- Everyone got a new section explaining how the Lifestream works. Essentially, the Power and Abilities section was getting too cluttered trying to correlate the Lifestream and how it translated into their resistances and abilities, so I decided to just make a new section altogether to explain it in detail. Additionally, a small section explains that the profiles consider The Maiden Who Travels the Planet and its relationship with the rest of the canon to clarify the current stance.
- Updated the party's resistances by adding the resistance to Soul Absorption, Biological Absorption and Power Absorption that Cloud, Tifa and Sephiroth got in the previous update. Also changed their Power and Abilities section; as well as their Notable Techniques one using the newer and more concise one that Cloud and Tifa have.
- The resistance to Battlefield Removal was changed from Sephiroth's abilities to the Lifestream itself. To elaborate, Sephiroth by himself doesn't really has BFR upon further research, not to mention you cannot resist the eject effect in the game, regardless of equipment or Materia setups. However, in the lore itself and story events we have something different: in a couple of occasions the Lifestream, more than a simple physical place, seems to be some sort of dimensionally interconnected realm, which can link not only the space where the Spirit Energy is flowing, but also people's minds (as seen in The Maiden who Travels the Planet, where Cloud and Tifa falling into the Lifestream allowed Aerith to guide them into Cloud's mind), personal spaces (such as Safer Sephiroth's heaven inspired battleground) and the spiritual path Cloud went through to fight Sephiroth in their last duel in the original game (which The Maiden who Travels the Planet establishes is Cloud's spirit following Sephiroth's in the Lifestream to finish him off). And as seen with Nero the Sable's dark powers, the absorption also includes a process of being sent to these possible spaces to be absorbed into the Lifestream.
- The clean-up I made for Cloud and Tifa in pretty much every section of their articles to shorten and better explain things was applied to all the other party members.
- Everyone has an "Equipment" tab now. There are no new additions in that regard, simply moved the Ribbon and their Ultimate Weapons there to keep things better organized.
- The list of Materias obtained in the story was moved to the Standard Equipment section.
- Due to the newer conditions seen in Crisis Core, the Ribbon additionally grants resistance to Curse Manipulation which prevents the use of Limit Breaks. Now the Ribbon protects from Power Nullification of physical, magical, spiritual and mental abilities (Limit Breaks are Spiritual Abilities which translate into physical or magical moves, Summoning and Magic are magical abilities, Command and Independent Materia grant Physical Abilities and the overall use of Materia is reliant on Mental Prowess). While it's not a Status Ailment in FFVII it is one in CC, the main difference simply being that you don't come across abilities that inflict it. But, as seen in CC the lore regarding the Ribbon does comment on protecting of all Status Effects ("all" of course meaning within the games). When Zack's profile is updated he will get the according resistances.
- Revised the tiers for the Summons Tab for the cast. Now they include the weaker Summons and range from High 6-A scaling from Ifrit (who according to Dissidia can reduce the world to ashes), go through High 5-A with the likes of Typhoon (who has calcs putting him in this tier) and peak with Knights of the Round who are 4-B by virtue of being superior to Bahamut Fury. In Aerith's case, she just has Summons within the High 6-A tier, as the strongest one obtained while she's still in the party is Bahamut who still scales to Ifrit and such.
- Fixed the explanation for the Knights of the Round 4-B rating: originally their 4-B tier was due to hurting Safer Sephiroth but do to that being somewhat contradictory with the lore as there is a superior Summon called Zirconiade who scales to a single Weapon (who in turn scales to a Jenova weaker than Jenova SYNTHESIS), their 4-B tier reasoning was changed due to being superior to Bahamut Fury.
- Added and Immortality Negation (Types 2, 3, 6 and 7) to the rest of the party (bar Cloud, Tifa and Vincent who already have it) by virtue of being able to kill Jenova fragments.
- Added Immortality Negation Type-8 to the party for being able to kill Jenova, as she can live and enforce her will as long as a piece of her remains. naturally.
- The party's resistances now include resistance to Mind Reading and Perception Manipulation, due to the additions to Sephiroth's and Kadaj's abilities thanks to The Kids are Alright. See Kadaj's update for more details.
- Removed Inorganic-Physiology for Kadaj, Yazoo, Loz and Sephy. I had misunderstood the definition of it and assumed it simply meant you lacked organs, but you have to be some sort of physical object without organs. However, Sephy keeps his non-corporeal in his AC tab, while Kadaj and his bros get Non-Corporeal as well due to their nature described in On the Way to a Smile, as seen in Advent Children and a few events in The Kids are Alright.
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