works, people explain their stance, they don't just say "I don't like it" and refuse other points, all I want is a resoaning
 
I've given my reasoning.

The gauge itself lacks any in-universe justification or indication of its existence.
 
In that case, I have no issue with Tails and Robotnick getting resistance to Time Stop, but due to how Time Stopping is normally treated, I don't think it should be extended to the other player characters since from what I could see you don't ever hear from the others unless they're the ones stopping time in the video linked.
There's no reason why the other characters who also showed feats of moving while time literally stands still wouldn't count too. The mechs being able to operate in stopped time doesn't mean that the other characters dpn't resist it. As I told you before, the effects of time being stopped doesn't come from the characters themselves (unlike Chaos Control, which also stops time but it's activated by the characters), but rather as a mechanic of the switches themselves. This mechanic is unrelated to Sonic and nothing in the game even remotely suggests that it allows the activating character to move during stopped time. That would mean that the characters being unaffected by the time stop comes from their own resistance to time stop
 
I've given my reasoning.

The gauge itself lacks any in-universe justification or indication of its existence.
Stop ignoring my points, that is stonewalling, because I directly countered it by explaining it comes from the healing ability, with some focusing on the actual health while some focus on the gauge, Knuckles (https://sonic.fandom.com/wiki/Knuckles_Heal) is an example of a character where his heal ability is focused on the gauge, claiming it to be "gameplay mechanics" is ignoring part of a ability of a character

Adress my arguments
 
Stop ignoring my points, that is stonewalling, because I directly countered it by explaining it comes from the healing ability, with some focusing on the actual health while some focus on the gauge, Knuckles (https://sonic.fandom.com/wiki/Knuckles_Heal) is an example of a character where his heal ability is focused on the gauge, claiming it to be "gameplay mechanics" is ignoring part of a ability of a character

Adress my arguments
And I'm not ignoring your points because it doesn't address mines.
That isn't an in-universe explanation of what the bar is or how it functions.
That's me addressing your argument. I am still not convinced. And just as I said earlier we are now arguing in circles, so I will say this, unless you have something new to bring up about the Ichikoro Gauge please drop this. You're beginning to come off as hostile.
There's no reason why the other characters who also showed feats of moving while time literally stands still wouldn't count too. The mechs being able to operate in stopped time doesn't mean that the other characters dpn't resist it. As I told you before, the effects of time being stopped doesn't come from the characters themselves (unlike Chaos Control, which also stops time but it's activated by the characters), but rather as a mechanic of the switches themselves. This mechanic is unrelated to Sonic and nothing in the game even remotely suggests that it allows the activating character to move during stopped time. That would mean that the characters being unaffected by the time stop comes from their own resistance to time stop
Because they're the ones initiating time stop and as far as I know, if you're initiating the time stop then you don't naturally get resistance to it. It doesn't matter that their way of doing so is through an external means, since they're stopping time it's just assumed that it doesn't affect them due to them being the one that initiates the time stop. I will say though, this is just from my own looks at several of the profiles that possess time stop so I might be completely wrong here.
 
Being unaffected by your own time stop comes from the presumption that people who can stop time can choose what to affect to an extent and they just naturally exclude themselves (or the wave of the time stop comes from their body). That logic does not work with an external uncomplicated device such as a mere switch.
 
However, the way that the Ichiriko Gauge functions seems steeply based in being a game mechanic.
I’d like to point out that the “soul gauge” from Sonic and the Secret rings’s applications are also mentioned on the profile in abilities such as resurrection. Abilities exclusive to gameplay can still be added to the profile or else a lot of game pages would look a lot less full. Abilities of games that have no set lore comes to mind.
 
Being unaffected by your own time stop comes from the presumption that people who can stop time can choose what to affect to an extent and they just naturally exclude themselves (or the wave of the time stop comes from their body). That logic does not work with an external uncomplicated device such as a mere switch.
And to add to what you said, I literally explained how it is different than the chaos control, which is a form of time stop that IS intiated by the user and thus, moving in it doesn't count as a resistence.
 
Because they're the ones initiating time stop and as far as I know, if you're initiating the time stop then you don't naturally get resistance to it. It doesn't matter that their way of doing so is through an external means, since they're stopping time it's just assumed that it doesn't affect them due to them being the one that initiates the time stop. I will say though, this is just from my own looks at several of the profiles that possess time stop so I might be completely wrong here.
No they aren't. I literally explained to you that they aren't the ones who activate the time stop. What they're doing instead is that they press on the switch, which causes it to be activated, and THE SWITCH is what causing time to stop, NOT the characters who press the switch
 
And I'm not ignoring your points because it doesn't address mines.
That isn't an in-universe explanation of what the bar is or how it functions.
That's me addressing your argument. I am still not convinced. And just as I said earlier we are now arguing in circles, so I will say this, unless you have something new to bring up about the Ichikoro Gauge please drop this. You're beginning to come off as hostile.
I am not being "hostile", don't gaslight me, I directly adressed your point with an explanation, examples and reasoning, your entire counter argument is just "I don't like it, no", give me the reasoning, why didn't my point adress it, this isn't being agressive, or hostile, this is just asking for reasoning, please give me one, I will stop "bothering you"
 
I’d like to point out that the “soul gauge” from Sonic and the Secret rings’s applications are also mentioned on the profile in abilities such as resurrection. Abilities exclusive to gameplay can still be added to the profile or else a lot of game pages would look a lot less full. Abilities of games that have no set lore comes to mind.
While I don't think the case of the game lacking lore works in this instance since the game this comes from does have a story and because of the wider lore of Sonic's setting, the rest very much ruins my argument. If something like the case of Ichiriko gauge has been accepted for the profile, then it's only consistent to accept this as well
Being unaffected by your own time stop comes from the presumption that people who can stop time can choose what to affect to an extent and they just naturally exclude themselves (or the wave of the time stop comes from their body). That logic does not work with an external uncomplicated device such as a mere switch.
And actually, several characters who possess Time Stop thanks to external means also do not possess resistance. Mario, Doraemon, and Rick Sanchez are three examples that come to mind of characters that don't naturally stop time and accomplish it through similar means to these sonic characters yet they lack it. So I don't think the Sonic characters would qualify in that case.
I am not being "hostile", don't gaslight me, I directly adressed your point with an explanation, examples and reasoning, your entire counter argument is just "I don't like it, no", give me the reasoning, why didn't my point adress it, this isn't being agressive, or hostile, this is just asking for reasoning, please give me one, I will stop "bothering you"
I'm not gaslighting you, you have been coming off as aggressive to me, demanding that I tell you my reasoning which I have given time and time again. If you don't find it satisfactory, that's fine but I've stated it and you seem to insist that I haven't.

However, this hardly matters anymore since what I've said above.
 
And actually, several characters who possess Time Stop thanks to external means also do not possess resistance. Mario, Doraemon, and Rick Sanchez are three examples that come to mind of characters that don't naturally stop time and accomplish it through similar means to these sonic characters yet they lack it. So I don't think the Sonic characters would qualify in that case.
The Mario example isn't very good since it comes from a power-up that specifically allows Mario to resist the effects of the power up, and Rick and Doraemon's time stop comes from gadgets that they specifically designed to allow themselves to resist the effect of theor gadget. The switch however, isn't a gadget, nor a power-up, and has no relation to Sonic and the rest of the cast.

However, even if your argument would be valid, the Sonic cast are still able to move in places where time is either broken (Sonic CD special stages, Sonic Mania final boss) or non-existent (such as White Space from Sonic Generations), so this feat is still consistent with other showing of the franchise.
 
the rest very much ruins my argument. If something like the case of Ichiriko gauge has been accepted for the profile
Well tbf my point was that gameplay-only abilities can be added to the pages. There is somewhat of an explanation on the soul gauge since it relates to Sonic's curse by Erazor Djinn. However I also found "empowerment" for characters for Smash Bros for instance which is probably based on the rage-mechanic which is never referenced in cutscenes, yet still accepted since characters clearly show the ability in gameplay.
 
However, even if your argument would be valid, the Sonic cast are still able to move in places where time is either broken (Sonic CD special stages, Sonic Mania final boss) or non-existent (such as White Space from Sonic Generations), so this feat is still consistent with other showing of the franchise.
Then use that as the justification.
 
We obviously want to use both for consistency. What Gilad said about the switch is also why I saw it as different from other people's time stops, I explicitly said "external uncomplicated device" so you couldn't draw the analogy with high-tech stuff made by a supergenius.
 
Alright, looks like we've at least gotten support from two staff and one only having a problem with Conceptual Manipulation. I've taken note of what to not add (Nonexistant Physiology for Void, no Conceptual Manipulation, etc.). Anything that was agreed upon to not add isn't making it through, basically.

Can the profiles within the OP be unlocked so the additions can be added?
 
You should get a third admin to look over this thread and see what they find agreeable and non-agreeable.
 
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