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Aight, my turn to make a big Doom thread!
So I got a decent bit to talk about which concerns the entire verse, mostly demon stuff...
Part 1: Decomposite the Demons: (Accepted)
The current demons profiles that the verse has composite the Demons, when there is no reason to.
Throughout the series the demons have changed more than enough to be considered different keys, take the Pinky as the best example, from Classic, to Doom 3, to modern times, the pinky has undergone multiple design changes.
There is also lore to further prove these to be different incarnations of the demons. Developers have stated that the demons have various breeds to make up for their different appearance. The best example of this would likely be Fireborne Barons, which are outright stated in-game to be different breeds.
So essentially Demon profiles need decompositing, because they vary between games. I believe the profiles should follow the key below.
Key: Classic | Doom 3 | Modern
Obviously there will be exceptions to this, perhaps demons change enough between DOOM 2016 and Eternal to justify another key, such as Barons. Those will be noted below.
These three keys note the 3 most major differences in the series, with Classic obviously being their original incarnations, Doom 3 being completely different to the rest of the series in most cases, and Modern games stating that Demons are different breeds to their classic selves, and stating that they're stronger than before.
With Doom 3 being so different, and the Marine from Doom 3 already having his own separate profile, I also got thinking, where does Doom 3 sit?
After looking through lore and going through any potential noteworthy sources. I believe that Doom 3 is in the same canon, however it's very clearly another universe.
The same applies with Weapons between games. Which means the BFG9K from Doom 3 scaling to main series bosses likely should not be the case, as said bosses are treated differently between universes. So we may need to start finding feats for Doom 3. For now the BFG will be at least 9-A via the statement on the Marine's profile regarding the BFG.
I will also note that Doom 64 Demons seem to vary a lot from their classic counterparts, but I am not personally knowledgeable enough on that game to give any major input, so I will leave that up to someone who knows more...
There's also the Live Action incarnations I guessbut who cares about those amirite... Seriously tho if they were to be made they would be different keys too as they vary greatly from the main series.
So going through the list I think Demons should have the following keys (Spoiler,
With all of these new keys, scaling will very likely change between profiles, classic guns should only scale to classic demons, etc. Afaik tiers will stay the same for the most part however. Just classic stuff is weaker than modern stuff, Doom 3 generally should only scale to it's own stuff, as it takes place in another universe.
There will be some downscaling between keys, most Modern keys are currently the strongest the profiles will be, thanks to statements of them growing stronger over time, generally better feats, and more.
The general consensus with this changed scaling will be along the lines of:
Part 2: Demon Resistances: (Accepted)
This one is fairly simple and should just be on the profiles already to be honest.
Resistance to Poison and Acid: Throughout Doom Eternal we see that the Demons are not affected by the Cyber Mancubuses toxins, going by the codex this is both toxic, and acidic:
Resistance to Fire: Demons take barely any damage from the Slayers Flame Belch attack, Meat Hook fire, and can be lit on fire to little effect, granted they still technically take damage, it is absolutely minimal, and still qualifies as a resistance.
Part 3: Other minor stuff;
Just some other stuff I found or anything anyone else believes is a minor thing I guess I'll add here...
Arch-Vile Forcefields: With forcefields the Arch-Vile is capable of tanking direct BFG Blasts in Eternal, so the forcefields are 8-A... (Not too Important anymore)
Resistance to Radiation: Demons take no damage from pools of radioactive waste which the Slayer needs a Radiation Suit to stand in safely. (Thanks Thing) (Accepted)
Resistance to Mind Manipulation: Stronger demons should warrant some resistance to Mind Manip, due to them being able to resist the effects of the Arch-Viles magic. Which directly controls the minds of lesser demons, from the codex: (Accepted)
New Icon feat: Classic Icon has a Low 7-B feat, should get a "possibly", modern stuff should get a "Likely at least" rating due to vagueness. (Accepted)
BFG Heat Revisions: BFGs attack are Heat based, which is fine for the BFGs tier, but others shouldn't scale to 8-A. Instead they should scale to the little bit of concussive force in the BFG, which should still at least be more than other weapons, so "At least 9-A" (Accepted)
Crucible Paralysis Inducement Changed back to Immortality Negation: The lore and codex indicates the latter moreso than the former, and more assumptions have to be made regarding the former (Accepted)
Removal of Icons Glyph creation (Seems uncontroversial enough)
Current Subject:
Former Humans Splitting Up
Unmaker Key Change
Pretty sure that's all I got for now... I'm sure I'll find some more...
So I got a decent bit to talk about which concerns the entire verse, mostly demon stuff...
Part 1: Decomposite the Demons: (Accepted)
The current demons profiles that the verse has composite the Demons, when there is no reason to.
Throughout the series the demons have changed more than enough to be considered different keys, take the Pinky as the best example, from Classic, to Doom 3, to modern times, the pinky has undergone multiple design changes.
There is also lore to further prove these to be different incarnations of the demons. Developers have stated that the demons have various breeds to make up for their different appearance. The best example of this would likely be Fireborne Barons, which are outright stated in-game to be different breeds.
So essentially Demon profiles need decompositing, because they vary between games. I believe the profiles should follow the key below.
Key: Classic | Doom 3 | Modern
Obviously there will be exceptions to this, perhaps demons change enough between DOOM 2016 and Eternal to justify another key, such as Barons. Those will be noted below.
These three keys note the 3 most major differences in the series, with Classic obviously being their original incarnations, Doom 3 being completely different to the rest of the series in most cases, and Modern games stating that Demons are different breeds to their classic selves, and stating that they're stronger than before.
With Doom 3 being so different, and the Marine from Doom 3 already having his own separate profile, I also got thinking, where does Doom 3 sit?
After looking through lore and going through any potential noteworthy sources. I believe that Doom 3 is in the same canon, however it's very clearly another universe.
- First hint of it being a different universe is well, no Doomguy. The Marine is blatantly another incarnation of our Main Series Doomguy as he does not follow the story of our Doomguy at all, he's essentially a glorified standard marine if we're honest. He shows no indication of knowing any story our main Doomguy would have experienced by this time. However, the Maykrs in Eternal claim there is someone fitting a Doomguy-esque role in every timeline, differing slightly between each one, the Marine in Doom 3 would fit this, since while he is very different, he still essentially does the same thing.
- However in Doom 3 Hell is overall treated the same, it is consistently stated to be another dimension, just like in the Modern Games, and this would fit with the Modern Games Hell to, as Hell is constantly stated to be a multiversal entity in the Modern Games, so it showing up in another universe still makes sense
- Different looking Demons is explained simply through different breeds, in the modern games demons are confirmed to have different breeds both in game and by devs, which explains why the Cyberdemon/Tyrant changes from 2016 to Eternal, as do a large number of demon designs, such as Mancubi, Prowlers, Soldiers, Imps, and more. Barons are outright classed as another breed in-game, with Fireborne Barons being the only Baron to show up in Eternal. Doom 3 Demons would be no different to these cases.
- Next is easter eggs and references between games, most notably the Soul Cube. We can see the Cube in both Doom 2016 and Doom Eternal, in 2016 the cube is seen in Olivia Pierces office in Lazarus Labs, and in Doom Eternal we see that the Slayer had since grabbed the Cube and brought it to the Fortress of Doom, so the cube holds some note to it in this universe too, while we never see the cube used in this universe, the detail of the Slayer bringing it to the Fortress indicates it's more than just a reference.
- Another note that relates to this are stone carvings seen in both Doom 3 and the Modern series, these carvings all relate to the Soul Cube, depicting the same events in both universes, indicating that it is indeed the same canon, but separate timelines. More info on all of this can be found on the Doom Wiki.
The same applies with Weapons between games. Which means the BFG9K from Doom 3 scaling to main series bosses likely should not be the case, as said bosses are treated differently between universes. So we may need to start finding feats for Doom 3. For now the BFG will be at least 9-A via the statement on the Marine's profile regarding the BFG.
I will also note that Doom 64 Demons seem to vary a lot from their classic counterparts, but I am not personally knowledgeable enough on that game to give any major input, so I will leave that up to someone who knows more...
There's also the Live Action incarnations I guess
So going through the list I think Demons should have the following keys (Spoiler,
Demons:
Cyberdemon - Classic | Doom 3 | DOOM (2016) | Tyrant (DOOM Eternal)
Baron of Hell - Classic | DOOM (2016) | Fireborne Barons (DOOM Eternal)
Hell Knight - Classic | Doom 3 | Modern
Marauder - Only appears in Eternal so he's fine
Cacodemon - Classic | Doom 3 | Modern
Imp - Classic | Doom 3 | Modern
Lost Soul - Classic | Doom 3 | Modern
Spectre - Classic | Modern
Spider Mastermind - Classic | Modern
Icon of Sin - Classic | Modern
Hell Guard - Only appeared in one game
Arachnotron - Classic | Modern
Arch-vile - Classic | Doom 3 | Modern
Mancubus - Classic | Doom 3 | Modern (Possibly split due to different designs)
Pain Elemental - Classic | Modern
Revenant - Classic | Doom 3 | Modern |Doot
Nightmare Spectre - Only appears in one game
Mother Demon - Only appears in one game
Nightmare Imp - Only appears in one game
Cherub - Only appears in one gone
Guardian of Hell - Only appears in one game (I call this profile btw...)
Seekers - Only appears in one game
Maggot - Only appears in one game
Sabaoth - Only appears in one game
Tick - Only appears in one game
Trite - Only appears in one game
Vagary - Only appears in one game
Wraith - Doom 3 | Modern (These could very well be completely separate things tbh)
Hell Hunter - Only appears in one game
Bruiser - Only appears in one game
Forgotten One - Only appears in one game
Helltime Hunter - Only appears in one game
Berserk Hunter - Only appears in one game
Maledict - Only appears in one game
Vulgar - Only appears in one game
Gore Nest (?) - Only appears in one game
Hell Razer - Only appears in one game
Cyber-Mancubus - Could be separated into 2016 and Eternal like Mancubus
Pinky - Classic | Doom 3 | Modern
Prowler - DOOM (2016) | DOOM Eternal
Summoner - Only appears in one game
Harvester - Only appears in one game
Dreadknight - Only appears in one game
Zombies:
Former Human - Honestly Former Human should be deleted and split into the different types of them that we see, "Former Human" refers to any zombie in the game, which have a large amount of different types...
Soldier - Classic | Doom 3
Heavy Weapon Dude - Classic
Wolfenstein SS - Only appears in one game
Chainsaw Zombie - Only appears in one game
Fat Zombie - Only appears in one game
Flaming Zombie - Only appears in one game
Morgue Zombie - Only appears in one game
Commando Zombie - Only appears in one game
Security Guard Zombie - Only appears in one game
Bio-Suit Zombie - Only appears in one game
Possessed Engineer - Only appears in one game
Possessed Scientist - Only appears in one game
Possessed Worker - Only appears in one game
Possessed Soldier - DOOM (2016) | DOOM Eternal
Unwilling - Only appears in one game
Possessed Security - Only appears in one game
Weapons:
BFG9K - Classic | Doom 3 | Modern (9K) | BFG10K
Unmaker - Classic | Unmaykr
Pistol - Classic | Doom 3 | Modern
Gauss Cannon - Only appears in 2016
Heavy Assault Rifle - Heavy Assault Rifle (2016) | Heavy Cannon (Eternal)
Burst Rifle - Only appears in 2016
Hellshot - Only appears in 2016
Lightning Gun - Only appears in 2016
Repeater - Only appears in 2016
Static Cannon - Only appears in 2016
Tesla Rocket - Only appears in 2016
Vortex Rifle - Only appears in 2016
Chain Gun - Classic | Doom 3 | DOOM (2016) | DOOM Eternal
Combat Shotgun - Classic | Doom 3 | DOOM (2016) | DOOM Eternal
Plasma Gun - Classic | Doom 3 | DOOM (2016) | DOOM Eternal
Chainsaw - Classic | Doom 3 | Modern
Ballista - Only appears in Eternal
Cyberdemon - Classic | Doom 3 | DOOM (2016) | Tyrant (DOOM Eternal)
Baron of Hell - Classic | DOOM (2016) | Fireborne Barons (DOOM Eternal)
Hell Knight - Classic | Doom 3 | Modern
Marauder - Only appears in Eternal so he's fine
Cacodemon - Classic | Doom 3 | Modern
Imp - Classic | Doom 3 | Modern
Lost Soul - Classic | Doom 3 | Modern
Spectre - Classic | Modern
Spider Mastermind - Classic | Modern
Icon of Sin - Classic | Modern
Hell Guard - Only appeared in one game
Arachnotron - Classic | Modern
Arch-vile - Classic | Doom 3 | Modern
Mancubus - Classic | Doom 3 | Modern (Possibly split due to different designs)
Pain Elemental - Classic | Modern
Revenant - Classic | Doom 3 | Modern |
Nightmare Spectre - Only appears in one game
Mother Demon - Only appears in one game
Nightmare Imp - Only appears in one game
Cherub - Only appears in one gone
Guardian of Hell - Only appears in one game (I call this profile btw...)
Seekers - Only appears in one game
Maggot - Only appears in one game
Sabaoth - Only appears in one game
Tick - Only appears in one game
Trite - Only appears in one game
Vagary - Only appears in one game
Wraith - Doom 3 | Modern (These could very well be completely separate things tbh)
Hell Hunter - Only appears in one game
Bruiser - Only appears in one game
Forgotten One - Only appears in one game
Helltime Hunter - Only appears in one game
Berserk Hunter - Only appears in one game
Maledict - Only appears in one game
Vulgar - Only appears in one game
Gore Nest (?) - Only appears in one game
Hell Razer - Only appears in one game
Cyber-Mancubus - Could be separated into 2016 and Eternal like Mancubus
Pinky - Classic | Doom 3 | Modern
Prowler - DOOM (2016) | DOOM Eternal
Summoner - Only appears in one game
Harvester - Only appears in one game
Dreadknight - Only appears in one game
Zombies:
Former Human - Honestly Former Human should be deleted and split into the different types of them that we see, "Former Human" refers to any zombie in the game, which have a large amount of different types...
Soldier - Classic | Doom 3
Heavy Weapon Dude - Classic
Wolfenstein SS - Only appears in one game
Chainsaw Zombie - Only appears in one game
Fat Zombie - Only appears in one game
Flaming Zombie - Only appears in one game
Morgue Zombie - Only appears in one game
Commando Zombie - Only appears in one game
Security Guard Zombie - Only appears in one game
Bio-Suit Zombie - Only appears in one game
Possessed Engineer - Only appears in one game
Possessed Scientist - Only appears in one game
Possessed Worker - Only appears in one game
Possessed Soldier - DOOM (2016) | DOOM Eternal
Unwilling - Only appears in one game
Possessed Security - Only appears in one game
Weapons:
BFG9K - Classic | Doom 3 | Modern (9K) | BFG10K
Unmaker - Classic | Unmaykr
- Unmaker profile should be changed
- Keys for different demons aren't needed
- Change to Varies
- Add a note on profile
- Keys for different demons aren't needed
Pistol - Classic | Doom 3 | Modern
Gauss Cannon - Only appears in 2016
Heavy Assault Rifle - Heavy Assault Rifle (2016) | Heavy Cannon (Eternal)
Burst Rifle - Only appears in 2016
Hellshot - Only appears in 2016
Lightning Gun - Only appears in 2016
Repeater - Only appears in 2016
Static Cannon - Only appears in 2016
Tesla Rocket - Only appears in 2016
Vortex Rifle - Only appears in 2016
Chain Gun - Classic | Doom 3 | DOOM (2016) | DOOM Eternal
Combat Shotgun - Classic | Doom 3 | DOOM (2016) | DOOM Eternal
Plasma Gun - Classic | Doom 3 | DOOM (2016) | DOOM Eternal
Chainsaw - Classic | Doom 3 | Modern
Ballista - Only appears in Eternal
There will be some downscaling between keys, most Modern keys are currently the strongest the profiles will be, thanks to statements of them growing stronger over time, generally better feats, and more.
The general consensus with this changed scaling will be along the lines of:
- Classic series - The Classic series will likely downscale from the modern games, most calcs have come from the Modern Games, and there are statements in-lore and by devs that state that demons have grown stronger over time.
- Doom 3 - Doom 3 will likely start scaling only to itself, and only itself. Yes, Doom 3 takes place in the same multiverse, and is the same canon, same Hell, etc, but is not the same universe, and with the major differences this game has with the others, it is not at all safe to say that it scales to the others. Yes the demons and such share names, but these are very different incarnations, and should be treated on their own standards.
- Modern - The Modern Games will likely be the strongest keys the demons have, as stated before there are in-game statements, WoG statements, and many demons are a lot stronger compared to their classic selves in gameplay, such as the Arch-Vile and Pinky.
- Others - Any other keys demons will get will be case-by-case, if someone decides to make Live Action keys, then they will only scale to their own feats, as Live Action movies aren't stated to be the same canon afaik, and therefor cannot be compared in any way. However if Doom 64 gets keys I would assume it's safe to say they would upscale from the Classic series, but still be below the Modern games, this is due to 64 being set between the Classic and Modern games, however like i've said before, I'm not too knowledgeable on 64 myself, so again if this is wrong please correct me.
Part 2: Demon Resistances: (Accepted)
This one is fairly simple and should just be on the profiles already to be honest.
Resistance to Poison and Acid: Throughout Doom Eternal we see that the Demons are not affected by the Cyber Mancubuses toxins, going by the codex this is both toxic, and acidic:
Resistance to Electricity: Demons are also shown not taking damage from electrical pools throughout the game, these same pools harm the Slayer, which grants a resistance to Electricity Manipulation. Best example I could find on Youtube was here with a Zombie not being affected.Mechanized and heavily augmented, the Cyber Mancubus is equipped for frontline warfare. Equipped with dual-barrel arm-mounted mortar cannons, the Mancubus's integrated weapon system utilized the body's naturally occurring biotoxins, refining this corrosive, viscous membrane into toxo-plasmid ammunition feed. Siphoned from the spinal gland and funneled intravenously to the weapon conversion system, the corrosive secretion is discharged by an alternating firing mechanism, which dispenses the toxo-plasmid as either heated projectile or ignited fluid, the latter resulting in a flamethrower-like incendiary spray capable of burning through armored plating.
Resistance to Fire: Demons take barely any damage from the Slayers Flame Belch attack, Meat Hook fire, and can be lit on fire to little effect, granted they still technically take damage, it is absolutely minimal, and still qualifies as a resistance.
Part 3: Other minor stuff;
Just some other stuff I found or anything anyone else believes is a minor thing I guess I'll add here...
Arch-Vile Forcefields: With forcefields the Arch-Vile is capable of tanking direct BFG Blasts in Eternal, so the forcefields are 8-A... (Not too Important anymore)
Resistance to Radiation: Demons take no damage from pools of radioactive waste which the Slayer needs a Radiation Suit to stand in safely. (Thanks Thing) (Accepted)
Resistance to Mind Manipulation: Stronger demons should warrant some resistance to Mind Manip, due to them being able to resist the effects of the Arch-Viles magic. Which directly controls the minds of lesser demons, from the codex: (Accepted)
Forged from Hellfire, the Archvile is feared among lesser demons for its innate ability to channel and manipulate the unholy powers of Hell magic. Descended from the eldest race of demons, the Archvile has long held a place within the ruling caste of high-born demon lords. Possessing superior intellect among the demon ranks, the Archvile's psychomancy powers make it a natural-born ruler of the savage and primitive beasts of Hell, capable of bending weak-minded underlings to serve its will.
New Icon feat: Classic Icon has a Low 7-B feat, should get a "possibly", modern stuff should get a "Likely at least" rating due to vagueness. (Accepted)
BFG Heat Revisions: BFGs attack are Heat based, which is fine for the BFGs tier, but others shouldn't scale to 8-A. Instead they should scale to the little bit of concussive force in the BFG, which should still at least be more than other weapons, so "At least 9-A" (Accepted)
Crucible Paralysis Inducement Changed back to Immortality Negation: The lore and codex indicates the latter moreso than the former, and more assumptions have to be made regarding the former (Accepted)
Removal of Icons Glyph creation (Seems uncontroversial enough)
Current Subject:
Former Humans Splitting Up
Unmaker Key Change
Pretty sure that's all I got for now... I'm sure I'll find some more...
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