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It's time to for another round of revising Destiny character statistics. This one is pretty uncontroversial. I think.
Revising the AP of fodder (And by extension Durability and Striking Strength)
Currently baseline Guardians are rated as 8-B, because according to the Drifter, Aunor took out a city block. But the Drifter lied. Aunor only destroyed a warehouse and she didn't do so with an attack. As such a downgrade is in order.
I believe baseline Guardians and those on their level (Knights, Captains, Minotaurs, etc.) should be "At least 9-A". Those who are weaker but still comparable (Vandals, Acolytes, Centurions, etc.) would be just "9-A". Lastly Thralls, Dregs, Shanks, etc. should be "Likely 9-A". They're a lot weaker than Guardians, but given the chance they can still hurt them.
Then now the reasoning for 9-A.
Feats:
I believe baseline Guardians and those on their level (Knights, Captains, Minotaurs, etc.) should be "At least 9-A". Those who are weaker but still comparable (Vandals, Acolytes, Centurions, etc.) would be just "9-A". Lastly Thralls, Dregs, Shanks, etc. should be "Likely 9-A". They're a lot weaker than Guardians, but given the chance they can still hurt them.
Then now the reasoning for 9-A.
Feats:
- Warlocks can turn people into a pile of ash. (0.058137456 tons of TNT)
- Warlocks can vaporize people with a handshake. (0.069818 tons of TNT. Pahanin Errata knows what she's talking about as she frequently works with Guardians.)
- Titans with decent armor can tank a Centurion’s weapon shots at point-blank.
- Cabal Centurions can disintegrate sparrows and a Skiff’s main guns are superior to those. (Sparrows are vehicles used by Guardians. They're the Destiny equivelant of modern day motorcycles.)
- Hunters can take shots from a Skiff’s main gun. (This is common armor of relatively low quality.)
- A Skiff’s main guns should also scale above fusion rifles, which can completely disintegrate people.
Revising Atheon's rating (And what this means for the other 2-B characters)
Atheon is listed as 2-B for having control over the Vault of Glass. The Vault of Glass supposedly contains a trillion timelines, but I've searched and I couldn't find any mentions of this. A trillion timelines are only mentioned thrice. Once in relation to the Infinite Forest and twice in idle dialogue by Lakshmi-2, neither of which refer to the Vault of Glass. So 2-B must go.
But what replacement feats are there? Well the Vault of Glass is still its own reality that extends throughout all timelines. As shown by the dead Ghosts and their memories, multiple separate timelines do seem to exist in the Vault of Glass.
Oryx and those who scale to him don't get downgraded however. Oryx was still overwhelming the Vex presence within the Sol System, which includes the aforementioned Infinite Forest. The Infinite Forest expands ad-infinitum, so if anything this is an upgrade to the 2-Bs.
- Proposed rating for Atheon: At least Low 2-C, likely 2-C.
- Crota and those who scale to him would become: At least 4-B, likely Low 2-C, possibly 2-C.
- Oryx and those who scale to him would stay 2-B but would need to have their justifications edited.
But what replacement feats are there? Well the Vault of Glass is still its own reality that extends throughout all timelines. As shown by the dead Ghosts and their memories, multiple separate timelines do seem to exist in the Vault of Glass.
Oryx and those who scale to him don't get downgraded however. Oryx was still overwhelming the Vex presence within the Sol System, which includes the aforementioned Infinite Forest. The Infinite Forest expands ad-infinitum, so if anything this is an upgrade to the 2-Bs.
- Proposed rating for Atheon: At least Low 2-C, likely 2-C.
- Crota and those who scale to him would become: At least 4-B, likely Low 2-C, possibly 2-C.
- Oryx and those who scale to him would stay 2-B but would need to have their justifications edited.
Revising Riven's rating
Riven should be downgraded to at least 5-C, likely 4-B. The Guardians don’t directly fight her in the Ascendant Plane, so we can’t give her a rating for that. She's still one of the most powerful characters in material space, hence the proposed rating. That's all.
Revising verse-wide speed ratings
Currently all characters are rated as either Relativistic or FTL. Both of these ratings need to go. This is one of the rare cases where the lore is actually less impressive than the gameplay. Every time these levels of speed are brought up they are presented as very impressive and in the lore the character haven't dodged or blocked them. When I proposed the relativistic rating in the previous statisitc CRT I used Sagira dodging a shot from a Goblin as evidence. However I confused the weapons of Goblins with those of Hobgoblins. Hobgoblins are the ones with a relativistic attack.
So for the new ratings I have a number of feats.
First off all it's important to note that humans in Destiny have a higher reaction speed than humans in the real world. In Destiny the baseline reaction time to a visual stimulis is less than 200 milliseconds (less than 100 for Awoken). The average for humans IRL is 250 milliseconds.
Feats for foddder:
Feats for high tiers:
Those who can use Arc Light should get (up to) Massively Hypersonic+ attack speed. They have been shown as capable of manipulating natural lightning. And their attacks can create ozone, involve electromagnetism, manipulate electrons, and (as shown by the Fulminator) affect nerves. That and they’re frequently described as lightning (example).
Also Guardians should have a variable attack speed with weapons for obvious reasons.
Proposed ratings:
- Baseline Guardians and those who scale should be: At least Subsonic.
- Those who downscale should just be: Likely Subsonic.
- High tiers should be: Massively Hypersonic+
- Users of Arc Light should get: Massively Hypersonic+ Attack Speed with Arc Light
- Arc Light users should get Paralysis Inducement and Pain Manipulation just like the Fulminator.
So for the new ratings I have a number of feats.
First off all it's important to note that humans in Destiny have a higher reaction speed than humans in the real world. In Destiny the baseline reaction time to a visual stimulis is less than 200 milliseconds (less than 100 for Awoken). The average for humans IRL is 250 milliseconds.
Feats for foddder:
- Banshee-44 can move his arms FTE. (Guardians upscale from this.)
- Random Guardian blitzes a guy.
- Fallen/Eliksni in general have a better reaction time than humans. (Guardians upscale.)
- Baseline Awoken have a reaction time of less than 100 milliseconds. (Guardians upscale.)
Feats for high tiers:
- Ana dodges automatic gunfire. (This is Golden Age tech and in a highly secure location, so it's safe to say the turrets upscale from modern automatic turrets.)
- Presumably the Player reacts to lightning during Stormcaller training. (A lack of visuals does hurt this feat.)
- A Guardian hooks and redirects lightning mid-descend.
- The wearer of these boots can tap into the mentioned speeds. (In-game they give the Player a noticeable boost in speed but not a big one. The highest mentioned number is 1.3 million km/h. Massively Hypersonic+, which is consistent with the lightning feats.)
Those who can use Arc Light should get (up to) Massively Hypersonic+ attack speed. They have been shown as capable of manipulating natural lightning. And their attacks can create ozone, involve electromagnetism, manipulate electrons, and (as shown by the Fulminator) affect nerves. That and they’re frequently described as lightning (example).
Also Guardians should have a variable attack speed with weapons for obvious reasons.
Proposed ratings:
- Baseline Guardians and those who scale should be: At least Subsonic.
- Those who downscale should just be: Likely Subsonic.
- High tiers should be: Massively Hypersonic+
- Users of Arc Light should get: Massively Hypersonic+ Attack Speed with Arc Light
- Arc Light users should get Paralysis Inducement and Pain Manipulation just like the Fulminator.
Revising the Lifting Strength for most characters
Currently many characters have their Lifting Strength listed as Uknown. Time to change that.
Feats:
Proposed ratings:
- Titans and physically comparable characters (Knights, Collosi, Minotaurs, etc.) should be: At least Class 5.
- Hunters, Warlock and those who scale (Wizards, Cabal, etc.) get either: Class 1 or Class 5.
- Powerful Warlocks get: At least Class 5, likely far Higher. (Because of the floating islands feat).
Feats:
- A Titan throws a large obsidian table across a room with one hand. (Calculation needed.)
- A Titan's helmet is so heavy it would snap a normal human's neck. (Class 1-5. Sadly I couldn't find a clip of the idle dialogue in which this is mentioned.)
- Each piece of Titan armor is heavy enough to break skulls and crack stones. (Calculation needed.)
- Felwinter snaps a Titan's neck. (At least Class 5, considering that this is the neck of a Titan.)
- A Lightless Titan keeps a small tunnel from collapsing under the weight of water. (Supporting feat.)
- Legionaries can jump pretty high despite weighing over 800 pounds. (Calculation needed. The given weight likely doesn't take into account their armor.)
- A Lightless Zavala overpowers a Legionary. (Supporting feat)
- Ikora lifts a large stone block. (Probably Class 5)
- A Titan knocks down a wounded Ogre. (At least Class 5. Ogres are about the size of an elephant.)
- Multiple Warlocks together can make an island float.
Proposed ratings:
- Titans and physically comparable characters (Knights, Collosi, Minotaurs, etc.) should be: At least Class 5.
- Hunters, Warlock and those who scale (Wizards, Cabal, etc.) get either: Class 1 or Class 5.
- Powerful Warlocks get: At least Class 5, likely far Higher. (Because of the floating islands feat).
Revising the high ends for class profiles (Warlocks, Knights, etc.)
The last change is a small one. Warlocks have a high-end of "At least Moon Level+, possibly Solar System Level". I simply want to change the "possibly" to a "likely", just like all the other profiles with a 4-B high-end. We know for a fact that there's unnamed Guardians who are comparable to the Player.
For Wizards and Knights the current high-end is "Moon Level+". It's missing a "likely Solar System Level". The profiles include less notable members of the Court of Oryx, who are comparable to the Player as well.
For Wizards and Knights the current high-end is "Moon Level+". It's missing a "likely Solar System Level". The profiles include less notable members of the Court of Oryx, who are comparable to the Player as well.
Conclusion
- Baseline Guardians, Knights, Minotaurs, etc. are At least 9-A.
- Vandals, Acolytes, Centurions, etc. are 9-A.
- Dregs, Thrall, Shanks, etc. are Likely 9-A.
- Atheon is Low 2-C, Likely 2-C
- Crota and those who scale are At least 4-B, likely Low 2-C, possibly 2-C.
- Oryx and those who scale are higher into 2-B than before.
- Riven is At least 5-C, likely 4-B.
- Baseline Guardians and those who scale are At least Subsonic.
- Those who downscale are Likely Subsonic.
- High tiers are Massively Hypersonic+
- Arc Light users have Massively Hypersonic+ Attack Speed.
- Arc Light users have Paralysis Inducement and Pain Manipulation.
- Guardians' Attack Speed Varies with weapons.
- Titans, Knights, Collosi, etc. have At least Class 5 Lifting Strength.
- Hunters, Warlocks, Wizards, etc. have Class 1 or Class 5 Lifting Strength.
- Powerful Warlocks have At least Class 5, likely far Higher Lifting Strength.
- Guardians should have a general Varies rating.
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