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Fire Emblem Skills (FE4 and FE5)

JustSomeWeirdo

He/Him
VS Battles
Thread Moderator
7,868
2,803
Instead of just applying some random headcanons to skills (Example:...Nihil's current description), let's just change all of the skills to what they do

Starting with FE4 and FE5 (So the OP wont be a cluttered mess), a lot of these will just be labeled as game mechanics

Accost: Game mechanics, it was just continuing the round of combat even further

Adept: Game mechanics, it was just attacking consecutively

Bargai: Absolutely useless in combat

Critical: Game mechanics, it just allows for critical hits

Charm: No idea, probably game mechanics

Dance: Oh boy, game mechanics

Mircale: idk

Nihil: Power Nullification

Parago: Gameplay Mechanics, it's just x2 experience

Pavise: No idea

Pursuit: Gameplay mechanics, it just allows the user to double-attack

Renewal: Regenerationn

Steal: Um....it just has the user steal money upon attacking

Vantage: Gameplay Mechanics, the user just attacks first when being attacked at low health....

Wrath: idk

Astra: Probably game mechanics, it's just 5 consecutive attacks

Luna: Durability Negation (Luna fully negated Durability in FE4 and 5)

Sol: Absorption

Taking suggestions for these skills, later games will have their own thread for their skills
 
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