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Hello. This CRT will mostly cover outdated pages or pages which are poorly done, as well as some other things.
Ghosts Rework
Ghost Physiology
So recently Ghost Physiology was accepted, but it is a complete mess right now, so I made this to fix it. Here is the summary:Minor stuff: Mind Manipulation gets removed; Deepstone and Vengestone are added as weaknesses.
Major stuff:
New abilities and better scans (better because they rely mostly on primary source - the series, instead of secondary source such as LEGO books):
- True Flight: Ghosts can freely fly in the air.
- Shapeshifting and Cloth Manipulation: Ghosts can change their own appearence and control clothes on them.
- Immortality (Types 1, 6 and 7): Turning into the ghost granted Sensei Yang eternal, immortal life as a ghost. Can abandon those they possess and possess someone or something else. It was stated that ghosts can't die.
- Intangibility: Ghosts are intangible and can make anything they hold intangible like them.
- Non-Physical Interaction: Ghosts can interact with other ghosts.
- Possession: Ghosts can possess people and objects. Were stated to be able to possess anything.
- Body Control: Ghosts can change the state of what they possess to some extent.
- Technology Manipulation: Ghosts can change the vehicles they possess to a certain degree.
- Power Bestowal Negation: Ghosts can block power bestowed from the one they possess to others, like when Morro possessed Lloyd and blocked Ninjas' elemental powers.
- Invisibility: Ghosts can turn invisible.
- Resistance to Air Manipulation: Winds don’t affect ghosts.
- Resistance to Ice Manipulation: Ghosts are unaffected by being frozen.
The Ghost Warriors were a large army of spirits that were once condemned to the Cursed Realm. In the years following the realm's creation, many people were banished to the Cursed Realm, where their bodies decayed while their spirits were imprisoned within for the rest of eternity. Most powers and abilities below are reliant on their master:
Other than having the general abilities and resistances all the ghosts have, Ghost Warriors also have:
- Teleportation: Ghosts Warriors are capable of teleportating.
- Transmutation, Durability Negation and Curse Manipulation: Ghost Warriors can bypass the durability of enemies by hitting them with ghostly weapons, cursing them and turning them into cursed ghosts too.
- Regeneration: Mid-Godly; Ghost Warriors regenerate form being completely destroyed; mostly not combat applicable, as they regenerate inside of the Cursed Realm.
- Immortality (Types 3 and 8): Reliant on the Preeminent and the Cursed realm; every time Ghost Warriors die, they can instantly regenerate inside of the Cursed Realm.
- Resistance to Age Manipulation: In addition to eternal life, Ghosts Warriors don't age at all.
- Resistance to Fate Manipulation: Thanks to their master, the Ghost Warriors are completly unaffected by the powers of the inhabitants of the Cloud Kingdom, who control the fate of those in Ninjago.
Everything else remains unchanged.
Ghosts profiles
All of the ghosts profiles get the abilities that they have listed on Ghost Physiology page replaced by Ghost Warrior Physiology page itself. Same applies to Cole and Clouse but only for their Ghost and Dark Island keys respectively and they get only Ghost Physiology, not Ghost Warrior Physiology.Morro
Morro should have his "Possessing Lloyd" key as "Varies depending on Lloyd’s resistance, up to at least 4-C, likely far higher" due to Lloyd resisting Morro's possession, thus weakening him, and “likely higher” due to possessing both Energy and Wind elements in this key.Lifting Strength: Class M (Could restrain Lloyd)
Optional equipment for Possessing Lloyd Key: Kai’s Airoblade (Here)
New Abilities: Durability Negation against Incorporeal beings. (just like Ninjas have it)
Others
Any usage of “intangible” should become “incorporeal AND intangible” if referred to ghosts for obvious reasons.Nadakhan Rework
Nadakhan's current profile vs. new profile. Now, I get that I have to cover everything inside the CRT, but I posted it just in case. Here is the summary:Powers and Abilities
- Causality Manipulation - Justification is bad, it was simply Time Manipulation.
- Resistance to Ice Manipulation - No justification and even after rewatching the season I have no idea where this comes from.
- Necromancy - That was actually Resurrection.
- Fate Manipulation from Djinn King key - it actually belongs to the Djinn Prince key.
Djinn Prince Key
NOTE: All of the abilities that are labeled as "Limited" in his Djinn Prince key can be used only if Nadakhan grants wishes for somebody else. However, as noted in his Djinn King key, he can use those abilities at his own will by granting wishes for himself upon gaining Infinite Wishes. (This will be added as an actual in the profile)- Longevity
- Lived at time when Soto was alivewith the latter being alive more than two hundred years ago. Should be able to live as long as his father who was still alive after Nadakhan himself got finally freed, meaning that his father existed for more than 200 years too.
- Enhanced Senses
- Can sense when people say word "wish" as seen with Misako and SenseiWu. Knew when Zane was alone and that P.I.X.A.L. was in Zane’s head.
- Instinctive Action
- Genius Intelligence
- Vehicular Mastery
- Weapon Mastery
- Has shown a great skill of usage his draggers, guns and Sword of Souls.
- Social Influencing
- Great leader who convinced his crew to follow him when they began to have doubts, and they remained very loyal to him despite Jay’s warnings till the very end until he eventually betrayed them. Constantly manipulates people, making them wish for what will benefit him, such as wishing themselves away, sometimes even if they know that it is a bad idea. Was the most feared pirate of the high seas.
- Shapeshifting, Body Control and Cloth Manipulation
- Size Manipulation
- Can become very small and return his size back to normal. Should be able to make things larger like Arrakore does as they are both Djinns.
- Teleportation
- True Flight
- Normally, lacks legs and always floats in the air, being capable to freely maneuver in it.
- Smoke Manipulation
- Smoke surrounds Nadakhan each time he teleports. His lower body is a column of orange smoke.
- Technology Manipulation, Data Manipulation and Hacking
- Limited Time Travel
- Limited Pocket Reality Manipulation
- Limited Soul Manipulation, Absorption and Sealing
- Can seal others if they wish themselves away, or say something similar, like he did with Clouse and Wu. He himself was sealed in the Tyrann Teapot via the wish.
- Limited Power Nullification and Power Modification
- Magic and Limited Reality Warping
- Resistances to:
- Fire Manipulation and Earth Manipulation
- Was unaffected by Kai and Cole's attacks.
- Poison Manipulation
- Only briefly paralyzed by an entire bottle of the Tiger Widow's poison, a single drop of which can kill a full grown man within a few minutes.
- Fire Manipulation and Earth Manipulation
Djinn King Key
All previous abilities and resistances; abilities that were noted as "Limited" are no longer so as he can grant wishes for himself.- Sleep Inducement
- Duplication and Danmaku
- Empathic Manipulation and Death Manipulation
- As a Djinn King, he lacks his old restrictions.
- Non-Physical Interaction
- Can harmincorporeal beings like ghosts.
Djinn Prince Key
NOTE: Same stuff for abilities labeled as limited.- Immortality
- Type 2 - Only briefly paralyzed by an entire bottle of the Tiger Widow's poison, a single drop of which can kill a full grown man within a few minutes but only "tire Djinn long enough so he won't poof around"with Zane stating that poison only hurts Djinn but is fatal to Nya.
- Acausality
- Type 1 - Remembers all of the Skybound events just like Nya and Jay.
- Breaking the Fourth Wall
- Said ghosts are "so last year" referring to the last Ninjago season which was about ghosts.
- Extrasensory Perception
- Should be able to perceive beings from his Realm just like Arrakore does as they are both Djinns.
- Telekinesis
- Small Size (Type 2) via Size Manipulation
- Limited Telekinesis
- Limited Clairvoyance
- Limited Transmutation and Biological Manipulation
- Limited Pain Manipulation
- Limited Size Manipulation
- Limited Age Manipulation
- Limited Perception Manipulation
- Limited Weapon Creation
- Implied he could give Jay a raygun "that works",[10]created a sword for Lloyd when he wished for it.[11] His wish-granting abilities should work the same as Arrakore's who can create swords[9] as they are both Djinns)
- Limited Power Bestowal
- Implied he could give Jay more power. Granted Wu so much power that he had more power in his finger than all men and women on the planet combined, and with this power Wu could shake the world by just moving, crumble anything to dust by just touching, and even disintegrate the entire planet with a single blow. Made Lloyd as wise as Wu.
- Limited Space-Time Manipulation
- Limited Creation
- Limited Time Manipulation
- Limited Fate Manipulation
- Made Mailman and Nya go to Jay, although they were not surprised and acted as it was their own intent so it would not be a simple teleportation. Made Flintlock unable to shoot straight to the extent he can't even hit the targeteven if it's very close. Made Clousenever find his teapot after reverting all of Skybound events. Was stated to manipulate destiny with his wishes.
- Limited Fire Manipulation
- Limited Electricity Manipulation
- His wish-granting abilities should work the same as Arrakore's who can generate electricity as they are both Djinns.
- Limited Teleportation and BFR
- His wish-granting abilities should work the same as Arrakore's who was able to make Howlers "gone". Teleported Flintlock wherever he asked.
- Resistance to:
Djinn King Key
- Energy Manipulation and Energy Projection
- BFR
- Forcefield Creation and Attack Reflection
- Resurrection
I also suggest a creation of new "key" for P&A only called "Via Djinn Blade". The purpose is to separate the abilities he can do by himself and with the weapon, which would make the profile far more organized. Most of the abilities gained by using someone else's power will just be noted as such. Since there are many new additions and a lot of new stuff, I'll just list everything that will be in the new "key":
- Dimensional Storage
- Djinn Blade contains an infinite amount of space within it for trapped souls.
- Empowerment
- Nadakhan states that more souls there are in his blade, the stronger he becomes, twice. Was stated to allow the wielded to increase their power by using the life force of those who are trapped inside. It was stated that Nadakhan will lose some of his power if spirits escape the Djinn Blade. Djinn Blade trapping spirits inside itself provides power to the wielder.
- Durability Negation, Absorption, Sealing and Soul Manipulation
- By trapping someone's body and soul in the Djinn Blade either by strikingthem, making people wish themselves away, or forcing somebody else to wish others away; Djinn Blade traps spirits inside itself which provides power to the wielder, with it being stated to be "the Sword of Souls"; twice, and Nadakhan himself states that he needs more souls while raising the Djinn Blade. Was stated to have spirits within it once more.
- Power Absorption
- Djinn Blade provides the power of the trapped ones to the wielder with Nadakhan being able to use Fire and Ice elements after absorbing Kai and Zane respectively. It was stated that Nadakhan will lose some of his power if spirits escape the Djinn Blade.
- Sleep Manipulation
- Limited Precognition and Limited Retrocognition; Mind Manipulation and Telepathy (Using Neuro's powers)
- Smoke Manipulation and Intangibility (Using Ash's powers)
- Magic and Darkness Manipulation (Using Clouse's powers)
- Dimensional Travel, Portal Creation, BFR, Reality Warping, Construction and Telekinesis (Using Clouse's powers)
- Creation, Transmutation, Matter Manipulation, Reality Warping, Cosmic Awareness and Possibly Acausality Type 4 (Using Wu's powers)
- Energy Manipulation, Energy Projection, Forcefield Creation, Life Manipulation and Non-Physical Interaction (Using Lloyd Garmadon's powers)
- Fire Manipulation and Heat manipulation (Using Kai's powers)
- Ice Manipulation and Construction (Using Zane's powers)
- Earth Manipulation, Magma Manipulation and Sand Manipulation (Using Cole's powers)
- Life Manipulation and Plant Manipulation (Using Bolobo's powers)
- Metal Manipulation, Attack Reflection, Transformation into Metal form and Resistance to Fire Manipulation (Using Karlof's powers)
- Smoke Manipulation and Intangibility (Using Ash's powers)
- Shadow Manipulation (Using Shade's powers)
- Spinjitzu Mastery (Using Ninjas and Wu's powers)
- Light Manipulation, Spatial Manipulation and Selective Invisibility (Using Mr. Pale's powers)
- Shapeshifting and Cloth Manipulation (Using Chamille's powers)
- Gravity Manipulation, Surface Scaling, Telekinesis and True Flight (Using Gravis' powers)
- Speed Boost and Afterimage Creation (Using Griffin Turner's powers)
- Explosion Manipulation (Using Kai and Lloyd's powers)
- Transformation and Teleportation (By transforming into the smoke or shadow using Ash and Shade's powers)
- Stealth Mastery (Using Shade, Mr. Pale and Chamille's powers)
- Elemental Manipulation, Spinjitzu Mastery and Standard Elemental Masters Abilities (Using powers of Ninjas and Elemental Masters' powers above)
Stats
There are little-to-no good justifications to why he scales to Ninjas physically, so here is what I propose:
Attack Potency/Striking Strength/Durability
Star level (Should be comparable, if not superior, to his crew mates, who can physically harm Ninjas)Lifting Strength
At least Peak Human physically (Easily restrainedKai while lifting him in the air), Class K via the Djinn Blade (With the Element of Gravity), Unknown via Telekinesis (Could lift half of the Ninjago land)Speed slight rewording
Speed: FTL (Reacted to, dodged and blocked these lasers from Nindroids. Dodged every move from Sensei Wu. Faster than the Ninjas, although they can keep up with him), higher with the Djinn Blade (Using Element of Speed) | FTL (As fast as before), higher Attack Speed (His attacks consistently blitz Ninjas unless they are aim-dodging), higher with the Djinn Blade (Using Element of Speed)Stamina
Superhuman (Can keep up with Ninjas in fights. Could stand and almost succeeded in striking Jay with Djinn Blade after being shoot by an entire bottle of the Tiger Widow's poison, a single drop of which can kill a full grown man within a few minutes")Range
Standard Melee Range. Tens of Meters with various elemental and absorbed powers. At least Hundreds of Kilometers via teleportation (Can teleport to various parts of Ninjago). Unknown with telekinesis (Lifted half of the Ninjago land). Interdimensional via Realm Crystal and wishes (Teleported himself and Kai to an alternate version of Ninjago city that exists separately from the original Ninjago city and banished several of his crew members to other realms). Low Multiversal with Time Manipulation (Reverted back all of the Skybound events, which would include other Realms too)Intelligence
Extraordinary Genius. Nadakhan was able to trick the all of Ninjago into thinking that the Ninja were criminals, despite their previous enormous popularity[3]. Was able to trick all of the Elemental Masters, including Ninjas, into wishing themselves away, besides Jay, Nya, and Skylor. Was said to be clever enough to trap someone as smart asWu, as seen in their fight in library[5]. CheckmatedZane in chess and made him to wish himself way, thus capturing him into the Djinn blade[6]. A captain of Misfortune's Keep. Kept his crew very loyal to him even if they were doubting till the very end.Some other stuff
A bit reworded and added more weaknesses:
- Nadakhan evidently cannot corrupt selfless wishes that come purely from heart, and these wishes go exactly the way it was intended.
- The Tiger Widow's venom is capable of temporarily paralyzing him and nullifying his powers and even teleportation, making him vulnerable.
- Wishes granted by him for others tend to go poorly regardless of whether or not he corrupts them, though this may or may not be helpful to him depending on the situation.
- He loses his abilities via Djinn Blade if he loses Djinn Blade itself, although he can teleport it right into his hands if he wills.
- If he is not a Djinn King, he cannot grant wishes for himself. In this position, he also cannot grant wishes regarding more wishes, love, or death. He cannot directly harm others with wishes, though indirect methods of harm are fair game. It can't be wished for Nadakhan to be able to grant wishes for himself.
- Nadakhan is obligated to grant any wishes made within earshot, although this may or may not benefit him depending on the situation.
- Despite being capable of trapping people inside the Djinn Blade by just striking them, he would not do that due to his nature and preferences and it not being his way unless the situation really calls for it.
- After becoming a Djinn King, he thinks himself invincible and would toy with enemies around Ninjas level.
He has no Standard Tactics at all so here we go:
Standard Tactics: Nadakhan would firstly try to convince the opponent into wishing three wishes from him, even saying anything personal to break one down, which he will try a loophole in or twist the words to make benefits for himself and make the opponent to wish themselves away. However, if he recognizes that those wishes are a threat to him, he will teleport away right before the wish is said, so he won't hear them and thus won't be obligated to grant them. If tricking into making any wishes is impossible, due to the opponent not being alone or this opportunity being unavailable in some other way, he would use abilities of those trapped in his Djinn Blade and other abilities such as teleporting to fight. In extreme situations, he would try to strike the opponent with the Djinn Blade, despite it being “not djinn way” and against his nature and preferences. | Nadakhan would BFR the opponent he does not deem worthy to even fight against. If he is toying with the opponent and still thinks himself invincible, he would play with them and use hax which “fits” the situation, like he decided to transform Ninja into the golden statues for them destroying “his works of art”. If the situation gets more threatening to him, he would likely use his abilities far better.
Standard Tactics: Nadakhan would firstly try to convince the opponent into wishing three wishes from him, even saying anything personal to break one down, which he will try a loophole in or twist the words to make benefits for himself and make the opponent to wish themselves away. However, if he recognizes that those wishes are a threat to him, he will teleport away right before the wish is said, so he won't hear them and thus won't be obligated to grant them. If tricking into making any wishes is impossible, due to the opponent not being alone or this opportunity being unavailable in some other way, he would use abilities of those trapped in his Djinn Blade and other abilities such as teleporting to fight. In extreme situations, he would try to strike the opponent with the Djinn Blade, despite it being “not djinn way” and against his nature and preferences. | Nadakhan would BFR the opponent he does not deem worthy to even fight against. If he is toying with the opponent and still thinks himself invincible, he would play with them and use hax which “fits” the situation, like he decided to transform Ninja into the golden statues for them destroying “his works of art”. If the situation gets more threatening to him, he would likely use his abilities far better.
It's time for... layers!
We have this page accepted which states that all elemental masters have this:
“But wasn’t the whole premise about layers?”
Well… let’s get to them now.
- Resistance to Mind and Morality Manipulation, Madness Manipulation (Type 1 and 2), Corruption (Both Types), possible Soul Manipulation, Perception Manipulation: The Ninja can stay on the Dark Island for an extended period of time and negate the effects of Dark Matter, with Dark Matter being everywhere on the Dark Island and the Dark Island being corruption itself. Dark Matter poisons and siphons the mind, body and spirit, even changing their perception of time.
“But wasn’t the whole premise about layers?”
Well… let’s get to them now.
- It was implied that base Ninjas can get corrupted by the Vengestone Army, which got powered up by Crystal King (Overlord), meaning that things powered up by him gain 1 layer into Corruption, Mind Manipulation and Morality Manipulation.
- Weapons of Destruction (corrupted Golden Weapons), which got powered by Crystal King too, being powerless prior to that, were unable to corrupt Dragon Form Ninjas, as shown intheirrespectiveprofiles, meaning that their resistance to Corruption, Mind and Morality Manipulation has 1 layer.
- It was heavily implied that Crystal King himself can corrupt Dragon Form Ninjas,with them being able to overpower his abilities only via Golden Weapons. This would give Overlord in his Crystal King form 2 layers into Corruption, Mind Manipulation and Morality Manipulation and 1 layer into Biological Manipulation.
- It was stated that Crystal King (Overlord) would grow in strength and get back to his original form, which is his Dragon Form, and since Crystal King did not become a Dragon, it would mean that Dragon Form is superior to his Crystal King form, granting his Dragon Form key 2 layers too. Additionally, Dragon Form Overlord was able to corrupt Ninjas too. His Soul Manipulation and Perception Manipulation should gain 1 layer thanks to that, since Ninjas were affected in the same way as other citizens.
Ninjas some abilities
- Resistance to Electricity Manipulation (all Ninjas)
- Resistance to Possession (all Ninjas besides Cole as he never wore it due to becoming a ghost) with Optional Equipment Deepstone Armor
- Immortality Type 7 Negation (only Lloyd and Nya by themselves; other Ninjas and Wu with Aeroblades)
- Nya and Lloyd: Can killghosts.
- Ninjas and Wu: Can kill ghosts with aeroblades.
Downgrades
Dragon Form Ninjas
For some reason, Ninjas in Dragon Form keys are said to be 15 universes into Low Multiverse (Under "statistic value", whatever it's supposed to mean) due to this thread. Anyway, in this thread it was decided that Overlord, FSM and USM scale to at least 4, likely 15 universes, and it will be labeled as "At least 2-C, likely far higher", so Dragon Form Ninjas should have their Tier slightly changed accordingly. Also, I don't think we really put note how high into the tier character scales.Ninjas base
Kai, Cole, Zane have this:However, this was very specifically only due to them being there in the past when it all happened as stated by Garmadon. Further more, they couldn't remember events of Skybound after time was reverted, so yeah they shoudn't have it.
Elemental Powers
Currently, all Elemental Masters have this:However, this is not true, as although ghosts are intangible by default, they can willingly interact with the physical world with enough concentration, meaning that they can be interacted physically. One of the most notable examples of it is Ghost Warriors being able to fly through Lloyd's body with Lloyd being able to physically interact with Morro later. Additionally, we have a lot of elemental masters with no Energy Projection or anything like that, and Ninjas very explicitly can't physically harm ghosts unless the latter interact with physical world by their own will.Non-Physical Interaction: Elemental masters can harm intangible beings like ghosts.
Edit: I just disagree that ALL elemental masters should have it, however Ninjas (and others) who showed it with right context, like when Zane froze Ghost Dragon off-guard meaning the latter would not be intending to harm him physically thus still being in Incorporeal-Intangible state, should have it on their separate profiles.
Lloyd Source Dragon Powered Key
Simple thing: he has this:Problem: This is not Dimensional Manipulation at all.Dimensional Manipulation (Capable of destroying Realms)
Votes
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