- 16,980
- 22,783
Intro
So, Damage and I (more or less) recalc’d the Cero Oscuras calc with the updated Las Noches proportions. All I really did was update the sizes to make sure the right numbers were being used. Here is the calc. Damage and I have a dispute between the Arc Ver. and Damage Ver. as listed in the calc which I will now go further into.
Dispute
So for Damage’s end, as obvious with the calc he does an average of 2 low end pixel scales with 1 higher end based on the accepted size of Las Noches. Meanwhile, my end just averages 1 low end pixel scale with the same 1 higher end. The reason we average the thickness of Las Noches like this at all is because the thickness specifically is a bit inconsistent visually.
However, I believe Damage’s end is not as fair or representative in good faith as my end. Considering damage pulls from 2 low ends, he is essentially skewing the results in favor of a lower end. While my version of just averaging a high and low doesn’t favor either over the other. In fact, with the original Las Noches size we did use “my method” if you look at M3X’s original calc you’ll see we accepted that averaging between 1 high and 1 low end to be optimal. So, I believe my end is superior as it is the least partial/influenced by a bias towards either end.
Conclusion
I making this thread in order to replace the old CO calc with the new one but also to deliberate between mine vs Damage’s end. Ignore the “Based Ver.” since that end is more dependent on the series lore and suited for a CRT, while the difference between Damage and my ends are purely calc based.
Arc Ver.:
Combo Ver.: Arc (not staff but I endorse this end), Damage, Clover
Damage Ver.:
So, Damage and I (more or less) recalc’d the Cero Oscuras calc with the updated Las Noches proportions. All I really did was update the sizes to make sure the right numbers were being used. Here is the calc. Damage and I have a dispute between the Arc Ver. and Damage Ver. as listed in the calc which I will now go further into.
Dispute
So for Damage’s end, as obvious with the calc he does an average of 2 low end pixel scales with 1 higher end based on the accepted size of Las Noches. Meanwhile, my end just averages 1 low end pixel scale with the same 1 higher end. The reason we average the thickness of Las Noches like this at all is because the thickness specifically is a bit inconsistent visually.
However, I believe Damage’s end is not as fair or representative in good faith as my end. Considering damage pulls from 2 low ends, he is essentially skewing the results in favor of a lower end. While my version of just averaging a high and low doesn’t favor either over the other. In fact, with the original Las Noches size we did use “my method” if you look at M3X’s original calc you’ll see we accepted that averaging between 1 high and 1 low end to be optimal. So, I believe my end is superior as it is the least partial/influenced by a bias towards either end.
Conclusion
I making this thread in order to replace the old CO calc with the new one but also to deliberate between mine vs Damage’s end. Ignore the “Based Ver.” since that end is more dependent on the series lore and suited for a CRT, while the difference between Damage and my ends are purely calc based.
Arc Ver.:
Combo Ver.: Arc (not staff but I endorse this end), Damage, Clover
Damage Ver.:
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